/* * Copyright 2012 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkSweepGradient_DEFINED #define SkSweepGradient_DEFINED #include "SkGradientShaderPriv.h" class SkSweepGradient : public SkGradientShaderBase { public: SkSweepGradient(SkScalar cx, SkScalar cy, const SkColor colors[], const SkScalar pos[], int count, SkUnitMapper* mapper); virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count) SK_OVERRIDE; virtual void shadeSpan16(int x, int y, uint16_t dstC[], int count) SK_OVERRIDE; virtual BitmapType asABitmap(SkBitmap* bitmap, SkMatrix* matrix, TileMode* xy) const SK_OVERRIDE; virtual GradientType asAGradient(GradientInfo* info) const SK_OVERRIDE; virtual GrEffectRef* asNewEffect(GrContext* context, const SkPaint&) const SK_OVERRIDE; SK_DEVELOPER_TO_STRING() SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkSweepGradient) protected: SkSweepGradient(SkFlattenableReadBuffer& buffer); virtual void flatten(SkFlattenableWriteBuffer& buffer) const SK_OVERRIDE; private: typedef SkGradientShaderBase INHERITED; const SkPoint fCenter; }; #endif