/* * Copyright 2012 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkLinearGradient_DEFINED #define SkLinearGradient_DEFINED #include "SkGradientShaderPriv.h" class SkLinearGradient : public SkGradientShaderBase { public: SkLinearGradient(const SkPoint pts[2], const Descriptor&); size_t contextSize() const override; class LinearGradientContext : public SkGradientShaderBase::GradientShaderBaseContext { public: LinearGradientContext(const SkLinearGradient&, const ContextRec&); ~LinearGradientContext() {} void shadeSpan(int x, int y, SkPMColor dstC[], int count) override; void shadeSpan16(int x, int y, uint16_t dstC[], int count) override; private: typedef SkGradientShaderBase::GradientShaderBaseContext INHERITED; }; GradientType asAGradient(GradientInfo* info) const override; #if SK_SUPPORT_GPU const GrFragmentProcessor* asFragmentProcessor(GrContext*, const SkMatrix& viewM, const SkMatrix*, SkFilterQuality, GrProcessorDataManager*) const override; #endif SK_TO_STRING_OVERRIDE() SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkLinearGradient) protected: SkLinearGradient(SkReadBuffer& buffer); void flatten(SkWriteBuffer& buffer) const override; Context* onCreateContext(const ContextRec&, void* storage) const override; private: friend class SkGradientShader; typedef SkGradientShaderBase INHERITED; const SkPoint fStart; const SkPoint fEnd; }; #endif