/* * Copyright 2012 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkRadialGradient_DEFINED #define SkRadialGradient_DEFINED #include "SkGradientShaderPriv.h" class SkRadialGradient : public SkGradientShaderBase { public: SkRadialGradient(const SkPoint& center, SkScalar radius, const SkColor colors[], const SkScalar pos[], int colorCount, SkShader::TileMode mode, SkUnitMapper* mapper); virtual void shadeSpan(int x, int y, SkPMColor* dstC, int count) SK_OVERRIDE; virtual void shadeSpan16(int x, int y, uint16_t* dstCParam, int count) SK_OVERRIDE; virtual BitmapType asABitmap(SkBitmap* bitmap, SkMatrix* matrix, TileMode* xy) const SK_OVERRIDE; virtual GradientType asAGradient(GradientInfo* info) const SK_OVERRIDE; virtual GrCustomStage* asNewCustomStage(GrContext* context, GrSamplerState* sampler) const SK_OVERRIDE; SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkRadialGradient) protected: SkRadialGradient(SkFlattenableReadBuffer& buffer); virtual void flatten(SkFlattenableWriteBuffer& buffer) const SK_OVERRIDE; private: typedef SkGradientShaderBase INHERITED; const SkPoint fCenter; const SkScalar fRadius; }; #endif