/* * Copyright 2011 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "GrAAHairLinePathRenderer.h" #include "GrContext.h" #include "GrDrawState.h" #include "GrDrawTargetCaps.h" #include "GrEffect.h" #include "GrGpu.h" #include "GrIndexBuffer.h" #include "GrPathUtils.h" #include "GrTBackendEffectFactory.h" #include "SkGeometry.h" #include "SkStroke.h" #include "SkTemplates.h" #include "gl/GrGLEffect.h" #include "gl/GrGLSL.h" namespace { // quadratics are rendered as 5-sided polys in order to bound the // AA stroke around the center-curve. See comments in push_quad_index_buffer and // bloat_quad. Quadratics and conics share an index buffer static const int kVertsPerQuad = 5; static const int kIdxsPerQuad = 9; static const int kVertsPerLineSeg = 4; static const int kIdxsPerLineSeg = 6; static const int kNumQuadsInIdxBuffer = 256; static const size_t kQuadIdxSBufize = kIdxsPerQuad * sizeof(uint16_t) * kNumQuadsInIdxBuffer; bool push_quad_index_data(GrIndexBuffer* qIdxBuffer) { uint16_t* data = (uint16_t*) qIdxBuffer->lock(); bool tempData = NULL == data; if (tempData) { data = SkNEW_ARRAY(uint16_t, kNumQuadsInIdxBuffer * kIdxsPerQuad); } for (int i = 0; i < kNumQuadsInIdxBuffer; ++i) { // Each quadratic is rendered as a five sided polygon. This poly bounds // the quadratic's bounding triangle but has been expanded so that the // 1-pixel wide area around the curve is inside the poly. // If a,b,c are the original control points then the poly a0,b0,c0,c1,a1 // that is rendered would look like this: // b0 // b // // a0 c0 // a c // a1 c1 // Each is drawn as three triangles specified by these 9 indices: int baseIdx = i * kIdxsPerQuad; uint16_t baseVert = (uint16_t)(i * kVertsPerQuad); data[0 + baseIdx] = baseVert + 0; // a0 data[1 + baseIdx] = baseVert + 1; // a1 data[2 + baseIdx] = baseVert + 2; // b0 data[3 + baseIdx] = baseVert + 2; // b0 data[4 + baseIdx] = baseVert + 4; // c1 data[5 + baseIdx] = baseVert + 3; // c0 data[6 + baseIdx] = baseVert + 1; // a1 data[7 + baseIdx] = baseVert + 4; // c1 data[8 + baseIdx] = baseVert + 2; // b0 } if (tempData) { bool ret = qIdxBuffer->updateData(data, kQuadIdxSBufize); delete[] data; return ret; } else { qIdxBuffer->unlock(); return true; } } } GrPathRenderer* GrAAHairLinePathRenderer::Create(GrContext* context) { const GrIndexBuffer* lIdxBuffer = context->getQuadIndexBuffer(); if (NULL == lIdxBuffer) { return NULL; } GrGpu* gpu = context->getGpu(); GrIndexBuffer* qIdxBuf = gpu->createIndexBuffer(kQuadIdxSBufize, false); SkAutoTUnref qIdxBuffer(qIdxBuf); if (NULL == qIdxBuf || !push_quad_index_data(qIdxBuf)) { return NULL; } return SkNEW_ARGS(GrAAHairLinePathRenderer, (context, lIdxBuffer, qIdxBuf)); } GrAAHairLinePathRenderer::GrAAHairLinePathRenderer( const GrContext* context, const GrIndexBuffer* linesIndexBuffer, const GrIndexBuffer* quadsIndexBuffer) { fLinesIndexBuffer = linesIndexBuffer; linesIndexBuffer->ref(); fQuadsIndexBuffer = quadsIndexBuffer; quadsIndexBuffer->ref(); } GrAAHairLinePathRenderer::~GrAAHairLinePathRenderer() { fLinesIndexBuffer->unref(); fQuadsIndexBuffer->unref(); } namespace { typedef SkTArray PtArray; #define PREALLOC_PTARRAY(N) SkSTArray<(N),SkPoint, true> typedef SkTArray IntArray; typedef SkTArray FloatArray; // Takes 178th time of logf on Z600 / VC2010 int get_float_exp(float x) { GR_STATIC_ASSERT(sizeof(int) == sizeof(float)); #if GR_DEBUG static bool tested; if (!tested) { tested = true; GrAssert(get_float_exp(0.25f) == -2); GrAssert(get_float_exp(0.3f) == -2); GrAssert(get_float_exp(0.5f) == -1); GrAssert(get_float_exp(1.f) == 0); GrAssert(get_float_exp(2.f) == 1); GrAssert(get_float_exp(2.5f) == 1); GrAssert(get_float_exp(8.f) == 3); GrAssert(get_float_exp(100.f) == 6); GrAssert(get_float_exp(1000.f) == 9); GrAssert(get_float_exp(1024.f) == 10); GrAssert(get_float_exp(3000000.f) == 21); } #endif const int* iptr = (const int*)&x; return (((*iptr) & 0x7f800000) >> 23) - 127; } // Uses the max curvature function for quads to estimate // where to chop the conic. If the max curvature is not // found along the curve segment it will return 1 and // dst[0] is