/* * Copyright 2017 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrAHardwareBufferImageGenerator_DEFINED #define GrAHardwareBufferImageGenerator_DEFINED #include "SkImageGenerator.h" struct AHardwareBuffer; /** * GrAHardwareBufferImageGenerator allows to create an SkImage attached to * an existing android native hardware buffer. A hardware buffer has to be * created with AHARDWAREBUFFER_USAGE_GPU_SAMPLED_IMAGE usage, because it is * bound to an external texture using an EGLImage. The image generator will * keep a reference to the hardware buffer for its lifetime. A hardware buffer * can be shared between processes and same buffer can be used in multiple GPU * contexts. * To implement certain features like tiling, Skia may copy the texture to * avoid OpenGL API limitations. */ class GrAHardwareBufferImageGenerator : public SkImageGenerator { public: static std::unique_ptr Make(AHardwareBuffer*, SkAlphaType, sk_sp); ~GrAHardwareBufferImageGenerator() override; protected: bool onIsValid(GrContext*) const override; #if SK_SUPPORT_GPU TexGenType onCanGenerateTexture() const override { return TexGenType::kCheap; } sk_sp onGenerateTexture(GrContext*, const SkImageInfo&, const SkIPoint&) override; #endif private: GrAHardwareBufferImageGenerator(const SkImageInfo&, AHardwareBuffer*, SkAlphaType); sk_sp makeProxy(GrContext* context); void clear(); static void deleteImageTexture(void* ctx); AHardwareBuffer* fGraphicBuffer; GrTexture* fOriginalTexture = nullptr; uint32_t fOwningContextID; typedef SkImageGenerator INHERITED; }; #endif // GrAHardwareBufferImageGenerator_DEFINED