/* * Copyright 2016 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SkShadowMaskFilter.h" #include "SkReadBuffer.h" #include "SkStringUtils.h" #include "SkWriteBuffer.h" #if SK_SUPPORT_GPU #include "GrContext.h" #include "GrRenderTargetContext.h" #include "GrFragmentProcessor.h" #include "GrInvariantOutput.h" #include "GrStyle.h" #include "GrTexture.h" #include "GrTextureProxy.h" #include "glsl/GrGLSLFragmentProcessor.h" #include "glsl/GrGLSLFragmentShaderBuilder.h" #include "glsl/GrGLSLProgramDataManager.h" #include "glsl/GrGLSLUniformHandler.h" #include "SkStrokeRec.h" #endif class SkShadowMaskFilterImpl : public SkMaskFilter { public: SkShadowMaskFilterImpl(SkScalar occluderHeight, const SkPoint3& lightPos, SkScalar lightRadius, SkScalar ambientAlpha, SkScalar spotAlpha, uint32_t flags); // overrides from SkMaskFilter SkMask::Format getFormat() const override; bool filterMask(SkMask* dst, const SkMask& src, const SkMatrix&, SkIPoint* margin) const override; #if SK_SUPPORT_GPU bool canFilterMaskGPU(const SkRRect& devRRect, const SkIRect& clipBounds, const SkMatrix& ctm, SkRect* maskRect) const override; bool directFilterMaskGPU(GrTextureProvider* texProvider, GrRenderTargetContext* drawContext, GrPaint&&, const GrClip&, const SkMatrix& viewMatrix, const SkStrokeRec& strokeRec, const SkPath& path) const override; bool directFilterRRectMaskGPU(GrContext*, GrRenderTargetContext* drawContext, GrPaint&&, const GrClip&, const SkMatrix& viewMatrix, const SkStrokeRec& strokeRec, const SkRRect& rrect, const SkRRect& devRRect) const override; sk_sp filterMaskGPU(GrContext*, sk_sp srcProxy, const SkMatrix& ctm, const SkIRect& maskRect) const override; #endif void computeFastBounds(const SkRect&, SkRect*) const override; SK_TO_STRING_OVERRIDE() SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkShadowMaskFilterImpl) private: SkScalar fOccluderHeight; SkPoint3 fLightPos; SkScalar fLightRadius; SkScalar fAmbientAlpha; SkScalar fSpotAlpha; uint32_t fFlags; SkShadowMaskFilterImpl(SkReadBuffer&); void flatten(SkWriteBuffer&) const override; friend class SkShadowMaskFilter; typedef SkMaskFilter INHERITED; }; sk_sp SkShadowMaskFilter::Make(SkScalar occluderHeight, const SkPoint3& lightPos, SkScalar lightRadius, SkScalar ambientAlpha, SkScalar spotAlpha, uint32_t flags) { // add some param checks here for early exit return sk_sp(new SkShadowMaskFilterImpl(occluderHeight, lightPos, lightRadius, ambientAlpha, spotAlpha, flags)); } /////////////////////////////////////////////////////////////////////////////////////////////////// SkShadowMaskFilterImpl::SkShadowMaskFilterImpl(SkScalar occluderHeight, const SkPoint3& lightPos, SkScalar lightRadius, SkScalar ambientAlpha, SkScalar spotAlpha, uint32_t flags) : fOccluderHeight(occluderHeight) , fLightPos(lightPos) , fLightRadius(lightRadius) , fAmbientAlpha(ambientAlpha) , fSpotAlpha(spotAlpha) , fFlags(flags) { SkASSERT(fOccluderHeight > 0); SkASSERT(fLightPos.z() > 0 && fLightPos.z() > fOccluderHeight); SkASSERT(fLightRadius > 0); SkASSERT(fAmbientAlpha >= 0); SkASSERT(fSpotAlpha >= 0); } SkMask::Format SkShadowMaskFilterImpl::getFormat() const { return SkMask::kA8_Format; } bool SkShadowMaskFilterImpl::filterMask(SkMask* dst, const