/* * Copyright 2012 The Android Open Source Project * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SkBitmap.h" #include "SkMagnifierImageFilter.h" #include "SkColorPriv.h" #include "SkFlattenableBuffers.h" #include //////////////////////////////////////////////////////////////////////////////// #if SK_SUPPORT_GPU #include "effects/GrSingleTextureEffect.h" #include "gl/GrGLEffect.h" #include "gl/GrGLEffectMatrix.h" #include "gl/GrGLSL.h" #include "gl/GrGLTexture.h" #include "GrTBackendEffectFactory.h" class GrGLMagnifierEffect; class GrMagnifierEffect : public GrSingleTextureEffect { public: static GrEffectRef* Create(GrTexture* texture, float xOffset, float yOffset, float xZoom, float yZoom, float xInset, float yInset) { AutoEffectUnref effect(SkNEW_ARGS(GrMagnifierEffect, (texture, xOffset, yOffset, xZoom, yZoom, xInset, yInset))); return CreateEffectRef(effect); } virtual ~GrMagnifierEffect() {}; static const char* Name() { return "Magnifier"; } virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE; virtual void getConstantColorComponents(GrColor* color, uint32_t* validFlags) const SK_OVERRIDE; float x_offset() const { return fXOffset; } float y_offset() const { return fYOffset; } float x_zoom() const { return fXZoom; } float y_zoom() const { return fYZoom; } float x_inset() const { return fXInset; } float y_inset() const { return fYInset; } typedef GrGLMagnifierEffect GLEffect; private: GrMagnifierEffect(GrTexture* texture, float xOffset, float yOffset, float xZoom, float yZoom, float xInset, float yInset) : GrSingleTextureEffect(texture, MakeDivByTextureWHMatrix(texture)) , fXOffset(xOffset) , fYOffset(yOffset) , fXZoom(xZoom) , fYZoom(yZoom) , fXInset(xInset) , fYInset(yInset) {} virtual bool onIsEqual(const GrEffect&) const SK_OVERRIDE; GR_DECLARE_EFFECT_TEST; float fXOffset; float fYOffset; float fXZoom; float fYZoom; float fXInset; float fYInset; typedef GrSingleTextureEffect INHERITED; }; // For brevity typedef GrGLUniformManager::UniformHandle UniformHandle; class GrGLMagnifierEffect : public GrGLEffect { public: GrGLMagnifierEffect(const GrBackendEffectFactory& factory, const GrEffectRef& effect); virtual void emitCode(GrGLShaderBuilder*, const GrEffectStage&, EffectKey, const char* vertexCoords, const char* outputColor, const char* inputColor, const TextureSamplerArray&) SK_OVERRIDE; virtual void setData(const GrGLUniformManager& uman, const GrEffectStage& stage) SK_OVERRIDE; static inline EffectKey GenKey(const GrEffectStage&, const GrGLCaps&); private: UniformHandle fOffsetVar; UniformHandle fZoomVar; UniformHandle fInsetVar; GrGLEffectMatrix fEffectMatrix; typedef GrGLEffect INHERITED; }; GrGLMagnifierEffect::GrGLMagnifierEffect(const GrBackendEffectFactory& factory, const GrEffectRef&) : INHERITED(factory) , fOffsetVar(GrGLUniformManager::kInvalidUniformHandle) , fZoomVar(GrGLUniformManager::kInvalidUniformHandle) , fInsetVar(GrGLUniformManager::kInvalidUniformHandle) { } void GrGLMagnifierEffect::emitCode(GrGLShaderBuilder* builder, const GrEffectStage&, EffectKey key, const char* vertexCoords, const char* outputColor, const char* inputColor, const TextureSamplerArray& samplers) { const char* coords; fEffectMatrix.emitCodeMakeFSCoords2D(builder, key, vertexCoords, &coords); fOffsetVar = builder->addUniform( GrGLShaderBuilder::kFragment_ShaderType | GrGLShaderBuilder::kVertex_ShaderType, kVec2f_GrSLType, "uOffset"); fZoomVar = builder->addUniform( GrGLShaderBuilder::kFragment_ShaderType | GrGLShaderBuilder::kVertex_ShaderType, kVec2f_GrSLType, "uZoom"); fInsetVar = builder->addUniform( GrGLShaderBuilder::kFragment_ShaderType | GrGLShaderBuilder::kVertex_ShaderType, kVec2f_GrSLType, "uInset"); SkString* code = &builder->fFSCode; code->appendf("\t\tvec2 coord = %s;\n", coords); code->appendf("\t\tvec2 zoom_coord = %s + %s / %s;\n", builder->getUniformCStr(fOffsetVar), coords, builder->getUniformCStr(fZoomVar)); code->appendf("\t\tvec2 delta = min(coord, vec2(1.0, 1.0) - coord);\n"); code->appendf("\t\tdelta = delta / %s;\n", builder->getUniformCStr(fInsetVar)); code->appendf("\t\tfloat weight = 0.0;\n"); code->appendf("\t\tif (delta.s < 2.0 && delta.t < 2.0) {\n"); code->appendf("\t\t\tdelta = vec2(2.0, 2.0) - delta;\n"); code->appendf("\t\t\tfloat dist = length(delta);\n"); code->appendf("\t\t\tdist = max(2.0 - dist, 0.0);\n"); code->appendf("\t\t\tweight = min(dist * dist, 1.0);\n"); code->appendf("\t\t} else {\n"); code->appendf("\t\t\tvec2 delta_squared = delta * delta;\n"); code->appendf("\t\t\tweight = min(min(delta_squared.s, delta_squared.y), 1.0);\n"); code->appendf("\t\t}\n"); code->appendf("\t\tvec2 mix_coord = mix(coord, zoom_coord, weight);\n"); code->appendf("\t\tvec4 output_color = "); builder->appendTextureLookup(code, samplers[0], "mix_coord"); code->append(";\n"); code->appendf("\t\t%s = output_color;", outputColor); GrGLSLMulVarBy4f(code, 2, outputColor, inputColor); } void GrGLMagnifierEffect::setData(const GrGLUniformManager& uman, const GrEffectStage& stage) { const GrMagnifierEffect& zoom = GetEffectFromStage(stage); uman.set2f(fOffsetVar, zoom.x_offset(), zoom.y_offset()); uman.set2f(fZoomVar, zoom.x_zoom(), zoom.y_zoom()); uman.set2f(fInsetVar, zoom.x_inset(), zoom.y_inset()); fEffectMatrix.setData(uman, zoom.getMatrix(), stage.getCoordChangeMatrix(), zoom.texture(0)); } GrGLEffect::EffectKey GrGLMagnifierEffect::GenKey(const GrEffectStage& stage, const GrGLCaps&) { const GrMagnifierEffect& zoom = GetEffectFromStage(stage); return GrGLEffectMatrix::GenKey(zoom.getMatrix(), stage.getCoordChangeMatrix(), zoom.texture(0)); } ///////////////////////////////////////////////////////////////////// GR_DEFINE_EFFECT_TEST(GrMagnifierEffect); GrEffectRef* GrMagnifierEffect::TestCreate(SkMWCRandom* random, GrContext* context, GrTexture** textures) { const int kMaxWidth = 200; const int kMaxHeight = 200; const int kMaxInset = 20; uint32_t width = random->nextULessThan(kMaxWidth); uint32_t height = random->nextULessThan(kMaxHeight); uint32_t x = random->nextULessThan(kMaxWidth - width); uint32_t y = random->nextULessThan(kMaxHeight - height); SkScalar inset = SkIntToScalar(random->nextULessThan(kMaxInset)); SkAutoTUnref filter( new SkMagnifierImageFilter( SkRect::MakeXYWH(SkIntToScalar(x), SkIntToScalar(y), SkIntToScalar(width), SkIntToScalar(height)), inset)); GrEffectRef* effect; filter->asNewEffect(&effect, textures[0]); GrAssert(NULL != effect); return effect; } /////////////////////////////////////////////////////////////////////////////// const GrBackendEffectFactory& GrMagnifierEffect::getFactory() const { return GrTBackendEffectFactory::getInstance(); } bool GrMagnifierEffect::onIsEqual(const GrEffect& sBase) const { const GrMagnifierEffect& s = CastEffect(sBase); return (this->texture(0) == s.texture(0) && this->fXOffset == s.fXOffset && this->fYOffset == s.fYOffset && this->fXZoom == s.fXZoom && this->fYZoom == s.fYZoom && this->fXInset == s.fXInset && this->fYInset == s.fYInset); } void