the orginal conic. If it returns 2 the dst[0] // and dst[1] are the two new conics. int chop_conic(const SkPoint src[3], SkConic dst[2], const SkScalar weight) { SkScalar t = SkFindQuadMaxCurvature(src); if (t == 0) { if (dst) { dst[0].set(src, weight); } return 1; } else { if (dst) { SkConic conic; conic.set(src, weight); conic.chopAt(t, dst); } return 2; } } // returns 0 if quad/conic is degen or close to it // in this case approx the path with lines // otherwise returns 1 int is_degen_quad_or_conic(const SkPoint p[3]) { static const SkScalar gDegenerateToLineTol = SK_Scalar1; static const SkScalar gDegenerateToLineTolSqd = SkScalarMul(gDegenerateToLineTol, gDegenerateToLineTol); if (p[0].distanceToSqd(p[1]) < gDegenerateToLineTolSqd || p[1].distanceToSqd(p[2]) < gDegenerateToLineTolSqd) { return 1; } SkScalar dsqd = p[1].distanceToLineBetweenSqd(p[0], p[2]); if (dsqd < gDegenerateToLineTolSqd) { return 1; } if (p[2].distanceToLineBetweenSqd(p[1], p[0]) < gDegenerateToLineTolSqd) { return 1; } return 0; } // we subdivide the quads to avoid huge overfill // if it returns -1 then should be drawn as lines int num_quad_subdivs(const SkPoint p[3]) { static const SkScalar gDegenerateToLineTol = SK_Scalar1; static const SkScalar gDegenerateToLineTolSqd = SkScalarMul(gDegenerateToLineTol, gDegenerateToLineTol); if (p[0].distanceToSqd(p[1]) < gDegenerateToLineTolSqd || p[1].distanceToSqd(p[2]) < gDegenerateToLineTolSqd) { return -1; } SkScalar dsqd = p[1].distanceToLineBetweenSqd(p[0], p[2]); if (dsqd < gDegenerateToLineTolSqd) { return -1; } if (p[2].distanceToLineBetweenSqd(p[1], p[0]) < gDegenerateToLineTolSqd) { return -1; } // tolerance of triangle height in pixels // tuned on windows Quadro FX 380 / Z600 // trade off of fill vs cpu time on verts // maybe different when do this using gpu (geo or tess shaders) static const SkScalar gSubdivTol = 175 * SK_Scalar1; if (dsqd <= SkScalarMul(gSubdivTol, gSubdivTol)) { return 0; } else { static const int kMaxSub = 4; // subdividing the quad reduces d by 4. so we want x = log4(d/tol) // = log4(d*d/tol*tol)/2 // = log2(d*d/tol*tol) #ifdef SK_SCALAR_IS_FLOAT // +1 since we're ignoring the mantissa contribution. int log = get_float_exp(dsqd/(gSubdivTol*gSubdivTol)) + 1; log = GrMin(GrMax(0, log), kMaxSub); return log; #else SkScalar log = SkScalarLog( SkScalarDiv(dsqd, SkScalarMul(gSubdivTol, gSubdivTol))); static const SkScalar conv = SkScalarInvert(SkScalarLog(2)); log = SkScalarMul(log, conv); return GrMin(GrMax(0, SkScalarCeilToInt(log)),kMaxSub); #endif } } /** * Generates the lines and quads to be rendered. Lines are always recorded in * device space. We will do a device space bloat to account for the 1pixel * thickness. * Quads are recorded in device space unless m contains * perspective, then in they are in src space. We do this because we will * subdivide large quads to reduce over-fill. This subdivision has to be * performed before applying the perspective matrix. */ int generate_lines_and_quads(const SkPath& path, const SkMatrix& m, const SkIRect& devClipBounds, PtArray* lines, PtArray* quads, PtArray* conics, IntArray* quadSubdivCnts, FloatArray* conicWeights) { SkPath::Iter iter(path, false); int totalQuadCount = 0; SkRect bounds; SkIRect ibounds; bool persp = m.hasPerspective(); for (;;) { GrPoint pathPts[4]; GrPoint devPts[4]; SkPath::Verb verb = iter.next(pathPts); switch (verb) { case SkPath::kConic_Verb: { SkConic dst[2]; int conicCnt = chop_conic(pathPts, dst, iter.conicWeight()); for (int i = 0; i < conicCnt; ++i) { SkPoint* chopPnts = dst[i].fPts; m.mapPoints(devPts, chopPnts, 3); bounds.setBounds(devPts, 3); bounds.outset(SK_Scalar1, SK_Scalar1); bounds.roundOut(&ibounds); if (SkIRect::Intersects(devClipBounds, ibounds)) { if (is_degen_quad_or_conic(devPts)) { SkPoint* pts = lines->push_back_n(4); pts[0] = devPts[0]; pts[1] = devPts[1]; pts[2] = devPts[1]; pts[3] = devPts[2]; } else { // when in perspective keep conics in src space SkPoint* cPts = persp ? chopPnts : devPts; SkPoint* pts = conics->push_back_n(3); pts[0] = cPts[0]; pts[1] = cPts[1]; pts[2] = cPts[2]; conicWeights->push_back() = dst[i].fW; } } } break; } case