/* * Copyright 2012 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SkLinearGradient.h" static const float kInv255Float = 1.0f / 255; static inline int repeat_bits(int x, const int bits) { return x & ((1 << bits) - 1); } static inline int repeat_8bits(int x) { return x & 0xFF; } // Visual Studio 2010 (MSC_VER=1600) optimizes bit-shift code incorrectly. // See http://code.google.com/p/skia/issues/detail?id=472 #if defined(_MSC_VER) && (_MSC_VER >= 1600) #pragma optimize("", off) #endif static inline int mirror_bits(int x, const int bits) { if (x & (1 << bits)) { x = ~x; } return x & ((1 << bits) - 1); } static inline int mirror_8bits(int x) { if (x & 256) { x = ~x; } return x & 255; } #if defined(_MSC_VER) && (_MSC_VER >= 1600) #pragma optimize("", on) #endif static SkMatrix pts_to_unit_matrix(const SkPoint pts[2]) { SkVector vec = pts[1] - pts[0]; SkScalar mag = vec.length(); SkScalar inv = mag ? SkScalarInvert(mag) : 0; vec.scale(inv); SkMatrix matrix; matrix.setSinCos(-vec.fY, vec.fX, pts[0].fX, pts[0].fY); matrix.postTranslate(-pts[0].fX, -pts[0].fY); matrix.postScale(inv, inv); return matrix; } /////////////////////////////////////////////////////////////////////////////// SkLinearGradient::SkLinearGradient(const SkPoint pts[2], const Descriptor& desc) : SkGradientShaderBase(desc, pts_to_unit_matrix(pts)) , fStart(pts[0]) , fEnd(pts[1]) { } SkFlattenable* SkLinearGradient::CreateProc(SkReadBuffer& buffer) { DescriptorScope desc; if (!desc.unflatten(buffer)) { return nullptr; } SkPoint pts[2]; pts[0] = buffer.readPoint(); pts[1] = buffer.readPoint(); return SkGradientShader::CreateLinear(pts, desc.fColors, desc.fPos, desc.fCount, desc.fTileMode, desc.fGradFlags, desc.fLocalMatrix); } void SkLinearGradient::flatten(SkWriteBuffer& buffer) const { this->INHERITED::flatten(buffer); buffer.writePoint(fStart); buffer.writePoint(fEnd); } size_t SkLinearGradient::contextSize() const { return sizeof(LinearGradientContext); } SkShader::Context* SkLinearGradient::onCreateContext(const ContextRec& rec, void* storage) const { return new (storage) LinearGradientContext(*this, rec); } // This swizzles SkColor into the same component order as SkPMColor, but does not actually // "pre" multiply the color components. // // This allows us to map directly to Sk4f, and eventually scale down to bytes to output a // SkPMColor from the floats, without having to swizzle each time. // static uint32_t SkSwizzle_Color_to_PMColor(SkColor c) { return SkPackARGB32NoCheck(SkColorGetA(c), SkColorGetR(c), SkColorGetG(c), SkColorGetB(c)); } SkLinearGradient::LinearGradientContext::LinearGradientContext( const SkLinearGradient& shader, const ContextRec& ctx) : INHERITED(shader, ctx) { unsigned mask = SkMatrix::kTranslate_Mask | SkMatrix::kScale_Mask; if ((fDstToIndex.getType() & ~mask) == 0) { // when we dither, we are (usually) not const-in-Y if ((fFlags & SkShader::kHasSpan16_Flag) && !ctx.fPaint->isDither()) { // only claim this if we do have a 16bit mode (i.e. none of our // colors have alpha), and if we are not dithering (which obviously // is not const in Y). fFlags |= SkShader::kConstInY16_Flag; } } // setup for Sk4f int count = shader.fColorCount; fRecs.setCount(count); Rec* rec = fRecs.begin(); if (shader.fOrigPos) { rec[0].fPos = 0; SkDEBUGCODE(rec[0].fPosScale = SK_FloatNaN;) // should never get used for (int i = 1; i < count; ++i) { rec[i].fPos = SkTPin(shader.fOrigPos[i], rec[i - 1].fPos, 1.0f); rec[i].fPosScale = 1.0f / (rec[i].fPos - rec[i - 1].fPos); } rec[count - 1].fPos = 1; // overwrite the last value just to be sure we end at 1.0 } else { // no pos specified, so we compute evenly spaced values const float scale = float(count - 1); float invScale = 1.0f / scale; for (int i = 0; i < count; ++i) { rec[i].fPos = i * invScale; rec[i].fPosScale = scale; } } fApplyAlphaAfterInterp = true; if ((shader.getGradFlags() & SkGradientShader::kInterpolateColorsInPremul_Flag) || shader.colorsAreOpaque()) { fApplyAlphaAfterInterp = false; } if (fApplyAlphaAfterInterp) { // Our fColor values are in PMColor order, but are still unpremultiplied, allowing us to // interpolate in unpremultiplied space first, and then scale by alpha right before we // convert to SkPMColor bytes. const float paintAlpha = ctx.fPaint->getAlpha() * kInv255Float; const Sk4f scale(1, 1, 1, paintAlpha); for (int i = 0; i < count; ++i) { uint32_t c = SkSwizzle_Color_to_PMColor(shader.fOrigColors[i]); rec[i].fColor = Sk4f::FromBytes((const uint8_t*)&c) * scale; if (i > 0) { SkASSERT(rec[i - 1].fPos <= rec[i].fPos); } } } else { // Our fColor values are premultiplied, so converting to SkPMColor is just a matter // of converting the floats down to bytes. unsigned alphaScale = ctx.fPaint->getAlpha() + (ctx.fPaint->getAlpha() >> 7); for (int i = 0; i < count; ++i) { SkPMColor pmc = SkPreMultiplyColor(shader.fOrigColors[i]); pmc = SkAlphaMulQ(pmc, alphaScale); rec[i].fColor = Sk4f::FromBytes((const uint8_t*)&pmc); if (i > 0) { SkASSERT(rec[i - 1].fPos <= rec[i].fPos); } } } } #define NO_CHECK_ITER \ do { \ unsigned fi = SkGradFixedToFixed(fx) >> SkGradientShaderBase::kCache32Shift; \ SkASSERT(fi <= 0xFF); \ fx += dx; \ *dstC++ = cache[toggle + fi]; \ toggle = next_dither_toggle(toggle); \ } while (0) namespace { typedef void (*LinearShadeProc)(TileProc proc, SkGradFixed dx, SkGradFixed fx, SkPMColor* dstC, const SkPMColor* cache, int toggle, int count); // Linear interpolation (lerp) is unnecessary if there are no sharp // discontinuities in the gradient - which must be true if there are // only 2 colors - but it's cheap. void shadeSpan_linear_vertical_lerp(TileProc proc, SkGradFixed dx, SkGradFixed fx, SkPMColor* SK_RESTRICT dstC, const SkPMColor* SK_RESTRICT cache, int toggle, int count) { // We're a vertical gradient, so no change in a span. // If colors change sharply across the gradient, dithering is // insufficient (it subsamples the color space) and we need to lerp. unsigned fullIndex = proc(SkGradFixedToFixed(fx)); unsigned fi = fullIndex >> SkGradientShaderBase::kCache32Shift; unsigned remainder = fullIndex & ((1 << SkGradientShaderBase::kCache32Shift) - 1); int index0 = fi + toggle; int index1 = index0; if (fi < SkGradientShaderBase::kCache32Count - 1) { index1 += 