GrMagnifierEffect::getConstantColorComponents(GrColor* color, uint32_t* validFlags) const { this->updateConstantColorComponentsForModulation(color, validFlags); } #endif //////////////////////////////////////////////////////////////////////////////// SkMagnifierImageFilter::SkMagnifierImageFilter(SkFlattenableReadBuffer& buffer) : INHERITED(buffer) { float x = buffer.readScalar(); float y = buffer.readScalar(); float width = buffer.readScalar(); float height = buffer.readScalar(); fSrcRect = SkRect::MakeXYWH(x, y, width, height); fInset = buffer.readScalar(); } // FIXME: implement single-input semantics SkMagnifierImageFilter::SkMagnifierImageFilter(SkRect srcRect, SkScalar inset) : INHERITED(0), fSrcRect(srcRect), fInset(inset) { SkASSERT(srcRect.x() >= 0 && srcRect.y() >= 0 && inset >= 0); } bool SkMagnifierImageFilter::asNewEffect(GrEffectRef** effect, GrTexture* texture) const { #if SK_SUPPORT_GPU if (effect) { *effect = GrMagnifierEffect::Create(texture, fSrcRect.x() / texture->width(), fSrcRect.y() / texture->height(), texture->width() / fSrcRect.width(), texture->height() / fSrcRect.height(), fInset / texture->width(), fInset / texture->height()); } return true; #else return false; #endif } void SkMagnifierImageFilter::flatten(SkFlattenableWriteBuffer& buffer) const { this->INHERITED::flatten(buffer); buffer.writeScalar(fSrcRect.x()); buffer.writeScalar(fSrcRect.y()); buffer.writeScalar(fSrcRect.width()); buffer.writeScalar(fSrcRect.height()); buffer.writeScalar(fInset); } bool SkMagnifierImageFilter::onFilterImage(Proxy*, const SkBitmap& src, const SkMatrix&, SkBitmap* dst, SkIPoint* offset) { SkASSERT(src.config() == SkBitmap::kARGB_8888_Config); SkASSERT(fSrcRect.width() < src.width()); SkASSERT(fSrcRect.height() < src.height()); if (src.config() != SkBitmap::kARGB_8888_Config) { return false; } SkAutoLockPixels alp(src); SkASSERT(src.getPixels()); if (!src.getPixels() || src.width() <= 0 || src.height() <= 0) { return false; } SkScalar inv_inset = fInset > 0 ? SkScalarInvert(fInset) : SK_Scalar1; SkScalar inv_x_zoom = fSrcRect.width() / src.width(); SkScalar inv_y_zoom = fSrcRect.height() / src.height(); dst->setConfig(src.config(), src.width(), src.height()); dst->allocPixels(); SkColor* sptr = src.getAddr32(0, 0); SkColor* dptr = dst->getAddr32(0, 0); int width = src.width(), height = src.height(); for (int y = 0; y < height; ++y) { for (int x = 0; x < width; ++x) { SkScalar x_dist = SkMin32(x, width - x - 1) * inv_inset; SkScalar y_dist = SkMin32(y, height - y - 1) * inv_inset; SkScalar weight = 0; static const SkScalar kScalar2 = SkScalar(2); // To create a smooth curve at the corners, we need to work on // a square twice the size of the inset. if (x_dist < kScalar2 && y_dist < kScalar2) { x_dist = kScalar2 - x_dist; y_dist = kScalar2 - y_dist; SkScalar dist = SkScalarSqrt(SkScalarSquare(x_dist) + SkScalarSquare(y_dist)); dist = SkMaxScalar(kScalar2 - dist, 0); weight = SkMinScalar(SkScalarSquare(dist), SK_Scalar1); } else { SkScalar sqDist = SkMinScalar(SkScalarSquare(x_dist), SkScalarSquare(y_dist)); weight = SkMinScalar(sqDist, SK_Scalar1); } SkScalar x_interp = SkScalarMul(weight, (fSrcRect.x() + x * inv_x_zoom)) + (SK_Scalar1 - weight) * x; SkScalar y_interp = SkScalarMul(weight, (fSrcRect.y() + y * inv_y_zoom)) + (SK_Scalar1 - weight) * y; int x_val = SkMin32(SkScalarFloorToInt(x_interp), width - 1); int y_val = SkMin32(SkScalarFloorToInt(y_interp), height - 1); *dptr = sptr[y_val * width + x_val]; dptr++; } } return true; }