/* * Copyright 2015 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrAtlasTextBlob_DEFINED #define GrAtlasTextBlob_DEFINED #include "GrBatchAtlas.h" #include "GrBatchFontCache.h" #include "GrColor.h" #include "SkDescriptor.h" #include "SkMaskFilter.h" #include "GrMemoryPool.h" #include "SkSurfaceProps.h" #include "SkTInternalLList.h" // With this flag enabled, the GrAtlasTextContext will, as a sanity check, regenerate every blob // that comes in to verify the integrity of its cache //#define CACHE_SANITY_CHECK // VERY SLOW /* * A GrAtlasTextBlob contains a fully processed SkTextBlob, suitable for nearly immediate drawing * on the GPU. These are initially created with valid positions and colors, but invalid * texture coordinates. The GrAtlasTextBlob itself has a few Blob-wide properties, and also * consists of a number of runs. Runs inside a blob are flushed individually so they can be * reordered. * * The only thing(aside from a memcopy) required to flush a GrAtlasTextBlob is to ensure that * the GrAtlas will not evict anything the Blob needs. * * Note: This struct should really be named GrCachedAtasTextBlob, but that is too verbose. * * *WARNING* If you add new fields to this struct, then you may need to to update AssertEqual */ struct GrAtlasTextBlob : public SkRefCnt { SK_DECLARE_INTERNAL_LLIST_INTERFACE(GrAtlasTextBlob); /* * Each Run inside of the blob can have its texture coordinates regenerated if required. * To determine if regeneration is necessary, fAtlasGeneration is used. If there have been * any evictions inside of the atlas, then we will simply regenerate Runs. We could track * this at a more fine grained level, but its not clear if this is worth it, as evictions * should be fairly rare. * * One additional point, each run can contain glyphs with any of the three mask formats. * We call these SubRuns. Because a subrun must be a contiguous range, we have to create * a new subrun each time the mask format changes in a run. In theory, a run can have as * many SubRuns as it has glyphs, ie if a run alternates between color emoji and A8. In * practice, the vast majority of runs have only a single subrun. * * Finally, for runs where the entire thing is too large for the GrAtlasTextContext to * handle, we have a bit to mark the run as flusahable via rendering as paths. It is worth * pointing. It would be a bit expensive to figure out ahead of time whether or not a run * can flush in this manner, so we always allocate vertices for the run, regardless of * whether or not it is too large. The benefit of this strategy is that we can always reuse * a blob allocation regardless of viewmatrix changes. We could store positions for these * glyphs. However, its not clear if this is a win because we'd still have to either go the * glyph cache to get the path at flush time, or hold onto the path in the cache, which * would greatly increase the memory of these cached items. */ struct Run { Run() : fColor(GrColor_ILLEGAL) , fInitialized(false) , fDrawAsPaths(false) { fVertexBounds.setLargestInverted(); // To ensure we always have one subrun, we push back a fresh run here fSubRunInfo.push_back(); } struct SubRunInfo { SubRunInfo() : fAtlasGeneration(GrBatchAtlas::kInvalidAtlasGeneration) , fVertexStartIndex(0) , fVertexEndIndex(0) , fGlyphStartIndex(0) , fGlyphEndIndex(0) , fTextRatio(1.0f) , fMaskFormat(kA8_GrMaskFormat) , fDrawAsDistanceFields(false) , fUseLCDText(false) {} SubRunInfo(const SubRunInfo& that) : fBulkUseToken(that.fBulkUseToken) , fStrike(SkSafeRef(that.fStrike.get())) , fAtlasGeneration(that.fAtlasGeneration) , fVertexStartIndex(that.fVertexStartIndex) , fVertexEndIndex(that.fVertexEndIndex) , fGlyphStartIndex(that.fGlyphStartIndex) , fGlyphEndIndex(that.fGlyphEndIndex) , fTextRatio(that.fTextRatio) , fMaskFormat(that.fMaskFormat) , fDrawAsDistanceFields(that.fDrawAsDistanceFields) , fUseLCDText(that.fUseLCDText) { } // Distance field text cannot draw coloremoji, and so has to fall back. However, // though the distance field text and the coloremoji may share the same run, they // will have different