/* * Copyright 2015 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrAtlasTextContext_DEFINED #define GrAtlasTextContext_DEFINED #include "GrTextContext.h" #include "GrBatchAtlas.h" #include "GrBatchFontCache.h" #include "GrGeometryProcessor.h" #include "SkDescriptor.h" #include "GrMemoryPool.h" #include "SkMaskFilter.h" #include "SkTextBlob.h" #include "SkTInternalLList.h" #ifdef GR_TEST_UTILS #include "GrBatchTest.h" #endif class BitmapTextBatch; class GrPipelineBuilder; class GrTextBlobCache; /* * This class implements GrTextContext using standard bitmap fonts, and can also process textblobs. * TODO replace GrBitmapTextContext */ class GrAtlasTextContext : public GrTextContext { public: static GrAtlasTextContext* Create(GrContext*, SkGpuDevice*, const SkDeviceProperties&, bool enableDistanceFields); private: GrAtlasTextContext(GrContext*, SkGpuDevice*, const SkDeviceProperties&, bool enableDistanceFields); ~GrAtlasTextContext() override {} bool canDraw(const GrRenderTarget*, const GrClip&, const GrPaint&, const SkPaint&, const SkMatrix& viewMatrix) override; void onDrawText(GrRenderTarget*, const GrClip&, const GrPaint&, const SkPaint&, const SkMatrix& viewMatrix, const char text[], size_t byteLength, SkScalar x, SkScalar y, const SkIRect& regionClipBounds) override; void onDrawPosText(GrRenderTarget*, const GrClip&, const GrPaint&, const SkPaint&, const SkMatrix& viewMatrix, const char text[], size_t byteLength, const SkScalar pos[], int scalarsPerPosition, const SkPoint& offset, const SkIRect& regionClipBounds) override; void drawTextBlob(GrRenderTarget*, const GrClip&, const SkPaint&, const SkMatrix& viewMatrix, const SkTextBlob*, SkScalar x, SkScalar y, SkDrawFilter*, const SkIRect& clipBounds) override; /* * A BitmapTextBlob contains a fully processed SkTextBlob, suitable for nearly immediate drawing * on the GPU. These are initially created with valid positions and colors, but invalid * texture coordinates. The BitmapTextBlob itself has a few Blob-wide properties, and also * consists of a number of runs. Runs inside a blob are flushed individually so they can be * reordered. * * The only thing(aside from a memcopy) required to flush a BitmapTextBlob is to ensure that * the GrAtlas will not evict anything the Blob needs. */ struct BitmapTextBlob : public SkRefCnt { SK_DECLARE_INTERNAL_LLIST_INTERFACE(BitmapTextBlob); /* * Each Run inside of the blob can have its texture coordinates regenerated if required. * To determine if regeneration is necessary, fAtlasGeneration is used. If there have been * any evictions inside of the atlas, then we will simply regenerate Runs. We could track * this at a more fine grained level, but its not clear if this is worth it, as evictions * should be fairly rare. * * One additional point, each run can contain glyphs with any of the three mask formats. * We call these SubRuns. Because a subrun must be a contiguous range, we have to create * a new subrun each time the mask format changes in a run. In theory, a run can have as * many SubRuns as it has glyphs, ie if a run alternates between color emoji and A8. In * practice, the vast majority of runs have only a single subrun. * * Finally, for runs where the entire thing is too large for the GrAtlasTextContext to * handle, we have a bit to mark the run as flusahable via rendering as paths. It is worth * pointing. It would be a bit expensive to figure out ahead of time whether or not a run * can flush in this manner, so we always allocate vertices for the run, regardless of * whether or not it is too large. The