/* * Copyright 2012 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkRadialGradient_DEFINED #define SkRadialGradient_DEFINED #include "SkGradientShaderPriv.h" class SkRadialGradient : public SkGradientShaderBase { public: SkRadialGradient(const SkPoint& center, SkScalar radius, const Descriptor&); class RadialGradientContext : public SkGradientShaderBase::GradientShaderBaseContext { public: RadialGradientContext(const SkRadialGradient&, const ContextRec&); void shadeSpan(int x, int y, SkPMColor dstC[], int count) override; private: typedef SkGradientShaderBase::GradientShaderBaseContext INHERITED; }; GradientType asAGradient(GradientInfo* info) const override; #if SK_SUPPORT_GPU sk_sp asFragmentProcessor(const AsFPArgs&) const override; #endif SK_TO_STRING_OVERRIDE() SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkRadialGradient) protected: SkRadialGradient(SkReadBuffer& buffer); void flatten(SkWriteBuffer& buffer) const override; Context* onMakeContext(const ContextRec&, SkArenaAlloc*) const override; private: const SkPoint fCenter; const SkScalar fRadius; friend class SkGradientShader; typedef SkGradientShaderBase INHERITED; }; #endif