1; } SkPMColor lerp = SkFastFourByteInterp(cache[index1], cache[index0], remainder); index0 ^= SkGradientShaderBase::kDitherStride32; index1 ^= SkGradientShaderBase::kDitherStride32; SkPMColor dlerp = SkFastFourByteInterp(cache[index1], cache[index0], remainder); sk_memset32_dither(dstC, lerp, dlerp, count); } void shadeSpan_linear_clamp(TileProc proc, SkGradFixed dx, SkGradFixed fx, SkPMColor* SK_RESTRICT dstC, const SkPMColor* SK_RESTRICT cache, int toggle, int count) { SkClampRange range; range.init(fx, dx, count, 0, SkGradientShaderBase::kCache32Count - 1); range.validate(count); if ((count = range.fCount0) > 0) { sk_memset32_dither(dstC, cache[toggle + range.fV0], cache[next_dither_toggle(toggle) + range.fV0], count); dstC += count; } if ((count = range.fCount1) > 0) { int unroll = count >> 3; fx = range.fFx1; for (int i = 0; i < unroll; i++) { NO_CHECK_ITER; NO_CHECK_ITER; NO_CHECK_ITER; NO_CHECK_ITER; NO_CHECK_ITER; NO_CHECK_ITER; NO_CHECK_ITER; NO_CHECK_ITER; } if ((count &= 7) > 0) { do { NO_CHECK_ITER; } while (--count != 0); } } if ((count = range.fCount2) > 0) { sk_memset32_dither(dstC, cache[toggle + range.fV1], cache[next_dither_toggle(toggle) + range.fV1], count); } } void shadeSpan_linear_mirror(TileProc proc, SkGradFixed dx, SkGradFixed fx, SkPMColor* SK_RESTRICT dstC, const SkPMColor* SK_RESTRICT cache, int toggle, int count) { do { unsigned fi = mirror_8bits(SkGradFixedToFixed(fx) >> 8); SkASSERT(fi <= 0xFF); fx += dx; *dstC++ = cache[toggle + fi]; toggle = next_dither_toggle(toggle); } while (--count != 0); } void shadeSpan_linear_repeat(TileProc proc, SkGradFixed dx, SkGradFixed fx, SkPMColor* SK_RESTRICT dstC, const SkPMColor* SK_RESTRICT cache, int toggle, int count) { do { unsigned fi = repeat_8bits(SkGradFixedToFixed(fx) >> 8); SkASSERT(fi <= 0xFF); fx += dx; *dstC++ = cache[toggle + fi]; toggle = next_dither_toggle(toggle); } while (--count != 0); } } void SkLinearGradient::LinearGradientContext::shadeSpan(int x, int y, SkPMColor* SK_RESTRICT dstC, int count) { SkASSERT(count > 0); const SkLinearGradient& linearGradient = static_cast(fShader); #ifndef SK_SUPPORT_LEGACY_LINEAR_GRADIENT_TABLE if (SkShader::kClamp_TileMode == linearGradient.fTileMode && kLinear_MatrixClass == fDstToIndexClass) { this->shade4_clamp(x, y, dstC, count); return; } #endif SkPoint srcPt; SkMatrix::MapXYProc dstProc = fDstToIndexProc; TileProc proc = linearGradient.fTileProc; const SkPMColor* SK_RESTRICT cache = fCache->getCache32(); int toggle = init_dither_toggle(x, y); if (fDstToIndexClass != kPerspective_MatrixClass) { dstProc(fDstToIndex, SkIntToScalar(x) + SK_ScalarHalf, SkIntToScalar(y) + SK_ScalarHalf, &srcPt); SkGradFixed dx, fx = SkScalarToGradFixed(srcPt.fX); if (fDstToIndexClass == kFixedStepInX_MatrixClass) { SkFixed dxStorage[1]; (void)fDstToIndex.fixedStepInX(SkIntToScalar(y), dxStorage, nullptr); // todo: do we need a real/high-precision value for dx here? dx = SkFixedToGradFixed(dxStorage[0]); } else { SkASSERT(fDstToIndexClass == kLinear_MatrixClass); dx = SkScalarToGradFixed(fDstToIndex.getScaleX()); } LinearShadeProc shadeProc = shadeSpan_linear_repeat; if (0 == dx) { shadeProc = shadeSpan_linear_vertical_lerp; } else if (SkShader::kClamp_TileMode == linearGradient.fTileMode) { shadeProc = shadeSpan_linear_clamp; } else if (SkShader::kMirror_TileMode == linearGradient.fTileMode) { shadeProc = shadeSpan_linear_mirror; } else { SkASSERT(SkShader::kRepeat_TileMode == linearGradient.fTileMode); } (*shadeProc)(proc, dx, fx, dstC, cache, toggle, count); } else { SkScalar dstX = SkIntToScalar(x); SkScalar dstY = SkIntToScalar(y); do { dstProc(fDstToIndex, dstX, dstY, &srcPt); unsigned fi = proc(SkScalarToFixed(srcPt.fX)); SkASSERT(fi <= 0xFFFF); *dstC++ = cache[toggle + (fi >> kCache32Shift)]; toggle = next_dither_toggle(toggle); dstX += SK_Scalar1; } while (--count != 0); } } SkShader::GradientType SkLinearGradient::asAGradient(GradientInfo* info) const { if (info) { commonAsAGradient(info); info->fPoint[0] = fStart; info->fPoint[1] = fEnd; } return kLinear_GradientType; } static void dither_memset16(uint16_t dst[], uint16_t value, uint16_t other, int count) { if (reinterpret_cast(dst) & 2) { *dst++ = value; count -= 1; SkTSwap(value, other); } sk_memset32((uint32_t*)dst, (value << 16) | other, count >> 1); if (count & 1) { dst[count - 1] = value; } } #define NO_CHECK_ITER_16 \ do { \ unsigned fi = SkGradFixedToFixed(fx) >> SkGradientShaderBase::kCache16Shift; \ SkASSERT(fi < SkGradientShaderBase::kCache16Count); \ fx += dx; \ *dstC++ = cache[toggle + fi]; \ toggle = next_dither_toggle16(toggle); \ } while (0) namespace { typedef void (*LinearShade16Proc)(TileProc proc, SkGradFixed dx, SkGradFixed fx, uint16_t* dstC, const uint16_t* cache, int toggle, int count); void shadeSpan16_linear_vertical(TileProc proc, SkGradFixed dx, SkGradFixed fx, uint16_t* SK_RESTRICT dstC, const uint16_t* SK_RESTRICT cache, int toggle, int count) { // we're a vertical gradient, so no change in a span unsigned fi = proc(SkGradFixedToFixed(fx)) >> SkGradientShaderBase::kCache16Shift; SkASSERT(fi < SkGradientShaderBase::kCache16Count); dither_memset16(dstC, cache[toggle + fi], cache[next_dither_toggle16(toggle) + fi], count); } void shadeSpan16_linear_clamp(TileProc proc, SkGradFixed dx, SkGradFixed fx, uint16_t* SK_RESTRICT dstC, const uint16_t* SK_RESTRICT cache, int toggle, int count) { SkClampRange range; range.init(fx, dx, count, 0, SkGradientShaderBase::kCache32Count - 1); range.validate(count); if ((count = range.fCount0) > 0) { dither_memset16(dstC, cache[toggle + range.fV0], cache[next_dither_toggle16(toggle) + range.fV0], count); dstC += count; } if ((count = range.fCount1) > 0) { int unroll = count >> 3; fx = range.fFx1; for (int i = 0; i < unroll; i++) { NO_CHECK_ITER_16; NO_CHECK_ITER_16; NO_CHECK_ITER_16; NO_CHECK_ITER_16; NO_CHECK_ITER_16; NO_CHECK_ITER_16; NO_CHECK_ITER_16; NO_CHECK_ITER_16; } if ((count &= 7) > 0) { do { NO_CHECK_ITER_16; } while (--count != 0); } } if ((count = range.fCount2) > 0) { dither_memset16(dstC, cache[toggle + range.fV1], cache[next_dither_toggle16(toggle) + range.fV1], count); } } void shadeSpan16_linear_mirror(TileProc proc, SkGradFixed dx, SkGradFixed fx, uint16_t* SK_RESTRICT