benefit of this strategy is that we can always reuse * a blob allocation regardless of viewmatrix changes. We could store positions for these * glyphs. However, its not clear if this is a win because we'd still have to either go the * glyph cache to get the path at flush time, or hold onto the path in the cache, which * would greatly increase the memory of these cached items. */ struct Run { Run() : fColor(GrColor_ILLEGAL) , fInitialized(false) , fDrawAsPaths(false) { fVertexBounds.setLargestInverted(); // To ensure we always have one subrun, we push back a fresh run here fSubRunInfo.push_back(); } struct SubRunInfo { SubRunInfo() : fAtlasGeneration(GrBatchAtlas::kInvalidAtlasGeneration) , fVertexStartIndex(0) , fVertexEndIndex(0) , fGlyphStartIndex(0) , fGlyphEndIndex(0) , fDrawAsDistanceFields(false) {} // Distance field text cannot draw coloremoji, and so has to fall back. However, // though the distance field text and the coloremoji may share the same run, they // will have different descriptors. If fOverrideDescriptor is non-NULL, then it // will be used in place of the run's descriptor to regen texture coords // TODO we could have a descriptor cache, it would reduce the size of these blobs // significantly, and then the subrun could just have a refed pointer to the // correct descriptor. GrBatchAtlas::BulkUseTokenUpdater fBulkUseToken; uint64_t fAtlasGeneration; size_t fVertexStartIndex; size_t fVertexEndIndex; uint32_t fGlyphStartIndex; uint32_t fGlyphEndIndex; SkScalar fTextRatio; // df property GrMaskFormat fMaskFormat; bool fDrawAsDistanceFields; // df property bool fUseLCDText; // df property }; SubRunInfo& push_back() { // Forward glyph / vertex information to seed the new sub run SubRunInfo& prevSubRun = fSubRunInfo.back(); SubRunInfo& newSubRun = fSubRunInfo.push_back(); newSubRun.fGlyphStartIndex = prevSubRun.fGlyphEndIndex; newSubRun.fGlyphEndIndex = prevSubRun.fGlyphEndIndex; newSubRun.fVertexStartIndex = prevSubRun.fVertexEndIndex; newSubRun.fVertexEndIndex = prevSubRun.fVertexEndIndex; return newSubRun; } static const int kMinSubRuns = 1; SkAutoTUnref fStrike; SkAutoTUnref fTypeface; SkRect fVertexBounds; SkSTArray fSubRunInfo; SkAutoDescriptor fDescriptor; SkAutoTDelete fOverrideDescriptor; // df properties GrColor fColor; bool fInitialized; bool fDrawAsPaths; }; struct BigGlyph { BigGlyph(const SkPath& path, SkScalar vx, SkScalar vy) : fPath(path) , fVx(vx) , fVy(vy) {} SkPath fPath; SkScalar fVx; SkScalar fVy; }; struct Key { Key() { sk_bzero(this, sizeof(Key)); } uint32_t fUniqueID; // Color may affect the gamma of the mask we generate, but in a fairly limited way. // Each color is assigned to on of a fixed number of buckets based on its // luminance. For each luminance bucket there is a "canonical color" that // represents the bucket. This functionality is currently only supported for A8 SkColor fCanonicalColor; SkPaint::Style fStyle; SkPixelGeometry fPixelGeometry; bool fHasBlur; bool operator==(const Key& other) const { return 0 == memcmp(this, &other, sizeof(Key)); } }; struct StrokeInfo { SkScalar fFrameWidth; SkScalar fMiterLimit; SkPaint::Join fJoin; }; enum TextType { kHasDistanceField_TextType = 0x1, kHasBitmap_TextType = 0x2, }; // all glyph / vertex offsets are into these pools. unsigned char* fVertices; GrGlyph** fGlyphs; Run* fRuns; GrMemoryPool* fPool; SkMaskFilter::BlurRec fBlurRec; StrokeInfo fStrokeInfo; SkTArray fBigGlyphs; Key fKey; SkMatrix fViewMatrix; SkColor fPaintColor; SkScalar fX; SkScalar fY; // We can reuse distance field text, but only if the new viewmatrix would not result in // a mip change. Because there can be multiple runs in a blob, we track the overall // maximum minimum scale, and minimum maximum scale, we can support before we need to regen SkScalar fMaxMinScale; SkScalar fMinMaxScale; int fRunCount; uint8_t fTextType; BitmapTextBlob() : fMaxMinScale(-SK_ScalarMax) , fMinMaxScale(SK_ScalarMax) , fTextType(0) {} ~BitmapTextBlob() override { for (int i = 0; i < fRunCount; i++) { fRuns[i].