/* * Copyright 2017 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "GrBackendTextureImageGenerator.h" #include "GrContext.h" #include "GrContextPriv.h" #include "GrGpu.h" #include "GrRenderTargetContext.h" #include "GrResourceCache.h" #include "GrResourceProvider.h" #include "GrSemaphore.h" #include "GrTexture.h" #include "GrTexturePriv.h" #include "SkGr.h" #include "SkMessageBus.h" GrBackendTextureImageGenerator::RefHelper::~RefHelper() { SkASSERT(nullptr == fBorrowedTexture); SkASSERT(SK_InvalidGenID == fBorrowingContextID); // Generator has been freed, and no one is borrowing the texture. Notify the original cache // that it can free the last ref, so it happens on the correct thread. GrGpuResourceFreedMessage msg { fOriginalTexture, fOwningContextID }; SkMessageBus::Post(msg); } std::unique_ptr GrBackendTextureImageGenerator::Make(sk_sp texture, GrSurfaceOrigin origin, sk_sp semaphore, SkAlphaType alphaType, sk_sp colorSpace) { if (colorSpace && (!colorSpace->gammaCloseToSRGB() && !colorSpace->gammaIsLinear())) { return nullptr; } SkColorType colorType = kUnknown_SkColorType; if (!GrPixelConfigToColorType(texture->config(), &colorType)) { return nullptr; } GrContext* context = texture->getContext(); // Attach our texture to this context's resource cache. This ensures that deletion will happen // in the correct thread/context. This adds the only ref to the texture that will persist from // this point. That ref will be released when the generator's RefHelper is freed. context->getResourceCache()->insertCrossContextGpuResource(texture.get()); GrBackendTexture backendTexture = texture->getBackendTexture(); SkImageInfo info = SkImageInfo::Make(texture->width(), texture->height(), colorType, alphaType, std::move(colorSpace)); return std::unique_ptr(new GrBackendTextureImageGenerator( info, texture.get(), origin, context->uniqueID(), std::move(semaphore), backendTexture)); } GrBackendTextureImageGenerator::GrBackendTextureImageGenerator(const SkImageInfo& info, GrTexture* texture, GrSurfaceOrigin origin, uint32_t owningContextID, sk_sp semaphore, const GrBackendTexture& backendTex) : INHERITED(info) , fRefHelper(new RefHelper(texture, owningContextID)) , fSemaphore(std::move(semaphore)) , fLastBorrowingContextID(SK_InvalidGenID) , fBackendTexture(backendTex) , fSurfaceOrigin(origin) { } GrBackendTextureImageGenerator::~GrBackendTextureImageGenerator() { fRefHelper->unref(); } /////////////////////////////////////////////////////////////////////////////////////////////////// #if SK_SUPPORT_GPU void GrBackendTextureImageGenerator::ReleaseRefHelper_TextureReleaseProc(void* ctx) { RefHelper* refHelper = static_cast(ctx); SkASSERT(refHelper); // Release texture so another context can use it refHelper->fBorrowedTexture = nullptr; refHelper->fBorrowingContextID = SK_InvalidGenID; refHelper->unref(); } sk_sp GrBackendTextureImageGenerator::onGenerateTexture( GrContext* context, const SkImageInfo& info, const SkIPoint& origin, SkTransferFunctionBehavior, bool willNeedMipMaps) { SkASSERT(context); if (context->contextPriv().getBackend() != fBackendTexture.backend()) { return nullptr; } sk_sp tex; if (fRefHelper->fBorrowingContextID == context->uniqueID()) { // If a client re-draws the same image multiple times, the texture we return will be cached // and re-used. If they draw a subset, though, we may be re-called. In that case, we want // to re-use the borrowed texture we've previously created. tex = sk_ref_sp(fRefHelper->fBorrowedTexture); SkASSERT(tex); } else { // The texture is available or borrwed by another context. Try for exclusive access. uint32_t expectedID = SK_InvalidGenID; if (!fRefHelper->fBorrowingContextID.compare_exchange(&expectedID, context->uniqueID())) { // Some other context is currently borrowing the texture. We aren't allowed to use it. return nullptr; } else { // Wait on a semaphore when a new context has just started borrowing the texture. This // is conservative, but shouldn't be too expensive. if (fSemaphore && fLastBorrowingContextID != context->uniqueID()) { context->getGpu()->waitSemaphore(fSemaphore); fLastBorrowingContextID = context->uniqueID(); } } // We just gained access to the texture. If we're on the original context, we could use the // original texture, but we'd have no way of detecting that it's no longer in-use. So we // always make a wrapped copy, where the release proc informs us that the context is done // with it. This is unfortunate - we'll have two texture objects referencing the same GPU // object. However, no client can ever see the original texture, so this should be safe. tex = context->resourceProvider()->wrapBackendTexture(fBackendTexture, kBorrow_GrWrapOwnership); if (!tex) { fRefHelper->fBorrowingContextID = SK_InvalidGenID; return nullptr; } fRefHelper->fBorrowedTexture = tex.get(); tex->setRelease(ReleaseRefHelper_TextureReleaseProc, fRefHelper); fRefHelper->ref(); } SkASSERT(fRefHelper->fBorrowingContextID == context->uniqueID()); sk_sp proxy = GrSurfaceProxy::MakeWrapped(std::move(tex), fSurfaceOrigin); if (0 == origin.fX && 0 == origin.fY && info.width() == fBackendTexture.width() && info.height() == fBackendTexture.height() && (!willNeedMipMaps || GrMipMapped::kYes == proxy->mipMapped())) { // If the caller wants the entire texture and we have the correct mip support, we're done return proxy; } else { // Otherwise, make a copy of the requested subset. Make sure our temporary is renderable, // because Vulkan will want to do the copy as a draw. All other copies would require a // layout change in Vulkan and we do not change the layout of borrowed images. GrMipMapped mipMapped = willNeedMipMaps ? GrMipMapped::kYes : GrMipMapped::kNo; sk_sp rtContext(context->makeDeferredRenderTargetContext( SkBackingFit::kExact, info.width(), info.height(), proxy->config(), nullptr, 0, mipMapped, proxy->origin(), nullptr, SkBudgeted::kYes)); if (!rtContext) { return nullptr; } SkIRect subset = SkIRect::MakeXYWH(origin.fX, origin.fY, info.width(), info.height()); if (!rtContext->copy(proxy.get(), subset, SkIPoint::Make(0, 0))) { return nullptr; } return rtContext->asTextureProxyRef(); } } #endif