/* * Copyright 2013 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "GrBitmapTextContext.h" #include "GrAtlas.h" #include "GrBatch.h" #include "GrBatchFontCache.h" #include "GrBatchTarget.h" #include "GrDefaultGeoProcFactory.h" #include "GrDrawTarget.h" #include "GrFontCache.h" #include "GrFontScaler.h" #include "GrIndexBuffer.h" #include "GrStrokeInfo.h" #include "GrTexturePriv.h" #include "SkAutoKern.h" #include "SkColorPriv.h" #include "SkDraw.h" #include "SkDrawFilter.h" #include "SkDrawProcs.h" #include "SkGlyphCache.h" #include "SkGpuDevice.h" #include "SkGr.h" #include "SkPath.h" #include "SkRTConf.h" #include "SkStrokeRec.h" #include "SkTextBlob.h" #include "SkTextMapStateProc.h" #include "effects/GrBitmapTextGeoProc.h" #include "effects/GrSimpleTextureEffect.h" SK_CONF_DECLARE(bool, c_DumpFontCache, "gpu.dumpFontCache", false, "Dump the contents of the font cache before every purge."); namespace { static const size_t kLCDTextVASize = sizeof(SkPoint) + sizeof(SkIPoint16); // position + local coord static const size_t kColorTextVASize = sizeof(SkPoint) + sizeof(SkIPoint16); static const size_t kGrayTextVASize = sizeof(SkPoint) + sizeof(GrColor) + sizeof(SkIPoint16); static const int kVerticesPerGlyph = 4; static const int kIndicesPerGlyph = 6; static size_t get_vertex_stride(GrMaskFormat maskFormat) { switch (maskFormat) { case kA8_GrMaskFormat: return kGrayTextVASize; case kARGB_GrMaskFormat: return kColorTextVASize; default: return kLCDTextVASize; } } }; GrBitmapTextContext::GrBitmapTextContext(GrContext* context, SkGpuDevice* gpuDevice, const SkDeviceProperties& properties) : GrTextContext(context, gpuDevice, properties) { fStrike = NULL; fCurrTexture = NULL; fEffectTextureUniqueID = SK_InvalidUniqueID; fVertices = NULL; fCurrVertex = 0; fAllocVertexCount = 0; fTotalVertexCount = 0; fVertexBounds.setLargestInverted(); } GrBitmapTextContext* GrBitmapTextContext::Create(GrContext* context, SkGpuDevice* gpuDevice, const SkDeviceProperties& props) { return SkNEW_ARGS(GrBitmapTextContext, (context, gpuDevice, props)); } bool GrBitmapTextContext::canDraw(const GrRenderTarget* rt, const GrClip& clip, const GrPaint& paint, const SkPaint& skPaint, const SkMatrix& viewMatrix) { return !SkDraw::ShouldDrawTextAsPaths(skPaint, viewMatrix); } inline void GrBitmapTextContext::init(GrRenderTarget* rt, const GrClip& clip, const GrPaint& paint, const SkPaint& skPaint, const SkIRect& regionClipBounds) { GrTextContext::init(rt, clip, paint, skPaint, regionClipBounds); fStrike = NULL; fCurrTexture = NULL; fCurrVertex = 0; fVertices = NULL; fAllocVertexCount = 0; fTotalVertexCount = 0; } void GrBitmapTextContext::onDrawText(GrRenderTarget* rt, const GrClip& clip, const GrPaint& paint, const SkPaint& skPaint, const SkMatrix& viewMatrix, const char text[], size_t byteLength, SkScalar x, SkScalar y, const SkIRect& regionClipBounds) { SkASSERT(byteLength == 0 || text != NULL); // nothing to draw if (text == NULL || byteLength == 0 /*|| fRC->isEmpty()*/) { return; } this->init(rt, clip, paint, skPaint, regionClipBounds); SkDrawCacheProc glyphCacheProc = fSkPaint.getDrawCacheProc(); SkAutoGlyphCache autoCache(fSkPaint, &fDeviceProperties, &viewMatrix); SkGlyphCache* cache = autoCache.getCache(); GrFontScaler* fontScaler = GetGrFontScaler(cache); // transform our starting point { SkPoint loc; viewMatrix.mapXY(x, y, &loc); x = loc.fX; y = loc.fY; } // need