/* * Copyright 2015 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "GrBatch.h" #include "GrBatchTarget.h" #include "GrResourceProvider.h" #include "GrMemoryPool.h" #include "SkSpinlock.h" // TODO I noticed a small benefit to using a larger exclusive pool for batches. Its very small, // but seems to be mostly consistent. There is a lot in flux right now, but we should really // revisit this when batch is everywhere // We use a global pool protected by a mutex(spinlock). Chrome may use the same GrContext on // different threads. The GrContext is not used concurrently on different threads and there is a // memory barrier between accesses of a context on different threads. Also, there may be multiple // GrContexts and those contexts may be in use concurrently on different threads. namespace { SK_DECLARE_STATIC_SPINLOCK(gBatchSpinlock); class MemoryPoolAccessor { public: MemoryPoolAccessor() { gBatchSpinlock.acquire(); } ~MemoryPoolAccessor() { gBatchSpinlock.release(); } GrMemoryPool* pool() const { static GrMemoryPool gPool(16384, 16384); return &gPool; } }; } int32_t GrBatch::gCurrBatchClassID = GrBatch::kIllegalBatchClassID; void* GrBatch::operator new(size_t size) { return MemoryPoolAccessor().pool()->allocate(size); } void GrBatch::operator delete(void* target) { return MemoryPoolAccessor().pool()->release(target); } void* GrBatch::InstancedHelper::init(GrBatchTarget* batchTarget, GrPrimitiveType primType, size_t vertexStride, const GrIndexBuffer* indexBuffer, int verticesPerInstance, int indicesPerInstance, int instancesToDraw) { SkASSERT(batchTarget); if (!indexBuffer) { return NULL; } const GrVertexBuffer* vertexBuffer; int firstVertex; int vertexCount = verticesPerInstance * instancesToDraw; void* vertices = batchTarget->makeVertSpace(vertexStride, vertexCount, &vertexBuffer, &firstVertex); if (!vertices) { SkDebugf("Vertices could not be allocated for instanced rendering."); return NULL; } SkASSERT(vertexBuffer); size_t ibSize = indexBuffer->gpuMemorySize(); int maxInstancesPerDraw = static_cast(ibSize / (sizeof(uint16_t) * indicesPerInstance)); fVertices.initInstanced(primType, vertexBuffer, indexBuffer, firstVertex, verticesPerInstance, indicesPerInstance, instancesToDraw, maxInstancesPerDraw); return vertices; } void* GrBatch::QuadHelper::init(GrBatchTarget* batchTarget, size_t vertexStride, int quadsToDraw) { SkAutoTUnref quadIndexBuffer( batchTarget->resourceProvider()->refQuadIndexBuffer()); if (!quadIndexBuffer) { SkDebugf("Could not get quad index buffer."); return NULL; } return this->INHERITED::init(batchTarget, kTriangles_GrPrimitiveType, vertexStride, quadIndexBuffer, kVerticesPerQuad, kIndicesPerQuad, quadsToDraw); }