~Run(); } } static const Key& GetKey(const BitmapTextBlob& blob) { return blob.fKey; } static uint32_t Hash(const Key& key) { return SkChecksum::Murmur3(&key, sizeof(Key)); } void operator delete(void* p) { BitmapTextBlob* blob = reinterpret_cast(p); blob->fPool->release(p); } void* operator new(size_t) { SkFAIL("All blobs are created by placement new."); return sk_malloc_throw(0); } void* operator new(size_t, void* p) { return p; } void operator delete(void* target, void* placement) { ::operator delete(target, placement); } bool hasDistanceField() const { return SkToBool(fTextType & kHasDistanceField_TextType); } bool hasBitmap() const { return SkToBool(fTextType & kHasBitmap_TextType); } void setHasDistanceField() { fTextType |= kHasDistanceField_TextType; } void setHasBitmap() { fTextType |= kHasBitmap_TextType; } }; typedef BitmapTextBlob::Run Run; typedef Run::SubRunInfo PerSubRunInfo; inline bool canDrawAsDistanceFields(const SkPaint&, const SkMatrix& viewMatrix); BitmapTextBlob* setupDFBlob(int glyphCount, const SkPaint& origPaint, const SkMatrix& viewMatrix, SkGlyphCache** cache, SkPaint* dfPaint, SkScalar* textRatio); void bmpAppendGlyph(BitmapTextBlob*, int runIndex, GrGlyph::PackedID, int left, int top, GrColor color, GrFontScaler*, const SkIRect& clipRect); bool dfAppendGlyph(BitmapTextBlob*, int runIndex, GrGlyph::PackedID, SkScalar sx, SkScalar sy, GrColor color, GrFontScaler*, const SkIRect& clipRect, SkScalar textRatio, const SkMatrix& viewMatrix); inline void appendGlyphPath(BitmapTextBlob* blob, GrGlyph* glyph, GrFontScaler* scaler, SkScalar x, SkScalar y); inline void appendGlyphCommon(BitmapTextBlob*, Run*, Run::SubRunInfo*, const SkRect& positions, GrColor color, size_t vertexStride, bool useVertexColor, GrGlyph*); inline void flushRunAsPaths(const SkTextBlob::RunIterator&, const SkPaint&, SkDrawFilter*, const SkMatrix& viewMatrix, const SkIRect& clipBounds, SkScalar x, SkScalar y); inline BitmapTextBatch* createBatch(BitmapTextBlob*, const PerSubRunInfo&, int glyphCount, int run, int subRun, GrColor, SkScalar transX, SkScalar transY, const SkPaint&); inline void flushRun(GrDrawTarget*, GrPipelineBuilder*, BitmapTextBlob*, int run, GrColor, SkScalar transX, SkScalar transY, const SkPaint&); inline void flushBigGlyphs(BitmapTextBlob* cacheBlob, GrRenderTarget* rt, const SkPaint& skPaint, SkScalar transX, SkScalar transY, const SkIRect& clipBounds); // We have to flush SkTextBlobs differently from drawText / drawPosText void flush(GrDrawTarget*, const SkTextBlob*, BitmapTextBlob*, GrRenderTarget*, const SkPaint&, const GrPaint&, SkDrawFilter*, const GrClip&, const SkMatrix& viewMatrix, const SkIRect& clipBounds, SkScalar x, SkScalar y, SkScalar transX, SkScalar transY); void flush(GrDrawTarget*, BitmapTextBlob*, GrRenderTarget*, const SkPaint&, const GrPaint&, const GrClip&, const SkIRect& clipBounds); // A helper for drawing BitmapText in a run of distance fields inline void fallbackDrawPosText(BitmapTextBlob*, int runIndex, GrRenderTarget*, const GrClip&, const GrPaint&, const SkPaint&, const SkMatrix& viewMatrix, const SkTDArray& fallbackTxt, const