/* * Copyright 2016 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef Sk4fGradientBase_DEFINED #define Sk4fGradientBase_DEFINED #include "Sk4fGradientPriv.h" #include "SkColor.h" #include "SkGradientShaderPriv.h" #include "SkMatrix.h" #include "SkNx.h" #include "SkPM4f.h" #include "SkShader.h" #include "SkTArray.h" struct Sk4fGradientInterval { Sk4fGradientInterval(const Sk4f& c0, SkScalar t0, const Sk4f& c1, SkScalar t1); bool contains(SkScalar t) const { // True if t is in [p0,p1]. Note: this helper assumes a // natural/increasing interval - so it's not usable in Sk4fLinearGradient. SkASSERT(fT0 < fT1); return t >= fT0 && t <= fT1; } // Color bias and color gradient, such that for a t in this interval // // C = fCb + t * fCg; SkPM4f fCb, fCg; SkScalar fT0, fT1; bool fZeroRamp; }; class Sk4fGradientIntervalBuffer { public: void init(const SkColor colors[], const SkScalar pos[], int count, SkShader::TileMode tileMode, bool premulColors, SkScalar alpha, bool reverse); const Sk4fGradientInterval* find(SkScalar t) const; const Sk4fGradientInterval* findNext(SkScalar t, const Sk4fGradientInterval* prev, bool increasing) const; using BufferType = SkSTArray<8, Sk4fGradientInterval, true>; const BufferType* operator->() const { return &fIntervals; } private: BufferType fIntervals; }; class SkGradientShaderBase:: GradientShaderBase4fContext : public SkShader::Context { public: GradientShaderBase4fContext(const SkGradientShaderBase&, const ContextRec&); uint32_t getFlags() const override { return fFlags; } void shadeSpan(int x, int y, SkPMColor dst[], int count) override; void shadeSpan4f(int x, int y, SkPM4f dst[], int count) override; bool isValid() const; protected: virtual void mapTs(int x, int y, SkScalar ts[], int count) const = 0; Sk4fGradientIntervalBuffer fIntervals; SkMatrix fDstToPos; SkMatrix::MapXYProc fDstToPosProc; uint8_t fDstToPosClass; uint8_t fFlags; bool fDither; bool fColorsArePremul; private: using INHERITED = SkShader::Context; void addMirrorIntervals(const SkGradientShaderBase&, const Sk4f& componentScale, bool reverse); template class TSampler; template void shadePremulSpan(int x, int y, typename DstTraits::Type[], int count) const; template void shadeSpanInternal(int x, int y, typename DstTraits::Type[], int count) const; }; #endif // Sk4fGradientBase_DEFINED