dstC, const uint16_t* SK_RESTRICT cache, int toggle, int count) { do { unsigned fi = mirror_bits(SkGradFixedToFixed(fx) >> SkGradientShaderBase::kCache16Shift, SkGradientShaderBase::kCache16Bits); SkASSERT(fi < SkGradientShaderBase::kCache16Count); fx += dx; *dstC++ = cache[toggle + fi]; toggle = next_dither_toggle16(toggle); } while (--count != 0); } void shadeSpan16_linear_repeat(TileProc proc, SkGradFixed dx, SkGradFixed fx, uint16_t* SK_RESTRICT dstC, const uint16_t* SK_RESTRICT cache, int toggle, int count) { do { unsigned fi = repeat_bits(SkGradFixedToFixed(fx) >> SkGradientShaderBase::kCache16Shift, SkGradientShaderBase::kCache16Bits); SkASSERT(fi < SkGradientShaderBase::kCache16Count); fx += dx; *dstC++ = cache[toggle + fi]; toggle = next_dither_toggle16(toggle); } while (--count != 0); } } static bool fixed_nearly_zero(SkFixed x) { return SkAbs32(x) < (SK_Fixed1 >> 12); } void SkLinearGradient::LinearGradientContext::shadeSpan16(int x, int y, uint16_t* SK_RESTRICT dstC, int count) { SkASSERT(count > 0); const SkLinearGradient& linearGradient = static_cast(fShader); SkPoint srcPt; SkMatrix::MapXYProc dstProc = fDstToIndexProc; TileProc proc = linearGradient.fTileProc; const uint16_t* SK_RESTRICT cache = fCache->getCache16(); int toggle = init_dither_toggle16(x, y); if (fDstToIndexClass != kPerspective_MatrixClass) { dstProc(fDstToIndex, SkIntToScalar(x) + SK_ScalarHalf, SkIntToScalar(y) + SK_ScalarHalf, &srcPt); SkGradFixed dx, fx = SkScalarToGradFixed(srcPt.fX); if (fDstToIndexClass == kFixedStepInX_MatrixClass) { SkFixed dxStorage[1]; (void)fDstToIndex.fixedStepInX(SkIntToScalar(y), dxStorage, nullptr); // todo: do we need a real/high-precision value for dx here? dx = SkFixedToGradFixed(dxStorage[0]); } else { SkASSERT(fDstToIndexClass == kLinear_MatrixClass); dx = SkScalarToGradFixed(fDstToIndex.getScaleX()); } LinearShade16Proc shadeProc = shadeSpan16_linear_repeat; if (fixed_nearly_zero(SkGradFixedToFixed(dx))) { shadeProc = shadeSpan16_linear_vertical; } else if (SkShader::kClamp_TileMode == linearGradient.fTileMode) { shadeProc = shadeSpan16_linear_clamp; } else if (SkShader::kMirror_TileMode == linearGradient.fTileMode) { shadeProc = shadeSpan16_linear_mirror; } else { SkASSERT(SkShader::kRepeat_TileMode == linearGradient.fTileMode); } (*shadeProc)(proc, dx, fx, dstC, cache, toggle, count); } else { SkScalar dstX = SkIntToScalar(x); SkScalar dstY = SkIntToScalar(y); do { dstProc(fDstToIndex, dstX, dstY, &srcPt); unsigned fi = proc(SkScalarToFixed(srcPt.fX)); SkASSERT(fi <= 0xFFFF); int index = fi >> kCache16Shift; *dstC++ = cache[toggle + index]; toggle = next_dither_toggle16(toggle); dstX += SK_Scalar1; } while (--count != 0); } } #if SK_SUPPORT_GPU #include "gl/builders/GrGLProgramBuilder.h" #include "SkGr.h" ///////////////////////////////////////////////////////////////////// class GrGLLinearGradient : public GrGLGradientEffect { public: GrGLLinearGradient(const GrProcessor&) {} virtual ~GrGLLinearGradient() { } virtual void emitCode(EmitArgs&) override; static void GenKey(const GrProcessor& processor, const