descriptors. If fOverrideDescriptor is non-nullptr, then it // will be used in place of the run's descriptor to regen texture coords // TODO we could have a descriptor cache, it would reduce the size of these blobs // significantly, and then the subrun could just have a refed pointer to the // correct descriptor. GrBatchAtlas::BulkUseTokenUpdater fBulkUseToken; SkAutoTUnref fStrike; uint64_t fAtlasGeneration; size_t fVertexStartIndex; size_t fVertexEndIndex; uint32_t fGlyphStartIndex; uint32_t fGlyphEndIndex; SkScalar fTextRatio; // df property GrMaskFormat fMaskFormat; bool fDrawAsDistanceFields; // df property bool fUseLCDText; // df property }; SubRunInfo& push_back() { // Forward glyph / vertex information to seed the new sub run SubRunInfo& newSubRun = fSubRunInfo.push_back(); SubRunInfo& prevSubRun = fSubRunInfo.fromBack(1); newSubRun.fGlyphStartIndex = prevSubRun.fGlyphEndIndex; newSubRun.fGlyphEndIndex = prevSubRun.fGlyphEndIndex; newSubRun.fVertexStartIndex = prevSubRun.fVertexEndIndex; newSubRun.fVertexEndIndex = prevSubRun.fVertexEndIndex; return newSubRun; } static const int kMinSubRuns = 1; SkAutoTUnref fTypeface; SkRect fVertexBounds; SkSTArray fSubRunInfo; SkAutoDescriptor fDescriptor; SkAutoTDelete fOverrideDescriptor; // df properties GrColor fColor; bool fInitialized; bool fDrawAsPaths; }; struct BigGlyph { BigGlyph(const SkPath& path, SkScalar vx, SkScalar vy, SkScalar scale, bool applyVM) : fPath(path) , fVx(vx) , fVy(vy) , fScale(scale) , fApplyVM(applyVM) {} SkPath fPath; SkScalar fVx; SkScalar fVy; SkScalar fScale; bool fApplyVM; }; struct Key { Key() { sk_bzero(this, sizeof(Key)); } uint32_t fUniqueID; // Color may affect the gamma of the mask we generate, but in a fairly limited way. // Each color is assigned to on of a fixed number of buckets based on its // luminance. For each luminance bucket there is a "canonical color" that // represents the bucket. This functionality is currently only supported for A8 SkColor fCanonicalColor; SkPaint::Style fStyle; SkPixelGeometry fPixelGeometry; bool fHasBlur; bool operator==(const Key& other) const { return 0 == memcmp(this, &other, sizeof(Key)); } }; struct StrokeInfo { SkScalar fFrameWidth; SkScalar fMiterLimit; SkPaint::Join fJoin; }; enum TextType { kHasDistanceField_TextType = 0x1, kHasBitmap_TextType = 0x2, }; // all glyph / vertex offsets are into these pools. unsigned char* fVertices; GrGlyph** fGlyphs; Run* fRuns; GrMemoryPool* fPool; SkMaskFilter::BlurRec fBlurRec; StrokeInfo fStrokeInfo; SkTArray fBigGlyphs; Key fKey; SkMatrix fViewMatrix; GrColor fPaintColor; SkScalar fX; SkScalar fY; // We can reuse distance field text, but only if the new viewmatrix would not result in // a mip change. Because there can be multiple runs in a blob, we track the overall // maximum minimum scale, and minimum maximum scale, we can support before we need to regen SkScalar fMaxMinScale; SkScalar fMinMaxScale; int fRunCount; uint8_t fTextType; GrAtlasTextBlob() : fMaxMinScale(-SK_ScalarMax) , fMinMaxScale(SK_ScalarMax) , fTextType(0) {} ~GrAtlasTextBlob() override { for (int i = 0; i < fRunCount; i++) { fRuns[i].~Run(); } } static const Key& GetKey(const GrAtlasTextBlob& blob) { return blob.fKey; } static uint32_t Hash(const Key& key) { return SkChecksum::Murmur3(&key, sizeof(Key)); } void operator delete(void* p) { GrAtlasTextBlob* blob = reinterpret_cast(p); blob->fPool->release(p); } void* operator new(size_t) { SkFAIL("All blobs are created by placement new."); return sk_malloc_throw(0); } void* operator new(size_t, void* p) { return p; } void operator delete(void* target, void* placement) { ::operator delete(target, placement); } bool hasDistanceField() const { return SkToBool(fTextType & kHasDistanceField_TextType); } bool hasBitmap() const { return SkToBool(fTextType & kHasBitmap_TextType); } void setHasDistanceField() { fTextType |= kHasDistanceField_TextType; } void setHasBitmap() { fTextType |= kHasBitmap_TextType; } #ifdef CACHE_SANITY_CHECK static void AssertEqual(const GrAtlasTextBlob&, const GrAtlasTextBlob&); size_t fSize; #endif }; #endif