/* * Copyright 2012 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SkRadialGradient.h" #include "SkRadialGradient_Table.h" #define kSQRT_TABLE_BITS 11 #define kSQRT_TABLE_SIZE (1 << kSQRT_TABLE_BITS) #if defined(SK_BUILD_FOR_WIN32) && defined(SK_DEBUG) #include void SkRadialGradient_BuildTable() { // build it 0..127 x 0..127, so we use 2^15 - 1 in the numerator for our "fixed" table FILE* file = ::fopen("SkRadialGradient_Table.h", "w"); SkASSERT(file); ::fprintf(file, "static const uint8_t gSqrt8Table[] = {\n"); for (int i = 0; i < kSQRT_TABLE_SIZE; i++) { if ((i & 15) == 0) { ::fprintf(file, "\t"); } uint8_t value = SkToU8(SkFixedSqrt(i * SK_Fixed1 / kSQRT_TABLE_SIZE) >> 8); ::fprintf(file, "0x%02X", value); if (i < kSQRT_TABLE_SIZE-1) { ::fprintf(file, ", "); } if ((i & 15) == 15) { ::fprintf(file, "\n"); } } ::fprintf(file, "};\n"); ::fclose(file); } #endif namespace { void rad_to_unit_matrix(const SkPoint& center, SkScalar radius, SkMatrix* matrix) { SkScalar inv = SkScalarInvert(radius); matrix->setTranslate(-center.fX, -center.fY); matrix->postScale(inv, inv); } typedef void (* RadialShade16Proc)(SkScalar sfx, SkScalar sdx, SkScalar sfy, SkScalar sdy, uint16_t* dstC, const uint16_t* cache, int toggle, int count); void shadeSpan16_radial_clamp(SkScalar sfx, SkScalar sdx, SkScalar sfy, SkScalar sdy, uint16_t* SK_RESTRICT dstC, const uint16_t* SK_RESTRICT cache, int toggle, int count) { const uint8_t* SK_RESTRICT sqrt_table = gSqrt8Table; /* knock these down so we can pin against +- 0x7FFF, which is an immediate load, rather than 0xFFFF which is slower. This is a compromise, since it reduces our precision, but that appears to be visually OK. If we decide this is OK for all of our cases, we could (it seems) put this scale-down into fDstToIndex, to avoid having to do these extra shifts each time. */ SkFixed fx = SkScalarToFixed(sfx) >> 1; SkFixed dx = SkScalarToFixed(sdx) >> 1; SkFixed fy = SkScalarToFixed(sfy) >> 1; SkFixed dy = SkScalarToFixed(sdy) >> 1; // might perform this check for the other modes, // but the win will be a smaller % of the total if (dy == 0) { fy = SkPin32(fy, -0xFFFF >> 1, 0xFFFF >> 1); fy *= fy; do { unsigned xx = SkPin32(fx, -0xFFFF >> 1, 0xFFFF >> 1); unsigned fi = (xx * xx + fy) >> (14 + 16 - kSQRT_TABLE_BITS); fi = SkFastMin32(fi, 0xFFFF >> (16 - kSQRT_TABLE_BITS)); fx += dx; *dstC++ = cache[toggle + (sqrt_table[fi] >> SkGradientShaderBase::kSqrt16Shift)]; toggle ^= SkGradientShaderBase::kDitherStride16; } while (--count != 0); } else { do { unsigned xx = SkPin32(fx, -0xFFFF >> 1, 0xFFFF >> 1); unsigned fi = SkPin32(fy, -0xFFFF >> 1, 0xFFFF >> 1); fi = (xx * xx + fi * fi) >> (14 + 16 - kSQRT_TABLE_BITS); fi = SkFastMin32(fi, 0xFFFF >> (16 - kSQRT_TABLE_BITS)); fx += dx; fy += dy; *dstC++ = cache[toggle + (sqrt_table[fi] >> SkGradientShaderBase::kSqrt16Shift)]; toggle ^= SkGradientShaderBase::kDitherStride16; } while (--count != 0); } } void shadeSpan16_radial_mirror(SkScalar sfx, SkScalar sdx, SkScalar sfy, SkScalar sdy, uint16_t* SK_RESTRICT dstC, const uint16_t* SK_RESTRICT cache, int toggle, int count) { do { #ifdef SK_SCALAR_IS_FLOAT float fdist = sk_float_sqrt(sfx*sfx + sfy*sfy); SkFixed dist = SkFloatToFixed(fdist); #else SkFixed magnitudeSquared = SkFixedSquare(sfx) + SkFixedSquare(sfy); if (magnitudeSquared < 0) // Overflow. magnitudeSquared = SK_FixedMax; SkFixed dist = SkFixedSqrt(magnitudeSquared); #endif unsigned fi = mirror_tileproc(dist); SkASSERT(fi <= 0xFFFF); *dstC++ = cache[toggle + (fi >> SkGradientShaderBase::kCache16Shift)]; toggle ^= SkGradientShaderBase::kDitherStride16; sfx += sdx; sfy += sdy; } while (--count != 0); } void shadeSpan16_radial_repeat(SkScalar sfx, SkScalar sdx, SkScalar sfy, SkScalar sdy, uint16_t* SK_RESTRICT dstC, const uint16_t* SK_RESTRICT cache, int toggle, int count) { SkFixed fx = SkScalarToFixed(sfx); SkFixed dx = SkScalarToFixed(sdx); SkFixed fy = SkScalarToFixed(sfy); SkFixed dy = SkScalarToFixed(sdy); do { SkFixed dist = SkFixedSqrt(SkFixedSquare(fx) + SkFixedSquare(fy)); unsigned fi = repeat_tileproc(dist); SkASSERT(fi <= 0xFFFF); fx += dx; fy += dy; *dstC++ = cache[toggle + (fi >> SkGradientShaderBase::kCache16Shift)]; toggle ^= SkGradientShaderBase::kDitherStride16; } while (--count != 0); } } ///////////////////////////////////////////////////////////////////// SkRadialGradient::SkRadialGradient(const SkPoint& center, SkScalar radius, const SkColor colors[], const SkScalar pos[], int colorCount, SkShader::TileMode mode, SkUnitMapper* mapper) : SkGradientShaderBase(colors, pos, colorCount, mode, mapper), fCenter(center), fRadius(radius) { // make sure our table is insync with our current #define for kSQRT_TABLE_SIZE SkASSERT(sizeof(gSqrt8Table) == kSQRT_TABLE_SIZE); rad_to_unit_matrix(center, radius, &fPtsToUnit); } void SkRadialGradient::shadeSpan16(int x, int y, uint16_t* dstCParam, int count) { SkASSERT(count > 0); uint16_t* SK_RESTRICT dstC = dstCParam; SkPoint srcPt; SkMatrix::MapXYProc dstProc = fDstToIndexProc; TileProc proc = fTileProc; const uint16_t* SK_RESTRICT cache = this->getCache16(); int toggle = ((x ^ y) & 1) * kDitherStride16; if (fDstToIndexClass != kPerspective_MatrixClass) { dstProc(fDstToIndex, SkIntToScalar(x) + SK_ScalarHalf, SkIntToScalar(y) + SK_ScalarHalf, &srcPt); SkScalar sdx = fDstToIndex.getScaleX(); SkScalar sdy = fDstToIndex.getSkewY(); if (fDstToIndexClass == kFixedStepInX_MatrixClass) { SkFixed storage[2]; (void)fDstToIndex.fixedStepInX(SkIntToScalar(y), &storage[0], &storage[1]); sdx = SkFixedToScalar(storage[0]); sdy = SkFixedToScalar(storage[1]); } else { SkASSERT(fDstToIndexClass == kLinear_MatrixClass); } RadialShade16Proc shadeProc = shadeSpan16_radial_repeat; if (SkShader::kClamp_TileMode == fTileMode) { shadeProc = shadeSpan16_radial_clamp; } else if (SkShader::kMirror_TileMode == fTileMode) { shadeProc = shadeSpan16_radial_mirror; } else { SkASSERT(SkShader::kRepeat_TileMode == fTileMode); } (*shadeProc)(srcPt.fX, sdx, srcPt.fY, sdy, dstC, cache, toggle, count); } else { // perspective case SkScalar dstX = SkIntToScalar(x); SkScalar dstY = SkIntToScalar(y); do { dstProc(fDstToIndex, dstX, dstY, &srcPt); unsigned fi = proc(SkScalarToFixed(srcPt.length())); SkASSERT(fi <= 0xFFFF); int index = fi >> (16 - kCache16Bits); *dstC++ = cache[toggle + index]; toggle ^= kDitherStride16; dstX += SK_Scalar1; } while (--count != 0); } } SkShader::BitmapType SkRadialGradient::asABitmap(SkBitmap* bitmap, SkMatrix* matrix, SkShader::TileMode* xy) const { if (bitmap) { this->getGradientTableBitmap(bitmap); } if (matrix) { matrix->setScale(SkIntToScalar(kGradient32Length), SkIntToScalar(kGradient32Length)); matrix->preConcat(fPtsToUnit); } if (xy) { xy[0] = fTileMode; xy[1] = kClamp_TileMode; } return