SkMask& src, const SkMatrix& matrix, SkIPoint* margin) const { // TODO something return false; } void SkShadowMaskFilterImpl::computeFastBounds(const SkRect& src, SkRect* dst) const { // TODO compute based on ambient + spot data dst->set(src.fLeft, src.fTop, src.fRight, src.fBottom); } sk_sp SkShadowMaskFilterImpl::CreateProc(SkReadBuffer& buffer) { const SkScalar occluderHeight = buffer.readScalar(); const SkScalar lightX = buffer.readScalar(); const SkScalar lightY = buffer.readScalar(); const SkScalar lightZ = buffer.readScalar(); const SkPoint3 lightPos = SkPoint3::Make(lightX, lightY, lightZ); const SkScalar lightRadius = buffer.readScalar(); const SkScalar ambientAlpha = buffer.readScalar(); const SkScalar spotAlpha = buffer.readScalar(); const uint32_t flags = buffer.readUInt(); return SkShadowMaskFilter::Make(occluderHeight, lightPos, lightRadius, ambientAlpha, spotAlpha, flags); } void SkShadowMaskFilterImpl::flatten(SkWriteBuffer& buffer) const { buffer.writeScalar(fOccluderHeight); buffer.writeScalar(fLightPos.fX); buffer.writeScalar(fLightPos.fY); buffer.writeScalar(fLightPos.fZ); buffer.writeScalar(fLightRadius); buffer.writeScalar(fAmbientAlpha); buffer.writeScalar(fSpotAlpha); buffer.writeUInt(fFlags); } #if SK_SUPPORT_GPU /////////////////////////////////////////////////////////////////////////////////////////////////// bool SkShadowMaskFilterImpl::canFilterMaskGPU(const SkRRect& devRRect, const SkIRect& clipBounds, const SkMatrix& ctm, SkRect* maskRect) const { // TODO *maskRect = devRRect.rect(); return true; } bool SkShadowMaskFilterImpl::directFilterMaskGPU(GrTextureProvider* texProvider, GrRenderTargetContext* drawContext, GrPaint&& paint, const GrClip& clip, const SkMatrix& viewMatrix, const SkStrokeRec& strokeRec, const SkPath& path) const { SkASSERT(drawContext); // TODO: this will not handle local coordinates properly // if circle // TODO: switch to SkScalarNearlyEqual when either oval renderer is updated or we // have our own GeometryProc. if (path.isOval(nullptr) && path.getBounds().width() == path.getBounds().height()) { SkRRect rrect = SkRRect::MakeOval(path.getBounds()); return this->directFilterRRectMaskGPU(nullptr, drawContext, std::move(paint), clip, SkMatrix::I(), strokeRec, rrect, rrect); } else if (path.isRect(nullptr)) { SkRRect rrect = SkRRect::MakeRect(path.getBounds()); return this->directFilterRRectMaskGPU(nullptr, drawContext, std::move(paint), clip, SkMatrix::I(), strokeRec, rrect, rrect); } // TODO return false; } bool SkShadowMaskFilterImpl::directFilterRRectMaskGPU(GrContext*, GrRenderTargetContext* renderTargetContext, GrPaint&& paint, const GrClip& clip, const SkMatrix& viewMatrix, const SkStrokeRec& strokeRec, const SkRRect& rrect, const SkRRect& devRRect) const { // It's likely the caller has already done these checks, but we have to be sure. // TODO: support analytic blurring of general rrect // Fast path only supports filled rrects for now. // TODO: fill and stroke as well. if (SkStrokeRec::kFill_Style != strokeRec.getStyle()) { return false; } // Fast path only supports simple rrects with circular corners. SkASSERT(devRRect.allCornersCircular()); if (!rrect.isRect() && !rrect.isOval() && !rrect.isSimple()) { return