/* * Copyright 2012 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkSweepGradient_DEFINED #define SkSweepGradient_DEFINED #include "SkGradientShaderPriv.h" class SkSweepGradient : public SkGradientShaderBase { public: SkSweepGradient(SkScalar cx, SkScalar cy, const Descriptor&); virtual size_t contextSize() const SK_OVERRIDE; class SweepGradientContext : public SkGradientShaderBase::GradientShaderBaseContext { public: SweepGradientContext(const SkSweepGradient& shader, const ContextRec&); virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count) SK_OVERRIDE; virtual void shadeSpan16(int x, int y, uint16_t dstC[], int count) SK_OVERRIDE; private: typedef SkGradientShaderBase::GradientShaderBaseContext INHERITED; }; virtual BitmapType asABitmap(SkBitmap* bitmap, SkMatrix* matrix, TileMode* xy) const SK_OVERRIDE; virtual GradientType asAGradient(GradientInfo* info) const SK_OVERRIDE; virtual bool asFragmentProcessor(GrContext*, const SkPaint&, const SkMatrix& viewM, const SkMatrix*, GrColor*, GrFragmentProcessor**) const SK_OVERRIDE; SK_TO_STRING_OVERRIDE() SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkSweepGradient) protected: virtual void flatten(SkWriteBuffer& buffer) const SK_OVERRIDE; virtual Context* onCreateContext(const ContextRec&, void* storage) const SK_OVERRIDE; private: const SkPoint fCenter; friend class SkGradientShader; typedef SkGradientShaderBase INHERITED; }; #endif