#include "SkPixelXorXfermode.h" #include "SkColorPriv.h" // we always return an opaque color, 'cause I don't know what to do with // the alpha-component and still return a valid premultiplied color. SkPMColor SkPixelXorXfermode::xferColor(SkPMColor src, SkPMColor dst) { SkPMColor res = src ^ dst ^ fOpColor; res |= (SK_A32_MASK << SK_A32_SHIFT); // force it to be opaque return res; } void SkPixelXorXfermode::flatten(SkFlattenableWriteBuffer& wb) { this->INHERITED::flatten(wb); wb.write32(fOpColor); } SkPixelXorXfermode::SkPixelXorXfermode(SkFlattenableReadBuffer& rb) : SkXfermode(rb) { fOpColor = rb.readU32(); } SkFlattenable::Factory SkPixelXorXfermode::getFactory() { return Create; } SkFlattenable* SkPixelXorXfermode::Create(SkFlattenableReadBuffer& rb) { return SkNEW_ARGS(SkPixelXorXfermode, (rb)); }