SkPath::kMove_Verb: break; case SkPath::kLine_Verb: m.mapPoints(devPts, pathPts, 2); bounds.setBounds(devPts, 2); bounds.outset(SK_Scalar1, SK_Scalar1); bounds.roundOut(&ibounds); if (SkIRect::Intersects(devClipBounds, ibounds)) { SkPoint* pts = lines->push_back_n(2); pts[0] = devPts[0]; pts[1] = devPts[1]; } break; case SkPath::kQuad_Verb: { SkPoint choppedPts[5]; // Chopping the quad helps when the quad is either degenerate or nearly degenerate. // When it is degenerate it allows the approximation with lines to work since the // chop point (if there is one) will be at the parabola's vertex. In the nearly // degenerate the QuadUVMatrix computed for the points is almost singular which // can cause rendering artifacts. int n = SkChopQuadAtMaxCurvature(pathPts, choppedPts); for (int i = 0; i < n; ++i) { SkPoint* quadPts = choppedPts + i * 2; m.mapPoints(devPts, quadPts, 3); bounds.setBounds(devPts, 3); bounds.outset(SK_Scalar1, SK_Scalar1); bounds.roundOut(&ibounds); if (SkIRect::Intersects(devClipBounds, ibounds)) { int subdiv = num_quad_subdivs(devPts); GrAssert(subdiv >= -1); if (-1 == subdiv) { SkPoint* pts = lines->push_back_n(4); pts[0] = devPts[0]; pts[1] = devPts[1]; pts[2] = devPts[1]; pts[3] = devPts[2]; } else { // when in perspective keep quads in src space SkPoint* qPts = persp ? quadPts : devPts; SkPoint* pts = quads->push_back_n(3); pts[0] = qPts[0]; pts[1] = qPts[1]; pts[2] = qPts[2]; quadSubdivCnts->push_back() = subdiv; totalQuadCount += 1 << subdiv; } } } break; } case SkPath::kCubic_Verb: m.mapPoints(devPts, pathPts, 4); bounds.setBounds(devPts, 4); bounds.outset(SK_Scalar1, SK_Scalar1); bounds.roundOut(&ibounds); if (SkIRect::Intersects(devClipBounds, ibounds)) { PREALLOC_PTARRAY(32) q; // we don't need a direction if we aren't constraining the subdivision static const SkPath::Direction kDummyDir = SkPath::kCCW_Direction; // We convert cubics to quadratics (for now). // In perspective have to do conversion in src space. if (persp) { SkScalar tolScale = GrPathUtils::scaleToleranceToSrc(SK_Scalar1, m, path.getBounds()); GrPathUtils::convertCubicToQuads(pathPts, tolScale, false, kDummyDir, &q); } else { GrPathUtils::convertCubicToQuads(devPts, SK_Scalar1, false, kDummyDir, &q); } for (int i = 0; i < q.count(); i += 3) { SkPoint* qInDevSpace; // bounds has to be calculated in device space, but q is // in src space when there is perspective. if (persp) { m.mapPoints(devPts, &q[i], 3); bounds.setBounds(devPts, 3); qInDevSpace = devPts; } else { bounds.setBounds(&q[i], 3); qInDevSpace = &q[i]; } bounds.outset(SK_Scalar1, SK_Scalar1); bounds.roundOut(&ibounds); if (SkIRect::Intersects(devClipBounds, ibounds)) { int subdiv = num_quad_subdivs(qInDevSpace); GrAssert(subdiv >= -1); if (-1 == subdiv) { SkPoint* pts = lines->push_back_n(4); // lines should always be in device coords pts[0] = qInDevSpace[0]; pts[1] = qInDevSpace[1]; pts[2] = qInDevSpace[1]; pts[3] = qInDevSpace[2]; } else { SkPoint* pts = quads->push_back_n(3); // q is already in src space when there is no // perspective and dev coords otherwise. pts[0] = q[0 + i]; pts[1] = q[1 + i]; pts[2] = q[2 + i]; quadSubdivCnts->push_back() = subdiv; totalQuadCount += 1 << subdiv; } } } } break; case SkPath::kClose_Verb: break; case SkPath::kDone_Verb: return totalQuadCount; } } } struct Vertex { GrPoint fPos; union { struct { SkScalar fA; SkScalar fB; SkScalar fC; } fLine; struct { SkScalar fA; SkScalar fB; SkScalar fC; SkScalar fD; SkScalar fE; SkScalar fF; } fConic; GrVec fQuadCoord; struct { SkScalar fBogus[6]; }; }; }; GR_STATIC_ASSERT(sizeof(Vertex) == 4 * sizeof(GrPoint)); void intersect_lines(const SkPoint& ptA, const SkVector& normA, const SkPoint& ptB, const SkVector& normB, SkPoint* result) { SkScalar lineAW = -normA.dot(ptA); SkScalar lineBW = -normB.dot(ptB); SkScalar wInv = SkScalarMul(normA.fX, normB.fY) - SkScalarMul(normA.fY, normB.fX); wInv = SkScalarInvert(wInv); result->fX = SkScalarMul(normA.fY, lineBW) - SkScalarMul(lineAW, normB.fY); result->fX = SkScalarMul(result->fX, wInv); result->fY = SkScalarMul(lineAW, normB.fX) - SkScalarMul(normA.fX, lineBW); result->fY = SkScalarMul(result->fY, wInv); } void bloat_quad(const SkPoint qpts[3], const SkMatrix* toDevice, const SkMatrix* toSrc, Vertex verts[kVertsPerQuad], SkRect* devBounds) { GrAssert(!toDevice == !toSrc); // original quad is specified by tri a,b,c SkPoint a = qpts[0]; SkPoint b = qpts[1]; SkPoint c = qpts[2]; // this should be in the src space, not dev coords, when we have perspective GrPathUtils::QuadUVMatrix DevToUV(qpts); if (toDevice) { toDevice->mapPoints(&a, 1); toDevice->mapPoints(&b, 1); toDevice->mapPoints(&c, 1); } // make a new poly where we replace a and c by a 1-pixel wide edges orthog // to edges ab and bc: // // before | after // | b0 // b | // | // | a0 c0 // a c | a1 c1 // // edges a0->b0 and b0->c0 are parallel to original edges a->b and b->c, // respectively. Vertex& a0 = verts[0]; Vertex& a1 = verts[1]; Vertex& b0 = verts[2]; Vertex& c0 = verts[3]; Vertex& c1 = verts[4]; SkVector ab = b; ab -= a; SkVector ac = c; ac -= a; SkVector cb = b; cb -= c; // We should have already handled degenerates GrAssert(ab.length() > 0 && cb.length() > 0); ab.normalize(); SkVector abN; abN.setOrthog(ab, SkVector::kLeft_Side); if (abN.dot(ac) > 0) { abN.negate(); } cb.normalize(); SkVector cbN; cbN.setOrthog(cb, SkVector::kLeft_Side); if (cbN.dot(ac) < 0) { cbN.negate(); } a0.fPos = a; a0.fPos += abN; a1.fPos = a; a1.fPos -= abN; c0.fPos = c; c0.fPos += cbN; c1.fPos = c; c1.fPos -= cbN; // This point may not be within 1 pixel of a control point. We update the bounding box to // include it. intersect_lines(a0.fPos, abN, c0.fPos, cbN, &b0.fPos); devBounds->growToInclude(b0.fPos.fX, b0.fPos.fY); if (toSrc) { toSrc->mapPointsWithStride(&verts[0].fPos, sizeof(Vertex), kVertsPerQuad); } DevToUV.apply(verts); } // Input Parametric: // P(t) = (P0*(1-t)^2 + 2*w*P1*t*(1-t) + P2*t^2) / (1-t)^2 + 2*w*t*(1-t) + t^2) // Output Implicit: // Ax^2 + Bxy + Cy^2 + Dx + Ey + F = 0 // A = 4w^2*(y0-y1)(y1-y2)-(y0-y2)^2 // B = 4w^2*((x0-x1)(y2-y1)+(x1-x2)(y1-y0)) + 2(x0-x2)(y0-y2) // C = 4w^2(x0-x1)(x1-x2) - (x0-x2)^2 // D = 4w^2((x0y1-x1y0)(y1-y2)+(x1y2-x2y1)(y0-y1)) + 2(y2-y0)(x0y2-x2y0) // E = 4w^2((y0x1-y1x0)(x1-x2)+(y1x2-y2x1)(x0-x1)) + 2(x2-x0)(y0x2-y2x0) // F = 4w^2(x1y2-x2y1)(x0y1-x1y0) - (x2y0-x0y2)^2 void set_conic_coeffs(const SkPoint p[3], Vertex verts[kVertsPerQuad], const float weight) { const float ww4 = 4 * weight * weight; const float x0Mx1 = p[0].fX - p[1].fX; const float x1Mx2 = p[1].fX - p[2].fX; const float x0Mx2 = p[0].fX - p[2].fX; const float y0My1 = p[0].fY - p[1].fY; const float y1My2 = p[1].fY - p[2].fY; const float y0My2 = p[0].fY - p[2].fY; const float x0y1Mx1y0 = p[0].fX*p[1].fY - p[1].fX*p[0].fY; const float x1y2Mx2y1 = p[1].fX*p[2].fY - p[2].fX*p[1].fY; const float x0y2Mx2y0 = p[0].fX*p[2].fY - p[2].fX*p[0].fY; const float a = ww4 * y0My1 * y1My2 - y0My2 * y0My2; const float b = -ww4 * (x0Mx1 * y1My2 + x1Mx2 * y0My1) + 2 * x0Mx2 * y0My2; const float c = ww4 * x0Mx1 * x1Mx2 - x0Mx2 * x0Mx2; const float d = ww4 * (x0y1Mx1y0 * y1My2 + x1y2Mx2y1 * y0My1) - 2 * y0My2 * x0y2Mx2y0; const float e = -ww4 * (x0y1Mx1y0 * x1Mx2 + x1y2Mx2y1 * x0Mx1) + 2 * x0Mx2 * x0y2Mx2y0; const float f = ww4 * x1y2Mx2y1 * x0y1Mx1y0 - x0y2Mx2y0 * x0y2Mx2y0; for (int i = 0; i < kVertsPerQuad; ++i) { verts[i].fConic.fA = a/f; verts[i].fConic.fB = b/f; verts[i].fConic.fC = c/f; verts[i].fConic.fD = d/f; verts[i].fConic.fE = e/f; verts[i].fConic.fF = f/f; } } void add_conics(const SkPoint p[3], float weight, const SkMatrix* toDevice, const SkMatrix* toSrc, Vertex** vert, SkRect* devBounds) { bloat_quad(p, toDevice, toSrc, *vert, devBounds); set_conic_coeffs(p, *vert, weight); *vert += kVertsPerQuad; } void add_quads(const SkPoint p[3], int subdiv, const SkMatrix* toDevice, const SkMatrix* toSrc, Vertex** vert, SkRect* devBounds) { GrAssert(subdiv >= 0); if (subdiv) { SkPoint newP[5]; SkChopQuadAtHalf(p, newP); add_quads(newP + 0, subdiv-1, toDevice, toSrc, vert, devBounds); add_quads(newP + 2, subdiv-1, toDevice, toSrc, vert, devBounds); } else { bloat_quad(p, toDevice, toSrc, *vert, devBounds); *vert += kVertsPerQuad; } } void add_line(const SkPoint p[2], int rtHeight, const SkMatrix* toSrc, Vertex** vert) { const SkPoint& a = p[0]; const SkPoint& b = p[1]; SkVector orthVec = b; orthVec -= a; if (orthVec.setLength(SK_Scalar1)) { orthVec.setOrthog(orthVec); SkScalar lineC = -(a.dot(orthVec)); for (int i = 0; i < kVertsPerLineSeg; ++i) { (*vert)[i].fPos = (i < 2) ? a : b; if (0 == i || 3 == i) { (*vert)[i].fPos -= orthVec; } else { (*vert)[i].fPos += orthVec; } (*vert)[i].fLine.fA = orthVec.fX; (*vert)[i].fLine.fB = orthVec.fY; (*vert)[i].fLine.fC = lineC; } if (NULL != toSrc) { toSrc->mapPointsWithStride(&(*vert)->fPos, sizeof(Vertex), kVertsPerLineSeg); } } else { // just make it degenerate and likely offscreen (*vert)[0].fPos.set(SK_ScalarMax, SK_ScalarMax); (*vert)[1].fPos.set(SK_ScalarMax, SK_ScalarMax); (*vert)[2].fPos.set(SK_ScalarMax, SK_ScalarMax); (*vert)[3].fPos.set(SK_ScalarMax, SK_ScalarMax); } *vert += kVertsPerLineSeg; } } /** * The output of this effect is a hairline edge for conics. * Conics specified by implicit equation Ax^2 + Bxy + Cy^2 + Dx + Ey + F = 0. * A, B, C, D are the first vec4 of vertex attributes and * E and F are the vec2 attached to 2nd vertex attrribute. * Coverage is max(0, 1-distance). */ class HairConicEdgeEffect : public GrEffect { public: static GrEffectRef* Create() { GR_CREATE_STATIC_EFFECT(gHairConicEdgeEffect, HairConicEdgeEffect, ()); gHairConicEdgeEffect->ref(); return gHairConicEdgeEffect; } virtual ~HairConicEdgeEffect() {} static const char* Name() { return "HairConicEdge"; } virtual void getConstantColorComponents(GrColor* color, uint32_t* validFlags) const SK_OVERRIDE { *validFlags = 0; } virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE { return GrTBackendEffectFactory::getInstance(); } class GLEffect : public GrGLEffect { public: GLEffect(const GrBackendEffectFactory& factory, const GrDrawEffect&) : INHERITED (factory) {} virtual void emitCode(GrGLShaderBuilder* builder, const GrDrawEffect& drawEffect, EffectKey key, const char* outputColor, const char* inputColor, const TextureSamplerArray& samplers) SK_OVERRIDE { const char *vsCoeffABCDName, *fsCoeffABCDName; const char *vsCoeffEFName, *fsCoeffEFName; SkAssertResult(builder->enableFeature( GrGLShaderBuilder::kStandardDerivatives_GLSLFeature)); builder->addVarying(kVec4f_GrSLType, "ConicCoeffsABCD", &vsCoeffABCDName, &fsCoeffABCDName); const SkString* attr0Name = builder->getEffectAttributeName(drawEffect.getVertexAttribIndices()[0]); builder->vsCodeAppendf("\t%s = %s;\n", vsCoeffABCDName, attr0Name->c_str()); builder->addVarying(kVec2f_GrSLType, "ConicCoeffsEF", &vsCoeffEFName, &fsCoeffEFName); const SkString* attr1Name = builder->getEffectAttributeName(drawEffect.getVertexAttribIndices()[1]); builder->vsCodeAppendf("\t%s = %s;\n", vsCoeffEFName, attr1Name->c_str()); // Based on Gustavson 2006: "Beyond the Pixel: towards infinite resolution textures" builder->fsCodeAppendf("\t\tfloat edgeAlpha;\n"); builder->fsCodeAppendf("\t\tvec3 uv1 = vec3(%s.xy, 1);\n", builder->fragmentPosition()); builder->fsCodeAppend("\t\tvec3 u2uvv2 = uv1.xxy * uv1.xyy;\n"); builder->fsCodeAppendf("\t\tvec3 ABC = %s.xyz;\n", fsCoeffABCDName); builder->fsCodeAppendf("\t\tvec3 DEF = vec3(%s.w, %s.xy);\n", fsCoeffABCDName, fsCoeffEFName); builder->fsCodeAppend("\t\tfloat dfdx = dot(uv1,vec3(2.0*ABC.x,ABC.y,DEF.x));\n"); builder->fsCodeAppend("\t\tfloat dfdy = dot(uv1,vec3(ABC.y, 2.0*ABC.z,DEF.y));\n"); builder->fsCodeAppend("\t\tfloat gF = dfdx*dfdx + dfdy*dfdy;\n"); builder->fsCodeAppend("\t\tedgeAlpha = dot(ABC,u2uvv2) + dot(DEF,uv1);\n"); builder->fsCodeAppend("\t\tedgeAlpha = sqrt(edgeAlpha*edgeAlpha / gF);\n"); builder->fsCodeAppend("\t\tedgeAlpha = max((1.0 - edgeAlpha), 0.0);\n"); // Add line below for smooth cubic ramp // builder->fsCodeAppend("\t\tedgeAlpha = edgeAlpha*edgeAlpha*(3.0-2.0*edgeAlpha);\n"); SkString modulate; GrGLSLModulatef<4>(&modulate, inputColor, "edgeAlpha"); builder->fsCodeAppendf("\t%s = %s;\n", outputColor, modulate.c_str()); } static inline EffectKey GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&) { return 0x0; } virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE {} private: typedef GrGLEffect INHERITED; }; private: HairConicEdgeEffect() { this->addVertexAttrib(kVec4f_GrSLType); this->addVertexAttrib(kVec2f_GrSLType); this->setWillReadFragmentPosition(); } virtual bool onIsEqual(const GrEffect& other) const SK_OVERRIDE { return true; } GR_DECLARE_EFFECT_TEST; typedef GrEffect INHERITED; }; GR_DEFINE_EFFECT_TEST(HairConicEdgeEffect); GrEffectRef* HairConicEdgeEffect::TestCreate(SkMWCRandom* random, GrContext*, const GrDrawTargetCaps& caps, GrTexture*[]) { return HairConicEdgeEffect::Create(); } /////////////////////////////////////////////////////////////////////////////// /** * The output of this effect is a hairline edge for quadratics. * Quadratic specified by 0=u^2-v canonical coords. u and v are the first * two components of the vertex attribute. Uses unsigned distance. * Coverage is min(0, 1-distance). 3rd & 4th component unused. * Requires shader derivative instruction support. */ class HairQuadEdgeEffect : public GrEffect { public: static GrEffectRef* Create() { GR_CREATE_STATIC_EFFECT(gHairQuadEdgeEffect, HairQuadEdgeEffect, ()); gHairQuadEdgeEffect->ref(); return gHairQuadEdgeEffect; } virtual ~HairQuadEdgeEffect() {} static const char* Name() { return "HairQuadEdge"; } virtual void getConstantColorComponents(GrColor* color, uint32_t* validFlags) const SK_OVERRIDE { *validFlags = 0; } virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE { return GrTBackendEffectFactory::getInstance(); } class GLEffect : public GrGLEffect { public: GLEffect(const GrBackendEffectFactory& factory, const GrDrawEffect&) : INHERITED (factory) {} virtual void emitCode(GrGLShaderBuilder* builder, const GrDrawEffect& drawEffect, EffectKey key, const char* outputColor, const char* inputColor, const TextureSamplerArray& samplers) SK_OVERRIDE { const char *vsName, *fsName; const SkString* attrName = builder->getEffectAttributeName(drawEffect.getVertexAttribIndices()[0]); builder->fsCodeAppendf("\t\tfloat edgeAlpha;\n"); SkAssertResult(builder->enableFeature( GrGLShaderBuilder::kStandardDerivatives_GLSLFeature)); builder->addVarying(kVec4f_GrSLType, "HairQuadEdge", &vsName, &fsName); builder->fsCodeAppendf("\t\tvec2 duvdx = dFdx(%s.xy);\n", fsName); builder->fsCodeAppendf("\t\tvec2 duvdy = dFdy(%s.xy);\n", fsName); builder->fsCodeAppendf("\t\tvec2 gF = vec2(2.0*%s.x*duvdx.x - duvdx.y,\n" "\t\t 2.0*%s.x*duvdy.x - duvdy.y);\n", fsName, fsName); builder->fsCodeAppendf("\t\tedgeAlpha = (%s.x*%s.x - %s.y);\n", fsName, fsName, fsName); builder->fsCodeAppend("\t\tedgeAlpha = sqrt(edgeAlpha*edgeAlpha / dot(gF, gF));\n"); builder->fsCodeAppend("\t\tedgeAlpha = max(1.0 - edgeAlpha, 0.0);\n"); SkString modulate; GrGLSLModulatef<4>(&modulate, inputColor, "edgeAlpha"); builder->fsCodeAppendf("\t%s = %s;\n", outputColor, modulate.c_str()); builder->vsCodeAppendf("\t%s = %s;\n", vsName, attrName->c_str()); } static inline EffectKey GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&) { return 0x0; } virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE {} private: typedef GrGLEffect INHERITED; }; private: HairQuadEdgeEffect() { this->addVertexAttrib(kVec4f_GrSLType); } virtual bool onIsEqual(const GrEffect& other) const SK_OVERRIDE { return true; } GR_DECLARE_EFFECT_TEST; typedef GrEffect INHERITED; }; GR_DEFINE_EFFECT_TEST(HairQuadEdgeEffect); GrEffectRef* HairQuadEdgeEffect::TestCreate(SkMWCRandom* random, GrContext*, const GrDrawTargetCaps& caps, GrTexture*[]) { // Doesn't work without derivative instructions. return caps.shaderDerivativeSupport() ? HairQuadEdgeEffect::Create() : NULL; } /////////////////////////////////////////////////////////////////////////////// /** * The output of this effect is a 1-pixel wide line. * Input is 2D implicit device coord line eq (a*x + b*y +c = 0). 