false; } // Fast path only supports uniform scale. SkScalar scaleFactors[2]; if (!viewMatrix.getMinMaxScales(scaleFactors)) { // matrix is degenerate return false; } if (scaleFactors[0] != scaleFactors[1]) { return false; } SkScalar scaleFactor = scaleFactors[0]; // For all of these, we need to ensure we have a rrect with radius >= 0.5f in device space const SkScalar minRadius = 0.5f / scaleFactor; bool isRect = rrect.getSimpleRadii().fX <= minRadius; // TODO: take flags into account when generating shadow data if (fAmbientAlpha > 0.0f) { static const float kHeightFactor = 1.0f / 128.0f; static const float kGeomFactor = 64.0f; SkScalar srcSpaceAmbientRadius = fOccluderHeight * kHeightFactor * kGeomFactor; const float umbraAlpha = 1.0f / (1.0f + SkTMax(fOccluderHeight * kHeightFactor, 0.0f)); const SkScalar ambientOffset = srcSpaceAmbientRadius * umbraAlpha; // For the ambient rrect, we inset the offset rect by half the srcSpaceAmbientRadius // to get our stroke shape. SkScalar ambientPathOutset = SkTMax(ambientOffset - srcSpaceAmbientRadius * 0.5f, minRadius); SkRRect ambientRRect; if (isRect) { const SkRect temp = rrect.rect().makeOutset(ambientPathOutset, ambientPathOutset); ambientRRect = SkRRect::MakeRectXY(temp, ambientPathOutset, ambientPathOutset); } else { rrect.outset(ambientPathOutset, ambientPathOutset, &ambientRRect); } const SkScalar devSpaceAmbientRadius = srcSpaceAmbientRadius * scaleFactor; GrPaint newPaint(paint); GrColor4f color = newPaint.getColor4f(); color.fRGBA[3] *= fAmbientAlpha; newPaint.setColor4f(color); SkStrokeRec ambientStrokeRec(SkStrokeRec::kHairline_InitStyle); ambientStrokeRec.setStrokeStyle(srcSpaceAmbientRadius, false); renderTargetContext->drawShadowRRect(clip, std::move(newPaint), viewMatrix, ambientRRect, devSpaceAmbientRadius, GrStyle(ambientStrokeRec, nullptr)); } if (fSpotAlpha > 0.0f) { float zRatio = SkTPin(fOccluderHeight / (fLightPos.fZ - fOccluderHeight), 0.0f, 0.95f); SkScalar srcSpaceSpotRadius = 2.0f * fLightRadius * zRatio; SkRRect spotRRect; if (isRect) { spotRRect = SkRRect::MakeRectXY(rrect.rect(), minRadius, minRadius); } else { spotRRect = rrect; } SkRRect spotShadowRRect; // Compute the scale and translation for the spot shadow. const SkScalar scale = fLightPos.fZ / (fLightPos.fZ - fOccluderHeight); spotRRect.transform(SkMatrix::MakeScale(scale, scale), &spotShadowRRect); SkPoint center = SkPoint::Make(spotShadowRRect.rect().centerX(), spotShadowRRect.rect().centerY()); SkMatrix ctmInverse; if (!viewMatrix.invert(&ctmInverse)) { SkDebugf("Matrix is degenerate. Will not render spot shadow!\n"); //**** TODO: this is not good return true; } SkPoint lightPos2D = SkPoint::Make(fLightPos.fX, fLightPos.fY); ctmInverse.mapPoints(&lightPos2D, 1); const SkPoint spotOffset = SkPoint::Make(zRatio*(center.fX - lightPos2D.fX), zRatio*(center.fY - lightPos2D.fY)); // We want to extend the stroked area in so that it meets up with the caster // geometry. The stroked geometry will, by definition already be inset half the // stroke width but we also have to account for the scaling. SkScalar scaleOffset = (scale - 1.0f) * SkTMax(SkTMax(SkTAbs(rrect.rect().fLeft), SkTAbs(rrect.rect().fRight)), SkTMax(SkTAbs(rrect.rect().fTop), SkTAbs(rrect.rect().fBottom))); SkScalar