GrGLSLCaps&, GrProcessorKeyBuilder* b) { b->add32(GenBaseGradientKey(processor)); } private: typedef GrGLGradientEffect INHERITED; }; ///////////////////////////////////////////////////////////////////// class GrLinearGradient : public GrGradientEffect { public: static GrFragmentProcessor* Create(GrContext* ctx, const SkLinearGradient& shader, const SkMatrix& matrix, SkShader::TileMode tm) { return new GrLinearGradient(ctx, shader, matrix, tm); } virtual ~GrLinearGradient() { } const char* name() const override { return "Linear Gradient"; } private: GrLinearGradient(GrContext* ctx, const SkLinearGradient& shader, const SkMatrix& matrix, SkShader::TileMode tm) : INHERITED(ctx, shader, matrix, tm) { this->initClassID(); } GrGLSLFragmentProcessor* onCreateGLSLInstance() const override { return new GrGLLinearGradient(*this); } virtual void onGetGLSLProcessorKey(const GrGLSLCaps& caps, GrProcessorKeyBuilder* b) const override { GrGLLinearGradient::GenKey(*this, caps, b); } GR_DECLARE_FRAGMENT_PROCESSOR_TEST; typedef GrGradientEffect INHERITED; }; ///////////////////////////////////////////////////////////////////// GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrLinearGradient); const GrFragmentProcessor* GrLinearGradient::TestCreate(GrProcessorTestData* d) { SkPoint points[] = {{d->fRandom->nextUScalar1(), d->fRandom->nextUScalar1()}, {d->fRandom->nextUScalar1(), d->fRandom->nextUScalar1()}}; SkColor colors[kMaxRandomGradientColors]; SkScalar stopsArray[kMaxRandomGradientColors]; SkScalar* stops = stopsArray; SkShader::TileMode tm; int colorCount = RandomGradientParams(d->fRandom, colors, &stops, &tm); SkAutoTUnref shader(SkGradientShader::CreateLinear(points, colors, stops, colorCount, tm)); const GrFragmentProcessor* fp = shader->asFragmentProcessor(d->fContext, GrTest::TestMatrix(d->fRandom), NULL, kNone_SkFilterQuality); GrAlwaysAssert(fp); return fp; } ///////////////////////////////////////////////////////////////////// void GrGLLinearGradient::emitCode(EmitArgs& args) { const GrLinearGradient& ge = args.fFp.cast(); this->emitUniforms(args.fBuilder, ge); SkString t = args.fFragBuilder->ensureFSCoords2D(args.fCoords, 0); t.append(".x"); this->emitColor(args.fBuilder, args.fFragBuilder, args.fGLSLCaps, ge, t.c_str(), args.fOutputColor, args.fInputColor, args.fSamplers); } ///////////////////////////////////////////////////////////////////// const GrFragmentProcessor* SkLinearGradient::asFragmentProcessor( GrContext* context, const SkMatrix& viewm, const SkMatrix* localMatrix, SkFilterQuality) const { SkASSERT(context); SkMatrix matrix; if (!this->getLocalMatrix().invert(&matrix)) { return nullptr; } if (localMatrix) { SkMatrix inv; if (!localMatrix->invert(&inv)) { return nullptr; } matrix.postConcat(inv); } matrix.postConcat(fPtsToUnit); SkAutoTUnref inner( GrLinearGradient::Create(context, *this, matrix, fTileMode)); return GrFragmentProcessor::MulOutputByInputAlpha(inner); } #endif #ifndef SK_IGNORE_TO_STRING void SkLinearGradient::toString(SkString* str) const { str->append("SkLinearGradient ("); str->appendf("start: (%f, %f)", fStart.fX, fStart.fY); str->appendf(" end: (%f, %f) ", fEnd.fX, fEnd.fY); this->INHERITED::toString(str); str->append(")"); } #endif /////////////////////////////////////////////////////////////////////////////////////////////////// #include "SkNx.h" static const SkLinearGradient::LinearGradientContext::Rec* find_forward(const SkLinearGradient::LinearGradientContext::Rec rec[], float tiledX) { SkASSERT(tiledX >= 0 && tiledX <= 1); SkASSERT(rec[0].fPos >= 0 && rec[0].fPos <= 1); SkASSERT(rec[1].fPos >= 0 && rec[1].fPos <= 1); SkASSERT(rec[0].fPos <= rec[1].fPos); rec += 1; while (rec->fPos < tiledX) { SkASSERT(rec[0].fPos >= 0 && rec[0].fPos <= 1); SkASSERT(rec[1].fPos >= 0 && rec[1].fPos <= 1); SkASSERT(rec[0].fPos <= rec[1].fPos); rec += 1; } return rec - 1; } static const SkLinearGradient::LinearGradientContext::Rec* find_backward(const SkLinearGradient::LinearGradientContext::Rec rec[], float tiledX) { SkASSERT(tiledX >= 0 && tiledX <= 1); SkASSERT(rec[0].fPos >= 0 && rec[0].fPos <= 1); SkASSERT(rec[1].fPos >= 0 && rec[1].fPos <= 1); SkASSERT(rec[0].fPos <= rec[1].fPos); while (tiledX < rec->fPos) { rec -= 1; SkASSERT(rec[0].fPos >= 0 && rec[0].fPos <= 1); SkASSERT(rec[1].fPos >= 0 && rec[1].fPos <= 1); SkASSERT(rec[0].fPos <= rec[1].fPos); } return rec; } template SkPMColor trunc_from_255(const Sk4f& x) { SkPMColor c; x.toBytes((uint8_t*)&c); if (apply_alpha) { c = SkPreMultiplyARGB(SkGetPackedA32(c), SkGetPackedR32(c), SkGetPackedG32(c), SkGetPackedB32(c)); } return c; } template void fill(SkPMColor dst[], int count, const Sk4f& c4, const Sk4f& c4other) { sk_memset32_dither(dst, trunc_from_255(c4), trunc_from_255(c4other), count); } template void fill(SkPMColor dst[], int count, const Sk4f& c4) { // Assumes that c4 does not need to be dithered. sk_memset32(dst, trunc_from_255(c4), count); } /* * TODOs * * - tilemodes * - interp before or after premul * - perspective * - optimizations * - use fixed (32bit or 16bit) instead of floats? */ static Sk4f lerp_color(float fx, const SkLinearGradient::LinearGradientContext::Rec* rec) { const float p0 = rec[0].fPos; const Sk4f c0 = rec[0].fColor; const Sk4f c1 = rec[1].fColor; const Sk4f diffc = c1 - c0; const float scale = rec[1].fPosScale; const float t = (fx - p0) * scale; return c0 + Sk4f(t) * diffc; } template void ramp(SkPMColor dstC[], int n, const Sk4f& c, const Sk4f& dc, const Sk4f& dither0, const Sk4f& dither1) { Sk4f dc2 = dc + dc; Sk4f dc4 = dc2 + dc2; Sk4f cd0 = c + dither0; Sk4f cd1 = c + dc + dither1; Sk4f cd2 = cd0 + dc2; Sk4f cd3 = cd1 + dc2; while (n >= 4) { *dstC++ = trunc_from_255(cd0); *dstC++ = trunc_from_255(cd1); *dstC++ = trunc_from_255(cd2); *dstC++ = trunc_from_255(cd3); cd0 = cd0 + dc4; cd1 = cd1 + dc4; cd2 = cd2 + dc4; cd3 = cd3 + dc4; n -= 4; } if (n & 2) { *dstC++ = trunc_from_255(cd0); *dstC++ = trunc_from_255(cd1); cd0 = cd0 + dc2; } if (n & 1) { *dstC++ = trunc_from_255(cd0); } } template void SkLinearGradient::LinearGradientContext::shade4_dx_clamp(SkPMColor dstC[], int count, float fx, float dx, float invDx, const float dither[2]) { Sk4f dither0(dither[0]); Sk4f dither1(dither[1]); const Rec* rec = fRecs.begin(); const Sk4f