/* * Copyright 2016 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef Sk4fGradientBase_DEFINED #define Sk4fGradientBase_DEFINED #include "Sk4fGradientPriv.h" #include "SkColor.h" #include "SkGradientShaderPriv.h" #include "SkMatrix.h" #include "SkNx.h" #include "SkPM4f.h" #include "SkShader.h" #include "SkTArray.h" class SkGradientShaderBase:: GradientShaderBase4fContext : public SkShader::Context { public: GradientShaderBase4fContext(const SkGradientShaderBase&, const ContextRec&); uint32_t getFlags() const override { return fFlags; } void shadeSpan(int x, int y, SkPMColor dst[], int count) override; void shadeSpan4f(int x, int y, SkPM4f dst[], int count) override; protected: struct Interval { Interval(const Sk4f& c0, SkScalar p0, const Sk4f& c1, SkScalar p1); bool isZeroRamp() const { return fZeroRamp; } SkPM4f fC0, fDc; SkScalar fP0, fP1; bool fZeroRamp; }; virtual void mapTs(int x, int y, SkScalar ts[], int count) const = 0; void buildIntervals(const SkGradientShaderBase&, const ContextRec&, bool reverse); SkSTArray<8, Interval, true> fIntervals; SkMatrix fDstToPos; SkMatrix::MapXYProc fDstToPosProc; uint8_t fDstToPosClass; uint8_t fFlags; bool fDither; bool fColorsArePremul; private: using INHERITED = SkShader::Context; void addMirrorIntervals(const SkGradientShaderBase&, const Sk4f& componentScale, bool reverse); template class TSampler; template void shadePremulSpan(int x, int y, typename DstTraits::Type[], int count) const; template void shadeSpanInternal(int x, int y, typename DstTraits::Type[], int count) const; }; #endif // Sk4fGradientBase_DEFINED