to measure first int numGlyphs; if (fSkPaint.getTextAlign() != SkPaint::kLeft_Align) { SkVector stopVector; numGlyphs = MeasureText(cache, glyphCacheProc, text, byteLength, &stopVector); SkScalar stopX = stopVector.fX; SkScalar stopY = stopVector.fY; if (fSkPaint.getTextAlign() == SkPaint::kCenter_Align) { stopX = SkScalarHalf(stopX); stopY = SkScalarHalf(stopY); } x -= stopX; y -= stopY; } else { numGlyphs = fSkPaint.textToGlyphs(text, byteLength, NULL); } fTotalVertexCount = kVerticesPerGlyph*numGlyphs; const char* stop = text + byteLength; SkAutoKern autokern; SkFixed fxMask = ~0; SkFixed fyMask = ~0; SkScalar halfSampleX, halfSampleY; if (cache->isSubpixel()) { halfSampleX = halfSampleY = SkFixedToScalar(SkGlyph::kSubpixelRound); SkAxisAlignment baseline = SkComputeAxisAlignmentForHText(viewMatrix); if (kX_SkAxisAlignment == baseline) { fyMask = 0; halfSampleY = SK_ScalarHalf; } else if (kY_SkAxisAlignment == baseline) { fxMask = 0; halfSampleX = SK_ScalarHalf; } } else { halfSampleX = halfSampleY = SK_ScalarHalf; } Sk48Dot16 fx = SkScalarTo48Dot16(x + halfSampleX); Sk48Dot16 fy = SkScalarTo48Dot16(y + halfSampleY); // if we have RGB, then we won't have any SkShaders so no need to use a localmatrix, but for // performance reasons we just invert here instead if (!viewMatrix.invert(&fLocalMatrix)) { SkDebugf("Cannot invert viewmatrix\n"); return; } while (text < stop) { const SkGlyph& glyph = glyphCacheProc(cache, &text, fx & fxMask, fy & fyMask); fx += autokern.adjust(glyph); if (glyph.fWidth) { this->appendGlyph(GrGlyph::Pack(glyph.getGlyphID(), glyph.getSubXFixed(), glyph.getSubYFixed(), GrGlyph::kCoverage_MaskStyle), Sk48Dot16FloorToInt(fx), Sk48Dot16FloorToInt(fy), fontScaler); } fx += glyph.fAdvanceX; fy += glyph.fAdvanceY; } this->finish(); } void GrBitmapTextContext::onDrawPosText(GrRenderTarget* rt, const GrClip& clip, const GrPaint& paint, const SkPaint& skPaint, const SkMatrix& viewMatrix, const char text[], size_t byteLength, const SkScalar pos[], int scalarsPerPosition, const SkPoint& offset, const SkIRect& regionClipBounds) { SkASSERT(byteLength == 0 || text != NULL); SkASSERT(1 == scalarsPerPosition || 2 == scalarsPerPosition); // nothing to draw if (text == NULL || byteLength == 0/* || fRC->isEmpty()*/) { return; } this->init(rt, clip, paint, skPaint, regionClipBounds); SkDrawCacheProc glyphCacheProc = fSkPaint.getDrawCacheProc(); SkAutoGlyphCache autoCache(fSkPaint, &fDeviceProperties, &viewMatrix); SkGlyphCache* cache = autoCache.getCache(); GrFontScaler* fontScaler = GetGrFontScaler(cache); // if we have RGB, then we won't have any SkShaders so no need to use a localmatrix, but for // performance reasons we just invert here instead if (!viewMatrix.invert(&fLocalMatrix)) { SkDebugf("Cannot invert viewmatrix\n"); return; } int numGlyphs = fSkPaint.textToGlyphs(text, byteLength, NULL); fTotalVertexCount = kVerticesPerGlyph*numGlyphs; const char* stop = text + byteLength; SkTextAlignProc alignProc(fSkPaint.getTextAlign()); SkTextMapStateProc tmsProc(viewMatrix, offset, scalarsPerPosition); if (cache->isSubpixel()) { // maybe we should skip the rounding if linearText is set SkAxisAlignment baseline = SkComputeAxisAlignmentForHText(viewMatrix); SkFixed fxMask = ~0; SkFixed fyMask = ~0; SkScalar halfSampleX = SkFixedToScalar(SkGlyph::kSubpixelRound); SkScalar halfSampleY = SkFixedToScalar(SkGlyph::kSubpixelRound); if (kX_SkAxisAlignment == baseline) { fyMask = 0; halfSampleY = SK_ScalarHalf; } else if (kY_SkAxisAlignment == baseline) { fxMask = 0; halfSampleX = SK_ScalarHalf; } if (SkPaint::kLeft_Align == fSkPaint.getTextAlign()) { while (text < stop) { SkPoint tmsLoc; tmsProc(pos, &tmsLoc); Sk48Dot16 fx = SkScalarTo48Dot16(tmsLoc.fX + halfSampleX); Sk48Dot16 fy = SkScalarTo48Dot16(tmsLoc.fY + halfSampleY); const SkGlyph& glyph = glyphCacheProc(cache, &text, fx & fxMask, fy & fyMask); if (glyph.fWidth) { this->appendGlyph(GrGlyph::Pack(glyph.getGlyphID(), glyph.getSubXFixed(), glyph.getSubYFixed(), GrGlyph::kCoverage_MaskStyle), Sk48Dot16FloorToInt(fx), Sk48Dot16FloorToInt(fy), fontScaler); } pos += scalarsPerPosition; } } else { while (text < stop) { const char* currentText = text; const SkGlyph& metricGlyph = glyphCacheProc(cache, &text, 0, 0); if (metricGlyph.fWidth) { SkDEBUGCODE(SkFixed prevAdvX = metricGlyph.fAdvanceX;) SkDEBUGCODE(SkFixed prevAdvY = metricGlyph.fAdvanceY;) SkPoint tmsLoc; tmsProc(pos, &tmsLoc); SkPoint alignLoc; alignProc(tmsLoc, metricGlyph, &alignLoc); Sk48Dot16 fx = SkScalarTo48Dot16(alignLoc.fX + halfSampleX); Sk48Dot16 fy = SkScalarTo48Dot16(alignLoc.fY + halfSampleY); // have to call again, now that we've been "aligned" const SkGlyph& glyph = glyphCacheProc(cache, ¤tText, fx & fxMask, fy & fyMask); // the assumption is that the metrics haven't changed SkASSERT(prevAdvX == glyph.fAdvanceX); SkASSERT(prevAdvY == glyph.fAdvanceY); SkASSERT(glyph.fWidth); this->appendGlyph(GrGlyph::Pack(glyph.getGlyphID(), glyph.getSubXFixed(), glyph.getSubYFixed(), GrGlyph::kCoverage_MaskStyle), Sk48Dot16FloorToInt(fx), Sk48Dot16FloorToInt(fy), fontScaler); } pos += scalarsPerPosition; } } } else { // not subpixel if (SkPaint::kLeft_Align == fSkPaint.getTextAlign()) { while (text < stop) { // the last 2 parameters are ignored const SkGlyph& glyph = glyphCacheProc(cache, &text, 0, 0); if (glyph.fWidth) { SkPoint tmsLoc; tmsProc(pos, &tmsLoc); Sk48Dot16 fx = SkScalarTo48Dot16(tmsLoc.fX + SK_ScalarHalf); Sk48Dot16 fy = SkScalarTo48Dot16(tmsLoc.fY + SK_ScalarHalf); this->appendGlyph(GrGlyph::Pack(glyph.getGlyphID(), glyph.getSubXFixed(), glyph.getSubYFixed(), GrGlyph::kCoverage_MaskStyle), Sk48Dot16FloorToInt(fx), Sk48Dot16FloorToInt(fy), fontScaler); } pos += scalarsPerPosition; } } else { while (text < stop) { // the last 2 parameters are ignored const SkGlyph& glyph = glyphCacheProc(cache, &text, 0, 0); if (glyph.fWidth) { SkPoint tmsLoc; tmsProc(pos, &tmsLoc); SkPoint alignLoc; alignProc(tmsLoc, glyph, &alignLoc); Sk48Dot16 fx = SkScalarTo48Dot16(alignLoc.fX + SK_ScalarHalf); Sk48Dot16 fy = SkScalarTo48Dot16(alignLoc.fY + SK_ScalarHalf); this->appendGlyph(GrGlyph::Pack(glyph.getGlyphID(), glyph.getSubXFixed(), glyph.getSubYFixed(), GrGlyph::kCoverage_MaskStyle), Sk48Dot16FloorToInt(fx), Sk48Dot16FloorToInt(fy), fontScaler); } pos += scalarsPerPosition; } } } this->finish(); } static void* alloc_vertices(GrDrawTarget* drawTarget, int numVertices, GrMaskFormat maskFormat) { if (numVertices <= 0) { return NULL; } // set up attributes void* vertices = NULL; bool success = drawTarget->reserveVertexAndIndexSpace(numVertices, get_vertex_stride(maskFormat), 0, &vertices, NULL); GrAlwaysAssert(success); return vertices; } inline bool GrBitmapTextContext::uploadGlyph(GrGlyph* glyph, GrFontScaler* scaler) { if (!fStrike->glyphTooLargeForAtlas(glyph)) { if (fStrike->addGlyphToAtlas(glyph, scaler)) { return true; } // try to clear out an unused plot before we flush if (fContext->getFontCache()->freeUnusedPlot(fStrike, glyph) && fStrike->addGlyphToAtlas(glyph, scaler)) { return true; } if (c_DumpFontCache) { #ifdef SK_DEVELOPER fContext->getFontCache()->dump(); #endif } // before we purge the cache, we must flush any accumulated draws this->flush(); fContext->flush(); // we should have an unused plot now if (fContext->getFontCache()->freeUnusedPlot(fStrike, glyph) && fStrike->addGlyphToAtlas(glyph, scaler)) { return true; } // we should never get here SkASSERT(false); } return false; } void GrBitmapTextContext::appendGlyph(GrGlyph::PackedID packed, int vx, int vy, GrFontScaler* scaler) { if (NULL == fDrawTarget) { return; } if (NULL == fStrike) { fStrike = fContext->getFontCache()->getStrike(scaler); } GrGlyph* glyph = fStrike->getGlyph(packed, scaler); if (NULL == glyph || glyph->fBounds.isEmpty()) { return; } int x = vx + glyph->fBounds.fLeft; int y = vy + glyph->fBounds.fTop; // keep them as ints until we've done the clip-test int width = glyph->fBounds.width(); int height = glyph->fBounds.height(); // check if we clipped out if (fClipRect.quickReject(x, y, x + width, y + height)) { return; } // If the glyph is too large we fall back to paths if (NULL == glyph->fPlot && !uploadGlyph(glyph, scaler)) { if (NULL == glyph->fPath) { SkPath* path = SkNEW(SkPath); if (!scaler->getGlyphPath(glyph->glyphID(), path)) { // flag the glyph as being dead? delete path; return; } glyph->fPath = path; } // flush any accumulated draws before drawing this glyph as a path. this->flush(); SkMatrix translate; translate.setTranslate(SkIntToScalar(vx), SkIntToScalar(vy)); SkPath tmpPath(*glyph->fPath); tmpPath.transform(translate); GrStrokeInfo strokeInfo(SkStrokeRec::kFill_InitStyle); fContext->drawPath(fRenderTarget, fClip, fPaint, SkMatrix::I(), tmpPath, strokeInfo); // remove this glyph from the vertices we need to allocate fTotalVertexCount -= kVerticesPerGlyph; return; } SkASSERT(glyph->fPlot); GrDrawTarget::DrawToken drawToken = fDrawTarget->getCurrentDrawToken(); glyph->fPlot->setDrawToken(drawToken); // the current texture/maskformat must match what the glyph needs GrTexture* texture = glyph->fPlot->texture(); SkASSERT(texture); if (fCurrTexture != texture || fCurrVertex + kVerticesPerGlyph > fAllocVertexCount) { this->flush(); fCurrTexture = texture; fCurrTexture->ref(); fCurrMaskFormat = glyph->fMaskFormat; } if (NULL == fVertices) { int maxQuadVertices = kVerticesPerGlyph * fContext->getQuadIndexBuffer()->maxQuads(); fAllocVertexCount = SkMin32(fTotalVertexCount, maxQuadVertices); fVertices = alloc_vertices(fDrawTarget, fAllocVertexCount, fCurrMaskFormat); } SkRect r; r.fLeft = SkIntToScalar(x); r.fTop = SkIntToScalar(y); r.fRight = r.fLeft + SkIntToScalar(width); r.fBottom = r.fTop + SkIntToScalar(height); fVertexBounds.joinNonEmptyArg(r); int u0 = glyph->fAtlasLocation.fX; int v0 = glyph->fAtlasLocation.fY; int u1 = u0 + width; int v1 = v0 + height; size_t vertSize = get_vertex_stride(fCurrMaskFormat); intptr_t vertex = reinterpret_cast(fVertices) + vertSize * fCurrVertex; // V0 SkPoint* position = reinterpret_cast(vertex); position->set(r.fLeft, r.fTop); if (kA8_GrMaskFormat == fCurrMaskFormat) { SkColor* color = reinterpret_cast(vertex + sizeof(SkPoint)); *color = fPaint.getColor(); } SkIPoint16* textureCoords = reinterpret_cast(vertex + vertSize - sizeof(SkIPoint16)); textureCoords->set(u0, v0); vertex += vertSize; // V1 position = reinterpret_cast(vertex); position->set(r.fLeft, r.fBottom); if (kA8_GrMaskFormat == fCurrMaskFormat) { SkColor* color = reinterpret_cast(vertex + sizeof(SkPoint)); *color = fPaint.getColor(); } textureCoords = reinterpret_cast(vertex + vertSize - sizeof(SkIPoint16)); textureCoords->set(u0, v1); vertex += vertSize; // V2 position = reinterpret_cast(vertex); position->set(r.fRight, r.fBottom); if (kA8_GrMaskFormat == fCurrMaskFormat) { SkColor* color = reinterpret_cast(vertex + sizeof(SkPoint)); *color = fPaint.getColor(); } textureCoords = reinterpret_cast(vertex + vertSize - sizeof(SkIPoint16)); textureCoords->set(u1, v1); vertex += vertSize; // V3 position = reinterpret_cast(vertex); position->set(r.fRight, r.fTop); if (kA8_GrMaskFormat == fCurrMaskFormat) { SkColor* color = reinterpret_cast(vertex + sizeof(SkPoint)); *color = fPaint.getColor(); } textureCoords = reinterpret_cast(vertex + vertSize - sizeof(SkIPoint16)); textureCoords->set(u1, v0); fCurrVertex += 4; } void GrBitmapTextContext::flush() { if (NULL == fDrawTarget) { return; } if (fCurrVertex > 0) { GrPipelineBuilder pipelineBuilder; pipelineBuilder.setFromPaint(fPaint, fRenderTarget, fClip); // setup our sampler state for our text texture/atlas SkASSERT(SkIsAlign4(fCurrVertex)); SkASSERT(fCurrTexture); SkASSERT(fStrike); GrColor color = fPaint.getColor(); switch (fCurrMaskFormat) { // Color bitmap text case kARGB_GrMaskFormat: { int a = fSkPaint.getAlpha(); color = SkColorSetARGB(a, a, a, a); break; } // LCD text case kA565_GrMaskFormat: { // TODO: move supportsRGBCoverage check to setupCoverageEffect and only add LCD // processor if the xp can support it. For now we will simply assume that if // fUseLCDText is true, then we have a known color output. const GrXPFactory* xpFactory = pipelineBuilder.getXPFactory(); if (!xpFactory->supportsRGBCoverage(0, kRGBA_GrColorComponentFlags)) { SkDebugf("LCD Text will not draw correctly.\n"); } break; } // Grayscale/BW text case kA8_GrMaskFormat: break; default: SkFAIL("Unexpected mask format."); } GrTextureParams params(SkShader::kClamp_TileMode, GrTextureParams::kNone_FilterMode); uint32_t textureUniqueID = fCurrTexture->getUniqueID(); if (textureUniqueID != fEffectTextureUniqueID || fCachedGeometryProcessor->color() != color || !fCachedGeometryProcessor->localMatrix().cheapEqualTo(fLocalMatrix)) { // This will be ignored in the non A8 case bool opaqueVertexColors = GrColorIsOpaque(fPaint.getColor()); fCachedGeometryProcessor.reset(GrBitmapTextGeoProc::Create(color, fCurrTexture, params, fCurrMaskFormat, opaqueVertexColors, fLocalMatrix)); fEffectTextureUniqueID = textureUniqueID; } int nGlyphs = fCurrVertex / kVerticesPerGlyph; fDrawTarget->setIndexSourceToBuffer(fContext->getQuadIndexBuffer()); fDrawTarget->drawIndexedInstances(&pipelineBuilder, fCachedGeometryProcessor.get(), kTriangles_GrPrimitiveType, nGlyphs, kVerticesPerGlyph, kIndicesPerGlyph, &fVertexBounds); fDrawTarget->resetVertexSource(); fVertices = NULL; fAllocVertexCount = 0; // reset to be those that are left fTotalVertexCount -= fCurrVertex; fCurrVertex = 0; fVertexBounds.setLargestInverted(); SkSafeSetNull(fCurrTexture); } } inline void GrBitmapTextContext::finish() { this->flush(); fTotalVertexCount = 0; GrTextContext::finish(); }