/* * Copyright 2016 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "GrBuffer.h" #include "GrGpu.h" #include "GrCaps.h" GrBuffer* GrBuffer::CreateCPUBacked(GrGpu* gpu, size_t sizeInBytes, GrBufferType intendedType, const void* data) { SkASSERT(GrBufferTypeIsVertexOrIndex(intendedType)); void* cpuData; if (gpu->caps()->mustClearUploadedBufferData()) { cpuData = sk_calloc_throw(sizeInBytes); } else { cpuData = sk_malloc_throw(sizeInBytes); } if (data) { memcpy(cpuData, data, sizeInBytes); } return new GrBuffer(gpu, sizeInBytes, intendedType, cpuData); } GrBuffer::GrBuffer(GrGpu* gpu, size_t sizeInBytes, GrBufferType type, void* cpuData) : INHERITED(gpu) , fMapPtr(nullptr) , fSizeInBytes(sizeInBytes) , fAccessPattern(kDynamic_GrAccessPattern) , fCPUData(cpuData) , fIntendedType(type) { this->registerWithCache(SkBudgeted::kNo); } GrBuffer::GrBuffer(GrGpu* gpu, size_t sizeInBytes, GrBufferType type, GrAccessPattern pattern) : INHERITED(gpu) , fMapPtr(nullptr) , fSizeInBytes(sizeInBytes) , fAccessPattern(pattern) , fCPUData(nullptr) , fIntendedType(type) { // Subclass registers with cache. } void GrBuffer::ComputeScratchKeyForDynamicVBO(size_t size, GrBufferType intendedType, GrScratchKey* key) { static const GrScratchKey::ResourceType kType = GrScratchKey::GenerateResourceType(); GrScratchKey::Builder builder(key, kType, 1 + (sizeof(size_t) + 3) / 4); // TODO: There's not always reason to cache a buffer by type. In some (all?) APIs it's just // a chunk of memory we can use/reuse for any type of data. We really only need to // differentiate between the "read" types (e.g. kGpuToCpu_BufferType) and "draw" types. builder[0] = intendedType; builder[1] = (uint32_t)size; if (sizeof(size_t) > 4) { builder[2] = (uint32_t)((uint64_t)size >> 32); } } bool GrBuffer::onUpdateData(const void* src, size_t srcSizeInBytes) { SkASSERT(this->isCPUBacked()); memcpy(fCPUData, src, srcSizeInBytes); return true; } void GrBuffer::computeScratchKey(GrScratchKey* key) const { if (!this->isCPUBacked() && SkIsPow2(fSizeInBytes) && kDynamic_GrAccessPattern == fAccessPattern) { ComputeScratchKeyForDynamicVBO(fSizeInBytes, fIntendedType, key); } }