/* * Copyright 2015 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "GrBatchTarget.h" #include "GrBatchAtlas.h" #include "GrPipeline.h" GrBatchTarget::GrBatchTarget(GrGpu* gpu, GrVertexBufferAllocPool* vpool, GrIndexBufferAllocPool* ipool) : fGpu(gpu) , fVertexPool(vpool) , fIndexPool(ipool) , fFlushBuffer(kFlushBufferInitialSizeInBytes) , fIter(fFlushBuffer) , fNumberOfDraws(0) , fCurrentToken(0) , fLastFlushedToken(0) , fInlineUpdatesIndex(0) { } void GrBatchTarget::flushNext(int n) { for (; n > 0; n--) { fLastFlushedToken++; SkDEBUGCODE(bool verify =) fIter.next(); SkASSERT(verify); BufferedFlush* bf = fIter.get(); // Flush all texture uploads int uploadCount = fInlineUploads.count(); while (fInlineUpdatesIndex < uploadCount && fInlineUploads[fInlineUpdatesIndex]->lastUploadToken() <= fLastFlushedToken) { fInlineUploads[fInlineUpdatesIndex++]->upload(TextureUploader(fGpu)); } GrProgramDesc desc; const GrPipeline* pipeline = bf->fPipeline; const GrPrimitiveProcessor* primProc = bf->fPrimitiveProcessor.get(); fGpu->buildProgramDesc(&desc, *primProc, *pipeline, bf->fBatchTracker); GrGpu::DrawArgs args(primProc, pipeline, &desc, &bf->fBatchTracker); int drawCount = bf->fDraws.count(); const SkSTArray<1, DrawInfo, true>& draws = bf->fDraws; for (int i = 0; i < drawCount; i++) { fGpu->draw(args, draws[i]); } } }