insetAmount = spotOffset.length() - (0.5f * srcSpaceSpotRadius) + scaleOffset; // Compute area SkScalar strokeWidth = srcSpaceSpotRadius + insetAmount; SkScalar strokedArea = 2.0f*strokeWidth * (spotShadowRRect.width() + spotShadowRRect.height()); SkScalar filledArea = (spotShadowRRect.height() + srcSpaceSpotRadius) * (spotShadowRRect.width() + srcSpaceSpotRadius); GrColor4f color = paint.getColor4f(); color.fRGBA[3] *= fSpotAlpha; paint.setColor4f(color); SkStrokeRec spotStrokeRec(SkStrokeRec::kFill_InitStyle); // If the area of the stroked geometry is larger than the fill geometry, // or if the caster is transparent, just fill it. if (strokedArea > filledArea || fFlags & SkShadowMaskFilter::kTransparentOccluder_ShadowFlag) { spotStrokeRec.setStrokeStyle(srcSpaceSpotRadius, true); } else { // Since we can't have unequal strokes, inset the shadow rect so the inner // and outer edges of the stroke will land where we want. SkRect insetRect = spotShadowRRect.rect().makeInset(insetAmount / 2.0f, insetAmount / 2.0f); SkScalar insetRad = SkTMax(spotShadowRRect.getSimpleRadii().fX - insetAmount / 2.0f, minRadius); spotShadowRRect = SkRRect::MakeRectXY(insetRect, insetRad, insetRad); spotStrokeRec.setStrokeStyle(strokeWidth, false); } // handle scale of radius and pad due to CTM const SkScalar devSpaceSpotRadius = srcSpaceSpotRadius * scaleFactor; spotShadowRRect.offset(spotOffset.fX, spotOffset.fY); renderTargetContext->drawShadowRRect(clip, std::move(paint), viewMatrix, spotShadowRRect, devSpaceSpotRadius, GrStyle(spotStrokeRec, nullptr)); } return true; } sk_sp SkShadowMaskFilterImpl::filterMaskGPU(GrContext*, sk_sp srcProxy, const SkMatrix& ctm, const SkIRect& maskRect) const { // This filter is generative and doesn't operate on pre-existing masks return nullptr; } #endif #ifndef SK_IGNORE_TO_STRING void SkShadowMaskFilterImpl::toString(SkString* str) const { str->append("SkShadowMaskFilterImpl: ("); str->append("occluderHeight: "); str->appendScalar(fOccluderHeight); str->append(" "); str->append("lightPos: ("); str->appendScalar(fLightPos.fX); str->append(", "); str->appendScalar(fLightPos.fY); str->append(", "); str->appendScalar(fLightPos.fZ); str->append(") "); str->append("lightRadius: "); str->appendScalar(fLightRadius); str->append(" "); str->append("ambientAlpha: "); str->appendScalar(fAmbientAlpha); str->append(" "); str->append("spotAlpha: "); str->appendScalar(fSpotAlpha); str->append(" "); str->append("flags: ("); if (fFlags) { bool needSeparator = false; SkAddFlagToString(str, SkToBool(fFlags & SkShadowMaskFilter::kTransparentOccluder_ShadowFlag), "TransparentOccluder", &needSeparator); SkAddFlagToString(str, SkToBool(fFlags & SkShadowMaskFilter::kGaussianEdge_ShadowFlag), "GaussianEdge", &needSeparator); SkAddFlagToString(str, SkToBool(fFlags & SkShadowMaskFilter::kLargerUmbra_ShadowFlag), "LargerUmbra", &needSeparator); } else { str->append("None"); } str->append("))"); } #endif SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_START(SkShadowMaskFilter) SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkShadowMaskFilterImpl) SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END