/* * Copyright 2017 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "GrBackendTextureImageGenerator.h" #include "GrContext.h" #include "GrContextPriv.h" #include "GrGpu.h" #include "GrProxyProvider.h" #include "GrRenderTargetContext.h" #include "GrResourceCache.h" #include "GrResourceProvider.h" #include "GrResourceProviderPriv.h" #include "GrSemaphore.h" #include "GrTexture.h" #include "GrTexturePriv.h" #include "GrTextureProxyPriv.h" #include "SkGr.h" #include "SkMessageBus.h" GrBackendTextureImageGenerator::RefHelper::~RefHelper() { SkASSERT(nullptr == fBorrowedTexture); // Generator has been freed, and no one is borrowing the texture. Notify the original cache // that it can free the last ref, so it happens on the correct thread. GrGpuResourceFreedMessage msg { fOriginalTexture, fOwningContextID }; SkMessageBus::Post(msg); } std::unique_ptr GrBackendTextureImageGenerator::Make(sk_sp texture, GrSurfaceOrigin origin, sk_sp semaphore, SkColorType colorType, SkAlphaType alphaType, sk_sp colorSpace) { GrContext* context = texture->getContext(); // Attach our texture to this context's resource cache. This ensures that deletion will happen // in the correct thread/context. This adds the only ref to the texture that will persist from // this point. That ref will be released when the generator's RefHelper is freed. context->contextPriv().getResourceCache()->insertCrossContextGpuResource(texture.get()); GrBackendTexture backendTexture = texture->getBackendTexture(); if (!context->contextPriv().caps()->validateBackendTexture(backendTexture, colorType, &backendTexture.fConfig)) { return nullptr; } SkImageInfo info = SkImageInfo::Make(texture->width(), texture->height(), colorType, alphaType, std::move(colorSpace)); return std::unique_ptr(new GrBackendTextureImageGenerator( info, texture.get(), origin, context->uniqueID(), std::move(semaphore), backendTexture)); } GrBackendTextureImageGenerator::GrBackendTextureImageGenerator(const SkImageInfo& info, GrTexture* texture, GrSurfaceOrigin origin, uint32_t owningContextID, sk_sp semaphore, const GrBackendTexture& backendTex) : INHERITED(info) , fRefHelper(new RefHelper(texture, owningContextID)) , fSemaphore(std::move(semaphore)) , fBackendTexture(backendTex) , fConfig(backendTex.config()) , fSurfaceOrigin(origin) { } GrBackendTextureImageGenerator::~GrBackendTextureImageGenerator() { fRefHelper->unref(); } /////////////////////////////////////////////////////////////////////////////////////////////////// void GrBackendTextureImageGenerator::ReleaseRefHelper_TextureReleaseProc(void* ctx) { RefHelper* refHelper = static_cast(ctx); SkASSERT(refHelper); refHelper->fBorrowedTexture = nullptr; refHelper->fBorrowingContextReleaseProc = nullptr; refHelper->fBorrowingContextID = SK_InvalidGenID; refHelper->unref(); } sk_sp GrBackendTextureImageGenerator::onGenerateTexture( GrContext* context, const SkImageInfo& info, const SkIPoint& origin, bool willNeedMipMaps) { SkASSERT(context); if (context->contextPriv().getBackend() != fBackendTexture.backend()) { return nullptr; } if (info.colorType() != this->getInfo().colorType()) { return nullptr; } auto proxyProvider = context->contextPriv().proxyProvider(); fBorrowingMutex.acquire(); sk_sp releaseProcHelper; if (SK_InvalidGenID != fRefHelper->fBorrowingContextID) { if (fRefHelper->fBorrowingContextID != context->uniqueID()) { fBorrowingMutex.release(); return nullptr; } else { SkASSERT(fRefHelper->fBorrowingContextReleaseProc); // Ref the release proc to be held by the proxy we make below releaseProcHelper = sk_ref_sp(fRefHelper->fBorrowingContextReleaseProc); } } else { SkASSERT(!fRefHelper->fBorrowingContextReleaseProc); // The ref we add to fRefHelper here will be passed into and owned by the // GrReleaseProcHelper. fRefHelper->ref(); releaseProcHelper.reset(new GrReleaseProcHelper(ReleaseRefHelper_TextureReleaseProc, fRefHelper)); fRefHelper->fBorrowingContextReleaseProc = releaseProcHelper.get(); } fRefHelper->fBorrowingContextID = context->uniqueID(); fBorrowingMutex.release(); SkASSERT(fRefHelper->fBorrowingContextID == context->uniqueID()); GrSurfaceDesc desc; desc.fWidth = fBackendTexture.width(); desc.fHeight = fBackendTexture.height(); desc.fConfig = fConfig; GrMipMapped mipMapped = fBackendTexture.hasMipMaps() ? GrMipMapped::kYes : GrMipMapped::kNo; // Must make copies of member variables to capture in the lambda since this image generator may // be deleted before we actuallly execute the lambda. sk_sp semaphore = fSemaphore; GrBackendTexture backendTexture = fBackendTexture; RefHelper* refHelper = fRefHelper; sk_sp proxy = proxyProvider->createLazyProxy( [refHelper, releaseProcHelper, semaphore, backendTexture](GrResourceProvider* resourceProvider) { if (!resourceProvider) { return sk_sp(); } if (semaphore) { resourceProvider->priv().gpu()->waitSemaphore(semaphore); } sk_sp tex; if (refHelper->fBorrowedTexture) { // If a client re-draws the same image multiple times, the texture we return // will be cached and re-used. If they draw a subset, though, we may be // re-called. In that case, we want to re-use the borrowed texture we've // previously created. tex = sk_ref_sp(refHelper->fBorrowedTexture); SkASSERT(tex); } else { // We just gained access to the texture. If we're on the original context, we // could use the original texture, but we'd have no way of detecting that it's // no longer in-use. So we always make a wrapped copy, where the release proc // informs us that the context is done with it. This is unfortunate - we'll have // two texture objects referencing the same GPU object. However, no client can // ever see the original texture, so this should be safe. tex = resourceProvider->wrapBackendTexture(backendTexture, kBorrow_GrWrapOwnership); if (!tex) { return sk_sp(); } refHelper->fBorrowedTexture = tex.get(); tex->setRelease(releaseProcHelper); } return tex; }, desc, fSurfaceOrigin, mipMapped, SkBackingFit::kExact, SkBudgeted::kNo); if (!proxy) { return nullptr; } if (0 == origin.fX && 0 == origin.fY && info.width() == fBackendTexture.width() && info.height() == fBackendTexture.height() && (!willNeedMipMaps || GrMipMapped::kYes == proxy->mipMapped())) { // If the caller wants the entire texture and we have the correct mip support, we're done return proxy; } else { // Otherwise, make a copy of the requested subset. Make sure our temporary is renderable, // because Vulkan will want to do the copy as a draw. All other copies would require a // layout change in Vulkan and we do not change the layout of borrowed images. GrMipMapped mipMapped = willNeedMipMaps ? GrMipMapped::kYes : GrMipMapped::kNo; sk_sp rtContext( context->contextPriv().makeDeferredRenderTargetContext( SkBackingFit::kExact, info.width(), info.height(), proxy->config(), nullptr, 1, mipMapped, proxy->origin(), nullptr, SkBudgeted::kYes)); if (!rtContext) { return nullptr; } SkIRect subset = SkIRect::MakeXYWH(origin.fX, origin.fY, info.width(), info.height()); if (!rtContext->copy(proxy.get(), subset, SkIPoint::Make(0, 0))) { return nullptr; } return rtContext->asTextureProxyRef(); } }