SkTDArray& fallbackPos, int scalarsPerPosition, const SkPoint& offset, const SkIRect& clipRect); void internalDrawBMPText(BitmapTextBlob*, int runIndex, SkGlyphCache*, const SkPaint&, GrColor color, const SkMatrix& viewMatrix, const char text[], size_t byteLength, SkScalar x, SkScalar y, const SkIRect& clipRect); void internalDrawBMPPosText(BitmapTextBlob*, int runIndex, SkGlyphCache*, const SkPaint&, GrColor color, const SkMatrix& viewMatrix, const char text[], size_t byteLength, const SkScalar pos[], int scalarsPerPosition, const SkPoint& offset, const SkIRect& clipRect); void internalDrawDFText(BitmapTextBlob*, int runIndex, SkGlyphCache*, const SkPaint&, GrColor color, const SkMatrix& viewMatrix, const char text[], size_t byteLength, SkScalar x, SkScalar y, const SkIRect& clipRect, SkScalar textRatio, SkTDArray* fallbackTxt, SkTDArray* fallbackPos, SkPoint* offset, const SkPaint& origPaint); void internalDrawDFPosText(BitmapTextBlob*, int runIndex, SkGlyphCache*, const SkPaint&, GrColor color, const SkMatrix& viewMatrix, const char text[], size_t byteLength, const SkScalar pos[], int scalarsPerPosition, const SkPoint& offset, const SkIRect& clipRect, SkScalar textRatio, SkTDArray* fallbackTxt, SkTDArray* fallbackPos); // sets up the descriptor on the blob and returns a detached cache. Client must attach inline static GrColor ComputeCanonicalColor(const SkPaint&, bool lcd); inline SkGlyphCache* setupCache(Run*, const SkPaint&, const SkMatrix* viewMatrix, bool noGamma); static inline bool MustRegenerateBlob(SkScalar* outTransX, SkScalar* outTransY, const BitmapTextBlob&, const SkPaint&, const SkMaskFilter::BlurRec&, const SkMatrix& viewMatrix, SkScalar x, SkScalar y); void regenerateTextBlob(BitmapTextBlob* bmp, const SkPaint& skPaint, GrColor, const SkMatrix& viewMatrix, const SkTextBlob* blob, SkScalar x, SkScalar y, SkDrawFilter* drawFilter, const SkIRect& clipRect, GrRenderTarget*, const GrClip&, const GrPaint&); inline static bool HasLCD(const SkTextBlob*); inline void initDistanceFieldPaint(BitmapTextBlob*, SkPaint*, SkScalar* textRatio, const SkMatrix&); // Test methods // TODO this is really ugly. It'd be much nicer if positioning could be moved to batch inline BitmapTextBlob* createDrawTextBlob(GrRenderTarget*, const GrClip&, const GrPaint&, const SkPaint&, const SkMatrix& viewMatrix, const char text[], size_t byteLength, SkScalar x, SkScalar y, const SkIRect& regionClipBounds); inline BitmapTextBlob* createDrawPosTextBlob(GrRenderTarget*, const GrClip&, const GrPaint&, const SkPaint&, const SkMatrix& viewMatrix, const char text[], size_t byteLength, const SkScalar pos[], int scalarsPerPosition, const SkPoint& offset, const SkIRect& regionClipBounds); // Distance field text needs this table to compute a value for use in the fragment shader. // Because the GrAtlasTextContext can go out of scope before the final flush, this needs to be // refcnted and malloced struct DistanceAdjustTable : public SkNVRefCnt { DistanceAdjustTable(float gamma) { this->buildDistanceAdjustTable(gamma); } ~DistanceAdjustTable() { SkDELETE_ARRAY(fTable); } void buildDistanceAdjustTable(float gamma); SkScalar& operator[] (int i) { return fTable[i]; } const SkScalar& operator[] (int i) const { return fTable[i]; } SkScalar* fTable; }; GrBatchTextStrike* fCurrStrike; GrTextBlobCache* fCache; bool fEnableDFRendering; SkAutoTUnref fDistanceAdjustTable; friend class GrTextBlobCache; friend class BitmapTextBatch; #ifdef GR_TEST_UTILS BATCH_TEST_FRIEND(TextBlobBatch); #endif typedef GrTextContext INHERITED; }; #endif