kRadial_BitmapType; } SkShader::GradientType SkRadialGradient::asAGradient(GradientInfo* info) const { if (info) { commonAsAGradient(info); info->fPoint[0] = fCenter; info->fRadius[0] = fRadius; } return kRadial_GradientType; } SkRadialGradient::SkRadialGradient(SkFlattenableReadBuffer& buffer) : INHERITED(buffer), fCenter(buffer.readPoint()), fRadius(buffer.readScalar()) { } void SkRadialGradient::flatten(SkFlattenableWriteBuffer& buffer) const { this->INHERITED::flatten(buffer); buffer.writePoint(fCenter); buffer.writeScalar(fRadius); } namespace { inline bool radial_completely_pinned(int fx, int dx, int fy, int dy) { // fast, overly-conservative test: checks unit square instead // of unit circle bool xClamped = (fx >= SK_FixedHalf && dx >= 0) || (fx <= -SK_FixedHalf && dx <= 0); bool yClamped = (fy >= SK_FixedHalf && dy >= 0) || (fy <= -SK_FixedHalf && dy <= 0); return xClamped || yClamped; } // Return true if (fx * fy) is always inside the unit circle // SkPin32 is expensive, but so are all the SkFixedMul in this test, // so it shouldn't be run if count is small. inline bool no_need_for_radial_pin(int fx, int dx, int fy, int dy, int count) { SkASSERT(count > 0); if (SkAbs32(fx) > 0x7FFF || SkAbs32(fy) > 0x7FFF) { return false; } if (fx*fx + fy*fy > 0x7FFF*0x7FFF) { return false; } fx += (count - 1) * dx; fy += (count - 1) * dy; if (SkAbs32(fx) > 0x7FFF || SkAbs32(fy) > 0x7FFF) { return false; } return fx*fx + fy*fy <= 0x7FFF*0x7FFF; } #define UNPINNED_RADIAL_STEP \ fi = (fx * fx + fy * fy) >> (14 + 16 - kSQRT_TABLE_BITS); \ *dstC++ = cache[toggle + \ (sqrt_table[fi] >> SkGradientShaderBase::kSqrt32Shift)]; \ toggle ^= SkGradientShaderBase::kDitherStride32; \ fx += dx; \ fy += dy; typedef void (* RadialShadeProc)(SkScalar sfx, SkScalar sdx, SkScalar sfy, SkScalar sdy, SkPMColor* dstC, const SkPMColor* cache, int count, int toggle); // On Linux, this is faster with SkPMColor[] params than SkPMColor* SK_RESTRICT void shadeSpan_radial_clamp(SkScalar sfx, SkScalar sdx, SkScalar sfy, SkScalar sdy, SkPMColor* SK_RESTRICT dstC, const SkPMColor* SK_RESTRICT cache, int count, int toggle) { // Floating point seems to be slower than fixed point, // even when we have float hardware. const uint8_t* SK_RESTRICT sqrt_table = gSqrt8Table; SkFixed fx = SkScalarToFixed(sfx) >> 1; SkFixed dx = SkScalarToFixed(sdx) >> 1; SkFixed fy = SkScalarToFixed(sfy) >> 1; SkFixed dy = SkScalarToFixed(sdy) >> 1; if ((count > 4) && radial_completely_pinned(fx, dx, fy, dy)) { unsigned fi = SkGradientShaderBase::kGradient32Length; sk_memset32_dither(dstC, cache[toggle + fi], cache[(toggle ^ SkGradientShaderBase::kDitherStride32) + fi], count); } else if ((count > 4) && no_need_for_radial_pin(fx, dx, fy, dy, count)) { unsigned fi; // 4x unroll appears to be no faster than 2x unroll on Linux while (count > 1) { UNPINNED_RADIAL_STEP; UNPINNED_RADIAL_STEP; count -= 2; } if (count) { UNPINNED_RADIAL_STEP; } } else { // Specializing for dy == 0 gains us 25% on Skia benchmarks if (dy == 0) { unsigned yy = SkPin32(fy, -0xFFFF >> 1, 0xFFFF >> 1); yy *= yy; do { unsigned xx = SkPin32(fx, -0xFFFF >> 1, 0xFFFF >> 1); unsigned fi = (xx * xx + yy) >> (14 + 16 - kSQRT_TABLE_BITS); fi = SkFastMin32(fi, 0xFFFF >> (16 - kSQRT_TABLE_BITS)); *dstC++ = cache[toggle + (sqrt_table[fi] >> SkGradientShaderBase::kSqrt32Shift)]; toggle ^= SkGradientShaderBase::kDitherStride32; fx += dx; } while (--count != 0); } else { do { unsigned xx = SkPin32(fx, -0xFFFF >> 1, 0xFFFF >> 1); unsigned fi = SkPin32(fy, -0xFFFF >> 1, 0xFFFF >> 1); fi = (xx * xx + fi * fi) >> (14 + 16 - kSQRT_TABLE_BITS); fi = SkFastMin32(fi, 0xFFFF >> (16 - kSQRT_TABLE_BITS)); *dstC++ = cache[toggle + (sqrt_table[fi] >> SkGradientShaderBase::kSqrt32Shift)]; toggle ^= SkGradientShaderBase::kDitherStride32; fx += dx; fy += dy; } while (--count != 0); } } } // Unrolling this loop doesn't seem to help (when float); we're stalling to // get the results of the sqrt (?), and don't have enough extra registers to // have many in flight. void shadeSpan_radial_mirror(SkScalar sfx, SkScalar sdx, SkScalar sfy, SkScalar sdy, SkPMColor* SK_RESTRICT dstC, const SkPMColor* SK_RESTRICT cache, int count, int toggle) { do { #ifdef SK_SCALAR_IS_FLOAT float fdist = sk_float_sqrt(sfx*sfx + sfy*sfy); SkFixed dist = SkFloatToFixed(fdist); #else SkFixed magnitudeSquared = SkFixedSquare(sfx) + SkFixedSquare(sfy); if (magnitudeSquared < 0) // Overflow. magnitudeSquared = SK_FixedMax; SkFixed dist = SkFixedSqrt(magnitudeSquared); #endif unsigned fi = mirror_tileproc(dist); SkASSERT(fi <= 0xFFFF); *dstC++ = cache[toggle + (fi >> SkGradientShaderBase::kCache32Shift)]; toggle ^= SkGradientShaderBase::kDitherStride32; sfx += sdx; sfy += sdy; } while (--count != 0); } void shadeSpan_radial_repeat(SkScalar sfx, SkScalar sdx, SkScalar sfy, SkScalar sdy, SkPMColor* SK_RESTRICT dstC, const SkPMColor* SK_RESTRICT cache, int count, int toggle) { SkFixed fx = SkScalarToFixed(sfx); SkFixed dx = SkScalarToFixed(sdx); SkFixed fy = SkScalarToFixed(sfy); SkFixed dy = SkScalarToFixed(sdy); do { SkFixed magnitudeSquared = SkFixedSquare(fx) + SkFixedSquare(fy); if (magnitudeSquared < 0) // Overflow. magnitudeSquared = SK_FixedMax; SkFixed dist = SkFixedSqrt(magnitudeSquared); unsigned fi = repeat_tileproc(dist); SkASSERT(fi <= 0xFFFF); *dstC++ = cache[toggle + (fi >> SkGradientShaderBase::kCache32Shift)]; toggle ^= SkGradientShaderBase::kDitherStride32; fx += dx; fy += dy; } while (--count != 0); } } void SkRadialGradient::shadeSpan(int x, int y, SkPMColor* SK_RESTRICT dstC, int count) { SkASSERT(count > 0); SkPoint srcPt; SkMatrix::MapXYProc dstProc = fDstToIndexProc; TileProc proc = fTileProc; const SkPMColor* SK_RESTRICT cache = this->getCache32(); #ifdef USE_DITHER_32BIT_GRADIENT int toggle = ((x ^ y) & 1) * SkGradientShaderBase::kDitherStride32; #else int toggle = 0; #endif if (fDstToIndexClass != kPerspective_MatrixClass) { dstProc(fDstToIndex, SkIntToScalar(x) + SK_ScalarHalf, SkIntToScalar(y) + SK_ScalarHalf, &srcPt); SkScalar sdx = fDstToIndex.getScaleX(); SkScalar sdy = fDstToIndex.getSkewY(); if (fDstToIndexClass == kFixedStepInX_MatrixClass) { SkFixed storage[2]; (void)fDstToIndex.fixedStepInX(SkIntToScalar(y), &storage[0], &storage[1]); sdx = SkFixedToScalar(storage[0]); sdy = SkFixedToScalar(storage[1]); } else { SkASSERT(fDstToIndexClass == kLinear_MatrixClass); } RadialShadeProc shadeProc = shadeSpan_radial_repeat; if (SkShader::kClamp_TileMode == fTileMode) { shadeProc = shadeSpan_radial_clamp; } else if (SkShader::kMirror_TileMode == fTileMode) { shadeProc = shadeSpan_radial_mirror; } else { SkASSERT(SkShader::kRepeat_TileMode == fTileMode); } (*shadeProc)(srcPt.fX, sdx, srcPt.fY, sdy, dstC, cache, count, toggle); } else { // perspective case SkScalar dstX = SkIntToScalar(x); SkScalar dstY = SkIntToScalar(y); do { dstProc(fDstToIndex, dstX, dstY, &srcPt); unsigned fi = proc(SkScalarToFixed(srcPt.length())); SkASSERT(fi <= 0xFFFF); *dstC++ = cache[fi >> SkGradientShaderBase::kCache32Shift]; dstX += SK_Scalar1; } while (--count != 0); } } ///////////////////////////////////////////////////////////////////// #if SK_SUPPORT_GPU #include "GrTBackendEffectFactory.h" class GrGLRadialGradient : public GrGLGradientEffect { public: GrGLRadialGradient(const GrBackendEffectFactory& factory, const GrEffect&) : INHERITED (factory) { } virtual ~GrGLRadialGradient() { } virtual void emitCode(GrGLShaderBuilder*, const GrEffectStage&, EffectKey, const char* vertexCoords, const char* outputColor, const char* inputColor, const TextureSamplerArray&) SK_OVERRIDE; static EffectKey GenKey(const GrEffectStage&, const GrGLCaps& caps) { return 0; } private: typedef GrGLGradientEffect INHERITED; }; ///////////////////////////////////////////////////////////////////// class GrRadialGradient : public GrGradientEffect { public: GrRadialGradient(GrContext* ctx, const SkRadialGradient& shader, SkShader::TileMode tm) : INHERITED(ctx, shader, tm) { } virtual ~GrRadialGradient() { } static const char* Name() { return "Radial Gradient"; } virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE { return GrTBackendEffectFactory::getInstance(); } typedef GrGLRadialGradient GLEffect; private: GR_DECLARE_EFFECT_TEST; typedef GrGradientEffect INHERITED; }; ///////////////////////////////////////////////////////////////////// GR_DEFINE_EFFECT_TEST(GrRadialGradient); GrEffect* GrRadialGradient::TestCreate(SkRandom* random, GrContext* context, GrTexture**) { SkPoint center = {random->nextUScalar1(), random->nextUScalar1()}; SkScalar radius = random->nextUScalar1(); SkColor colors[kMaxRandomGradientColors]; SkScalar stopsArray[kMaxRandomGradientColors]; SkScalar* stops = stopsArray; SkShader::TileMode tm; int colorCount = RandomGradientParams(random, colors, &stops, &tm); SkAutoTUnref shader(SkGradientShader::CreateRadial(center, radius, colors, stops, colorCount, tm)); GrEffectStage stage; shader->asNewEffect(context, &stage); GrAssert(NULL != stage.getEffect()); // const_cast and ref is a hack! Will remove when asNewEffect returns GrEffect* stage.getEffect()->ref(); return const_cast(stage.getEffect()); } ///////////////////////////////////////////////////////////////////// void GrGLRadialGradient::emitCode(GrGLShaderBuilder* builder, const GrEffectStage&, EffectKey, const char* vertexCoords, const char* outputColor, const char* inputColor, const TextureSamplerArray& samplers) { this->emitYCoordUniform(builder); SkString t; t.printf("length(%s.xy)", builder->defaultTexCoordsName()); this->emitColorLookup(builder, t.c_str(), outputColor, inputColor, samplers[0]); } ///////////////////////////////////////////////////////////////////// bool SkRadialGradient::asNewEffect(GrContext* context, GrEffectStage* stage) const { SkASSERT(NULL != context && NULL != stage); SkMatrix matrix; if (!this->getLocalMatrix().invert(&matrix)) { return false; } matrix.postConcat(fPtsToUnit); stage->setEffect(SkNEW_ARGS(GrRadialGradient, (context, *this, fTileMode)), matrix)->unref(); return true; } #else bool SkRadialGradient::asNewEffect(GrContext*, GrEffectStage*) const { SkDEBUGFAIL("Should not call in GPU-less build"); return false; } #endif