/* * Copyright 2011 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SkPixelXorXfermode.h" #include "SkColorPriv.h" #include "SkReadBuffer.h" #include "SkWriteBuffer.h" #include "SkString.h" // we always return an opaque color, 'cause I don't know what to do with // the alpha-component and still return a valid premultiplied color. SkPMColor SkPixelXorXfermode::xferColor(SkPMColor src, SkPMColor dst) const { SkPMColor res = src ^ dst ^ fOpColor; res |= (SK_A32_MASK << SK_A32_SHIFT); // force it to be opaque return res; } void SkPixelXorXfermode::flatten(SkWriteBuffer& wb) const { this->INHERITED::flatten(wb); wb.writeColor(fOpColor); } SkPixelXorXfermode::SkPixelXorXfermode(SkReadBuffer& rb) : INHERITED(rb) { fOpColor = rb.readColor(); } #ifdef SK_DEVELOPER void SkPixelXorXfermode::toString(SkString* str) const { str->append("SkPixelXorXfermode: "); str->appendHex(fOpColor); } #endif