/* * Copyright 2013 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SkRectShaderImageFilter.h" #include "SkBitmap.h" #include "SkCanvas.h" #include "SkDevice.h" #include "SkReadBuffer.h" #include "SkWriteBuffer.h" #include "SkShader.h" SkRectShaderImageFilter* SkRectShaderImageFilter::Create(SkShader* s, const SkRect& rect) { SkASSERT(s); uint32_t flags = CropRect::kHasAll_CropEdge; if (rect.width() == 0 || rect.height() == 0) { flags = 0x0; } CropRect cropRect(rect, flags); return SkNEW_ARGS(SkRectShaderImageFilter, (s, &cropRect)); } SkRectShaderImageFilter* SkRectShaderImageFilter::Create(SkShader* s, const CropRect* cropRect) { SkASSERT(s); return SkNEW_ARGS(SkRectShaderImageFilter, (s, cropRect)); } SkRectShaderImageFilter::SkRectShaderImageFilter(SkShader* s, const CropRect* cropRect) : INHERITED(0, NULL, cropRect) , fShader(s) { SkASSERT(s); s->ref(); } #ifdef SK_SUPPORT_LEGACY_DEEPFLATTENING SkRectShaderImageFilter::SkRectShaderImageFilter(SkReadBuffer& buffer) : INHERITED(0, buffer) { fShader = buffer.readShader(); } #endif SkFlattenable* SkRectShaderImageFilter::CreateProc(SkReadBuffer& buffer) { SK_IMAGEFILTER_UNFLATTEN_COMMON(common, 0); return Create(buffer.readShader(), &common.cropRect()); } void SkRectShaderImageFilter::flatten(SkWriteBuffer& buffer) const { this->INHERITED::flatten(buffer); buffer.writeFlattenable(fShader); } SkRectShaderImageFilter::~SkRectShaderImageFilter() { SkSafeUnref(fShader); } bool SkRectShaderImageFilter::onFilterImage(Proxy* proxy, const SkBitmap& source, const Context& ctx, SkBitmap* result, SkIPoint* offset) const { SkIRect bounds; if (!this->applyCropRect(ctx, source, SkIPoint::Make(0, 0), &bounds)) { return false; } SkAutoTUnref device(proxy->createDevice(bounds.width(), bounds.height())); if (NULL == device.get()) { return false; } SkCanvas canvas(device.get()); SkPaint paint; SkMatrix matrix(ctx.ctm()); matrix.postTranslate(SkIntToScalar(-bounds.left()), SkIntToScalar(-bounds.top())); paint.setShader(SkShader::CreateLocalMatrixShader(fShader, matrix))->unref(); SkRect rect = SkRect::MakeWH(SkIntToScalar(bounds.width()), SkIntToScalar(bounds.height())); canvas.drawRect(rect, paint); *result = device.get()->accessBitmap(false); offset->fX = bounds.fLeft; offset->fY = bounds.fTop; return true; }