/* * Copyright 2012 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SkSweepGradient.h" SkSweepGradient::SkSweepGradient(SkScalar cx, SkScalar cy, const Descriptor& desc) : SkGradientShaderBase(desc) , fCenter(SkPoint::Make(cx, cy)) { fPtsToUnit.setTranslate(-cx, -cy); // overwrite the tilemode to a canonical value (since sweep ignores it) fTileMode = SkShader::kClamp_TileMode; } SkShader::BitmapType SkSweepGradient::asABitmap(SkBitmap* bitmap, SkMatrix* matrix, SkShader::TileMode* xy) const { if (bitmap) { this->getGradientTableBitmap(bitmap); } if (matrix) { *matrix = fPtsToUnit; } if (xy) { xy[0] = fTileMode; xy[1] = kClamp_TileMode; } return kSweep_BitmapType; } SkShader::GradientType SkSweepGradient::asAGradient(GradientInfo* info) const { if (info) { commonAsAGradient(info); info->fPoint[0] = fCenter; } return kSweep_GradientType; } SkSweepGradient::SkSweepGradient(SkFlattenableReadBuffer& buffer) : INHERITED(buffer), fCenter(buffer.readPoint()) { } void SkSweepGradient::flatten(SkFlattenableWriteBuffer& buffer) const { this->INHERITED::flatten(buffer); buffer.writePoint(fCenter); } // returns angle in a circle [0..2PI) -> [0..255] static unsigned SkATan2_255(float y, float x) { // static const float g255Over2PI = 255 / (2 * SK_ScalarPI); static const float g255Over2PI = 40.584510488433314f; float result = sk_float_atan2(y, x); if (result < 0) { result += 2 * SK_ScalarPI; } SkASSERT(result >= 0); // since our value is always >= 0, we can cast to int, which is faster than // calling floorf() int ir = (int)(result * g255Over2PI); SkASSERT(ir >= 0 && ir <= 255); return ir; } void SkSweepGradient::shadeSpan(int x, int y, SkPMColor* SK_RESTRICT dstC, int count) { SkMatrix::MapXYProc proc = fDstToIndexProc; const SkMatrix& matrix = fDstToIndex; const SkPMColor* SK_RESTRICT cache = this->getCache32(); int toggle = init_dither_toggle(x, y); SkPoint srcPt; if (fDstToIndexClass != kPerspective_MatrixClass) { proc(matrix, SkIntToScalar(x) + SK_ScalarHalf, SkIntToScalar(y) + SK_ScalarHalf, &srcPt); SkScalar dx, fx = srcPt.fX; SkScalar dy, fy = srcPt.fY; if (fDstToIndexClass == kFixedStepInX_MatrixClass) { SkFixed storage[2]; (void)matrix.fixedStepInX(SkIntToScalar(y) + SK_ScalarHalf, &storage[0], &storage[1]); dx = SkFixedToScalar(storage[0]); dy = SkFixedToScalar(storage[1]); } else { SkASSERT(fDstToIndexClass == kLinear_MatrixClass); dx = matrix.getScaleX(); dy = matrix.getSkewY(); } for (; count > 0; --count) { *dstC++ = cache[toggle + SkATan2_255(fy, fx)]; fx += dx; fy += dy; toggle = next_dither_toggle(toggle); } } else { // perspective case for (int stop = x + count; x < stop; x++) { proc(matrix, SkIntToScalar(x) + SK_ScalarHalf, SkIntToScalar(y) + SK_ScalarHalf, &srcPt); *dstC++ = cache[toggle + SkATan2_255(srcPt.fY, srcPt.fX)]; toggle = next_dither_toggle(toggle); } } } void SkSweepGradient::shadeSpan16(int x, int y, uint16_t* SK_RESTRICT dstC, int count) { SkMatrix::MapXYProc proc = fDstToIndexProc; const SkMatrix& matrix = fDstToIndex; const uint16_t* SK_RESTRICT cache = this->getCache16(); int toggle = init_dither_toggle16(x, y); SkPoint srcPt; if (fDstToIndexClass != kPerspective_MatrixClass) { proc(matrix, SkIntToScalar(x) + SK_ScalarHalf, SkIntToScalar(y) + SK_ScalarHalf, &srcPt); SkScalar dx, fx = srcPt.fX; SkScalar dy, fy = srcPt.fY; if (fDstToIndexClass == kFixedStepInX_MatrixClass) { SkFixed storage[2]; (void)matrix.fixedStepInX(SkIntToScalar(y) + SK_ScalarHalf, &storage[0], &storage[1]); dx = SkFixedToScalar(storage[0]); dy = SkFixedToScalar(storage[1]); } else { SkASSERT(fDstToIndexClass == kLinear_MatrixClass); dx = matrix.getScaleX(); dy = matrix.getSkewY(); } for (; count > 0; --count) { int index = SkATan2_255(fy, fx) >> (8 - kCache16Bits); *dstC++ = cache[toggle + index]; toggle = next_dither_toggle16(toggle); fx += dx; fy += dy; } } else { // perspective case for (int stop = x + count; x < stop; x++) { proc(matrix, SkIntToScalar(x) + SK_ScalarHalf, SkIntToScalar(y) + SK_ScalarHalf, &srcPt); int index = SkATan2_255(srcPt.fY, srcPt.fX); index >>= (8 - kCache16Bits); *dstC++ = cache[toggle + index]; toggle = next_dither_toggle16(toggle); } } } ///////////////////////////////////////////////////////////////////// #if SK_SUPPORT_GPU #include "GrTBackendEffectFactory.h" class GrGLSweepGradient : public GrGLGradientEffect { public: GrGLSweepGradient(const GrBackendEffectFactory& factory, const GrDrawEffect&) : INHERITED (factory) { } virtual ~GrGLSweepGradient() { } virtual void emitCode(GrGLShaderBuilder*, const GrDrawEffect&, EffectKey, const char* outputColor, const char* inputColor, const TransformedCoordsArray&, const TextureSamplerArray&) SK_OVERRIDE; static EffectKey GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&) { return GenBaseGradientKey(drawEffect); } private: typedef GrGLGradientEffect INHERITED; }; ///////////////////////////////////////////////////////////////////// class GrSweepGradient : public GrGradientEffect { public: static GrEffectRef* Create(GrContext* ctx, const SkSweepGradient& shader, const SkMatrix& matrix) { AutoEffectUnref effect(SkNEW_ARGS(GrSweepGradient, (ctx, shader, matrix))); return CreateEffectRef(effect); } virtual ~GrSweepGradient() { } static const char* Name() { return "Sweep Gradient"; } virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE { return GrTBackendEffectFactory::getInstance(); } typedef GrGLSweepGradient GLEffect; private: GrSweepGradient(GrContext* ctx, const SkSweepGradient& shader, const SkMatrix& matrix) : INHERITED(ctx, shader, matrix, SkShader::kClamp_TileMode) { } GR_DECLARE_EFFECT_TEST; typedef GrGradientEffect INHERITED; }; ///////////////////////////////////////////////////////////////////// GR_DEFINE_EFFECT_TEST(GrSweepGradient); GrEffectRef* GrSweepGradient::TestCreate(SkRandom* random, GrContext* context, const GrDrawTargetCaps&, GrTexture**) { SkPoint center = {random->nextUScalar1(), random->nextUScalar1()}; SkColor colors[kMaxRandomGradientColors]; SkScalar stopsArray[kMaxRandomGradientColors]; SkScalar* stops = stopsArray; SkShader::TileMode tmIgnored; int colorCount = RandomGradientParams(random, colors, &stops, &tmIgnored); SkAutoTUnref shader(SkGradientShader::CreateSweep(center.fX, center.fY, colors, stops, colorCount)); SkPaint paint; return shader->asNewEffect(context, paint); } ///////////////////////////////////////////////////////////////////// void GrGLSweepGradient::emitCode(GrGLShaderBuilder* builder, const GrDrawEffect&, EffectKey key, const char* outputColor, const char* inputColor, const TransformedCoordsArray& coords, const TextureSamplerArray& samplers) { this->emitUniforms(builder, key); SkString coords2D = builder->ensureFSCoords2D(coords, 0); SkString t; t.printf("atan(- %s.y, - %s.x) * 0.1591549430918 + 0.5", coords2D.c_str(), coords2D.c_str()); this->emitColor(builder, t.c_str(), key, outputColor, inputColor, samplers); } ///////////////////////////////////////////////////////////////////// GrEffectRef* SkSweepGradient::asNewEffect(GrContext* context, const SkPaint&) const { SkMatrix matrix; if (!this->getLocalMatrix().invert(&matrix)) { return NULL; } matrix.postConcat(fPtsToUnit); return GrSweepGradient::Create(context, *this, matrix); } #else GrEffectRef* SkSweepGradient::asNewEffect(GrContext*, const SkPaint&) const { SkDEBUGFAIL("Should not call in GPU-less build"); return NULL; } #endif #ifdef SK_DEVELOPER void SkSweepGradient::toString(SkString* str) const { str->append("SkSweepGradient: ("); str->append("center: ("); str->appendScalar(fCenter.fX); str->append(", "); str->appendScalar(fCenter.fY); str->append(") "); this->INHERITED::toString(str); str->append(")"); } #endif