4th component unused. */ class HairLineEdgeEffect : public GrEffect { public: static GrEffectRef* Create() { GR_CREATE_STATIC_EFFECT(gHairLineEdge, HairLineEdgeEffect, ()); gHairLineEdge->ref(); return gHairLineEdge; } virtual ~HairLineEdgeEffect() {} static const char* Name() { return "HairLineEdge"; } virtual void getConstantColorComponents(GrColor* color, uint32_t* validFlags) const SK_OVERRIDE { *validFlags = 0; } virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE { return GrTBackendEffectFactory::getInstance(); } class GLEffect : public GrGLEffect { public: GLEffect(const GrBackendEffectFactory& factory, const GrDrawEffect&) : INHERITED (factory) {} virtual void emitCode(GrGLShaderBuilder* builder, const GrDrawEffect& drawEffect, EffectKey key, const char* outputColor, const char* inputColor, const TextureSamplerArray& samplers) SK_OVERRIDE { const char *vsName, *fsName; const SkString* attrName = builder->getEffectAttributeName(drawEffect.getVertexAttribIndices()[0]); builder->fsCodeAppendf("\t\tfloat edgeAlpha;\n"); builder->addVarying(kVec4f_GrSLType, "HairLineEdge", &vsName, &fsName); builder->fsCodeAppendf("\t\tedgeAlpha = abs(dot(vec3(%s.xy,1), %s.xyz));\n", builder->fragmentPosition(), fsName); builder->fsCodeAppendf("\t\tedgeAlpha = max(1.0 - edgeAlpha, 0.0);\n"); SkString modulate; GrGLSLModulatef<4>(&modulate, inputColor, "edgeAlpha"); builder->fsCodeAppendf("\t%s = %s;\n", outputColor, modulate.c_str()); builder->vsCodeAppendf("\t%s = %s;\n", vsName, attrName->c_str()); } static inline EffectKey GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&) { return 0x0; } virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE {} private: typedef GrGLEffect INHERITED; }; private: HairLineEdgeEffect() { this->addVertexAttrib(kVec4f_GrSLType); this->setWillReadFragmentPosition(); } virtual bool onIsEqual(const GrEffect& other) const SK_OVERRIDE { return true; } GR_DECLARE_EFFECT_TEST; typedef GrEffect INHERITED; }; GR_DEFINE_EFFECT_TEST(HairLineEdgeEffect); GrEffectRef* HairLineEdgeEffect::TestCreate(SkMWCRandom* random, GrContext*, const GrDrawTargetCaps& caps, GrTexture*[]) { return HairLineEdgeEffect::Create(); } /////////////////////////////////////////////////////////////////////////////// namespace { // position + edge extern const GrVertexAttrib gHairlineAttribs[] = { {kVec2f_GrVertexAttribType, 0, kPosition_GrVertexAttribBinding}, {kVec4f_GrVertexAttribType, sizeof(GrPoint), kEffect_GrVertexAttribBinding} }; // Conic // position + ABCD + EF extern const GrVertexAttrib gConicVertexAttribs[] = { { kVec2f_GrVertexAttribType, 0, kPosition_GrVertexAttribBinding }, { kVec4f_GrVertexAttribType, sizeof(GrPoint), kEffect_GrVertexAttribBinding }, { kVec2f_GrVertexAttribType, 3*sizeof(GrPoint), kEffect_GrVertexAttribBinding } }; }; bool GrAAHairLinePathRenderer::createGeom( const SkPath& path, GrDrawTarget* target, int* lineCnt, int* quadCnt, int* conicCnt, GrDrawTarget::AutoReleaseGeometry* arg, SkRect* devBounds) { GrDrawState* drawState = target->drawState(); int rtHeight = drawState->getRenderTarget()->height(); SkIRect devClipBounds; target->getClip()->getConservativeBounds(drawState->getRenderTarget(), &devClipBounds); SkMatrix viewM = drawState->getViewMatrix(); // All the vertices that we compute are within 1 of path control points with the exception of // one of the bounding vertices for each quad. The add_quads() function will update the bounds // for each quad added. *devBounds = path.getBounds(); viewM.mapRect(devBounds); devBounds->outset(SK_Scalar1, SK_Scalar1); PREALLOC_PTARRAY(128) lines; PREALLOC_PTARRAY(128) quads; PREALLOC_PTARRAY(128) conics; IntArray qSubdivs; FloatArray cWeights; *quadCnt = generate_lines_and_quads(path, viewM, devClipBounds, &lines, &quads, &conics, &qSubdivs, &cWeights); *lineCnt = lines.count() / 2; *conicCnt = conics.count() / 3; int vertCnt = kVertsPerLineSeg * *lineCnt + kVertsPerQuad * *quadCnt + kVertsPerQuad * *conicCnt; target->drawState()->setVertexAttribs(SK_ARRAY_COUNT(gConicVertexAttribs)); GrAssert(sizeof(Vertex) == target->getDrawState().getVertexSize()); if (!arg->set(target, vertCnt, 0)) { return false; } Vertex* verts = reinterpret_cast(arg->vertices()); const SkMatrix* toDevice = NULL; const SkMatrix* toSrc = NULL; SkMatrix ivm; if (viewM.hasPerspective()) { if (viewM.invert(&ivm)) { toDevice = &viewM; toSrc = &ivm; } } for (int i = 0; i < *lineCnt; ++i) { add_line(&lines[2*i], rtHeight, toSrc, &verts); } int unsubdivQuadCnt = quads.count() / 3; for (int i = 0; i < unsubdivQuadCnt; ++i) { GrAssert(qSubdivs[i] >= 0); add_quads(&quads[3*i], qSubdivs[i], toDevice, toSrc, &verts, devBounds); } // Start Conics for (int i = 0; i < *conicCnt; ++i) { add_conics(&conics[3*i], cWeights[i], toDevice, toSrc, &verts, devBounds); } return true; } bool GrAAHairLinePathRenderer::canDrawPath(const SkPath& path, const SkStrokeRec& stroke, const GrDrawTarget* target, bool antiAlias) const { if (!stroke.isHairlineStyle() || !antiAlias) { return false; } static const uint32_t gReqDerivMask = SkPath::kCubic_SegmentMask | SkPath::kQuad_SegmentMask; if (!target->caps()->shaderDerivativeSupport() && (gReqDerivMask & path.getSegmentMasks())) { return false; } return true; } bool GrAAHairLinePathRenderer::onDrawPath(const SkPath& path, const SkStrokeRec&, GrDrawTarget* target, bool antiAlias) { int lineCnt; int quadCnt; int conicCnt; GrDrawTarget::AutoReleaseGeometry arg; SkRect devBounds; if (!this->createGeom(path, target, &lineCnt, &quadCnt, &conicCnt, &arg, &devBounds)) { return false; } GrDrawTarget::AutoStateRestore asr; // createGeom transforms the geometry to device space when the matrix does not have // perspective. if (target->getDrawState().getViewMatrix().hasPerspective()) { asr.set(target, GrDrawTarget::kPreserve_ASRInit); } else if (!asr.setIdentity(target, GrDrawTarget::kPreserve_ASRInit)) { return false; } GrDrawState* drawState = target->drawState(); // TODO: See whether rendering lines as degenerate quads improves perf // when we have a mix static const int kEdgeAttrIndex = 1; GrEffectRef* hairLineEffect = HairLineEdgeEffect::Create(); GrEffectRef* hairQuadEffect = HairQuadEdgeEffect::Create(); GrEffectRef* hairConicEffect = HairConicEdgeEffect::Create(); // Check devBounds #if GR_DEBUG SkRect tolDevBounds = devBounds; tolDevBounds.outset(SK_Scalar1 / 10000, SK_Scalar1 / 10000); SkRect actualBounds; Vertex* verts = reinterpret_cast(arg.vertices()); int vCount = kVertsPerLineSeg * lineCnt + kVertsPerQuad * quadCnt + kVertsPerQuad * conicCnt; bool first = true; for (int i = 0; i < vCount; ++i) { SkPoint pos = verts[i].fPos; // This is a hack to workaround the fact that we move some degenerate segments offscreen. if (SK_ScalarMax == pos.fX) { continue; } drawState->getViewMatrix().mapPoints(&pos, 1); if (first) { actualBounds.set(pos.fX, pos.fY, pos.fX, pos.fY); first = false; } else { actualBounds.growToInclude(pos.fX, pos.fY); } } if (!first) { GrAssert(tolDevBounds.contains(actualBounds)); } #endif { GrDrawState::AutoRestoreEffects are(drawState); target->setIndexSourceToBuffer(fLinesIndexBuffer); int lines = 0; int nBufLines = fLinesIndexBuffer->maxQuads(); drawState->addCoverageEffect(hairLineEffect, kEdgeAttrIndex)->unref(); while (lines < lineCnt) { int n = GrMin(lineCnt - lines, nBufLines); target->drawIndexed(kTriangles_GrPrimitiveType, kVertsPerLineSeg*lines, // startV 0, // startI kVertsPerLineSeg*n, // vCount kIdxsPerLineSeg*n, &devBounds); // iCount lines += n; } } { GrDrawState::AutoRestoreEffects are(drawState); target->setIndexSourceToBuffer(fQuadsIndexBuffer); int quads = 0; drawState->addCoverageEffect(hairQuadEffect, kEdgeAttrIndex)->unref(); while (quads < quadCnt) { int n = GrMin(quadCnt - quads, kNumQuadsInIdxBuffer); target->drawIndexed(kTriangles_GrPrimitiveType, kVertsPerLineSeg * lineCnt + kVertsPerQuad*quads, // startV 0, // startI kVertsPerQuad*n, // vCount kIdxsPerQuad*n, // iCount &devBounds); quads += n; } } { GrDrawState::AutoRestoreEffects are(drawState); int conics = 0; drawState->addCoverageEffect(hairConicEffect, 1, 2)->unref(); while (conics < conicCnt) { int n = GrMin(conicCnt - conics, kNumQuadsInIdxBuffer); target->drawIndexed(kTriangles_GrPrimitiveType, kVertsPerLineSeg*lineCnt + kVertsPerQuad*(quadCnt + conics), // startV 0, // startI kVertsPerQuad*n, // vCount kIdxsPerQuad*n, // iCount &devBounds); conics += n; } } target->resetIndexSource(); return true; }