/* * Copyright 2012 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkLinearGradient_DEFINED #define SkLinearGradient_DEFINED #include "SkGradientShaderPriv.h" class SkLinearGradient : public SkGradientShaderBase { public: SkLinearGradient(const SkPoint pts[2], const SkColor colors[], const SkScalar pos[], int colorCount, SkShader::TileMode mode, SkUnitMapper* mapper); virtual bool setContext(const SkBitmap&, const SkPaint&, const SkMatrix&) SK_OVERRIDE; virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count) SK_OVERRIDE; virtual void shadeSpan16(int x, int y, uint16_t dstC[], int count) SK_OVERRIDE; virtual BitmapType asABitmap(SkBitmap*, SkMatrix*, TileMode*) const SK_OVERRIDE; virtual GradientType asAGradient(GradientInfo* info) const SK_OVERRIDE; virtual bool asNewEffect(GrContext* context, GrEffectStage* stage) const SK_OVERRIDE; SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkLinearGradient) protected: SkLinearGradient(SkFlattenableReadBuffer& buffer); virtual void flatten(SkFlattenableWriteBuffer& buffer) const SK_OVERRIDE; private: typedef SkGradientShaderBase INHERITED; const SkPoint fStart; const SkPoint fEnd; }; #endif