dx4 = Sk4f(dx); SkDEBUGCODE(SkPMColor* endDstC = dstC + count;) if (dx_is_pos) { if (fx < 0) { int n = SkTMin(SkFloatToIntFloor(-fx * invDx) + 1, count); fill(dstC, n, rec[0].fColor); count -= n; dstC += n; fx += n * dx; SkASSERT(0 == count || fx >= 0); if (n & 1) { SkTSwap(dither0, dither1); } } } else { // dx < 0 if (fx > 1) { int n = SkTMin(SkFloatToIntFloor((1 - fx) * invDx) + 1, count); fill(dstC, n, rec[fRecs.count() - 1].fColor); count -= n; dstC += n; fx += n * dx; SkASSERT(0 == count || fx <= 1); if (n & 1) { SkTSwap(dither0, dither1); } } } SkASSERT(count >= 0); const Rec* r; if (dx_is_pos) { r = fRecs.begin(); // start at the beginning } else { r = fRecs.begin() + fRecs.count() - 2; // start at the end } while (count > 0) { if (dx_is_pos) { if (fx >= 1) { fill(dstC, count, rec[fRecs.count() - 1].fColor); return; } } else { // dx < 0 if (fx <= 0) { fill(dstC, count, rec[0].fColor); return; } } if (dx_is_pos) { r = find_forward(r, fx); } else { r = find_backward(r, fx); } SkASSERT(r >= fRecs.begin() && r < fRecs.begin() + fRecs.count() - 1); const float p0 = r[0].fPos; const Sk4f c0 = r[0].fColor; const float p1 = r[1].fPos; const Sk4f diffc = Sk4f(r[1].fColor) - c0; const float scale = r[1].fPosScale; const float t = (fx - p0) * scale; const Sk4f c = c0 + Sk4f(t) * diffc; const Sk4f dc = diffc * dx4 * Sk4f(scale); int n; if (dx_is_pos) { n = SkTMin((int)((p1 - fx) * invDx) + 1, count); } else { n = SkTMin((int)((p0 - fx) * invDx) + 1, count); } fx += n * dx; count -= n; SkASSERT(count >= 0); if (dx_is_pos) { SkASSERT(0 == count || fx >= p1); } else { SkASSERT(0 == count || fx <= p0); } ramp(dstC, n, c, dc, dither0, dither1); dstC += n; SkASSERT(dstC <= endDstC); if (n & 1) { SkTSwap(dither0, dither1); } } } void SkLinearGradient::LinearGradientContext::shade4_clamp(int x, int y, SkPMColor dstC[], int count) { SkASSERT(count > 0); SkASSERT(kLinear_MatrixClass == fDstToIndexClass); SkPoint srcPt; fDstToIndexProc(fDstToIndex, x + SK_ScalarHalf, y + SK_ScalarHalf, &srcPt); float fx = srcPt.x(); const float dx = fDstToIndex.getScaleX(); // Default our dither bias values to 1/2, (rounding), which is no dithering float dither0 = 0.5f; float dither1 = 0.5f; if (fDither) { const float ditherCell[] = { 1/8.0f, 5/8.0f, 7/8.0f, 3/8.0f, }; const int rowIndex = (y & 1) << 1; dither0 = ditherCell[rowIndex]; dither1 = ditherCell[rowIndex + 1]; if (x & 1) { SkTSwap(dither0, dither1); } } const float dither[2] = { dither0, dither1 }; const float invDx = 1 / dx; if (SkScalarNearlyZero(dx)) { // gradient is vertical Sk4f c = lerp_color(fx, find_forward(fRecs.begin(), SkTPin(fx, 0.0f, 1.0f))); if (fApplyAlphaAfterInterp) { fill(dstC, count, c + dither0, c + dither1); } else { fill(dstC, count, c + dither0, c + dither1); } return; } if (dx > 0) { if (fApplyAlphaAfterInterp) { this->shade4_dx_clamp(dstC, count, fx, dx, invDx, dither); } else { this->shade4_dx_clamp(dstC, count, fx, dx, invDx, dither); } } else { if (fApplyAlphaAfterInterp) { this->shade4_dx_clamp(dstC, count, fx, dx, invDx, dither); } else { this->shade4_dx_clamp(dstC, count, fx, dx, invDx, dither); } } }