/* * Copyright 2013 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SkLumaColorFilter.h" #include "SkColorPriv.h" #include "SkRasterPipeline.h" #include "SkString.h" #if SK_SUPPORT_GPU #include "GrContext.h" #include "glsl/GrGLSLFragmentProcessor.h" #include "glsl/GrGLSLFragmentShaderBuilder.h" #endif void SkLumaColorFilter::filterSpan(const SkPMColor src[], int count, SkPMColor dst[]) const { for (int i = 0; i < count; ++i) { SkPMColor c = src[i]; /* * While LuminanceToAlpha is defined to operate on un-premultiplied * inputs, due to the final alpha scaling it can be computed based on * premultipled components: * * LumA = (k1 * r / a + k2 * g / a + k3 * b / a) * a * LumA = (k1 * r + k2 * g + k3 * b) */ unsigned luma = SkComputeLuminance(SkGetPackedR32(c), SkGetPackedG32(c), SkGetPackedB32(c)); dst[i] = SkPackARGB32(luma, 0, 0, 0); } } bool SkLumaColorFilter::onAppendStages(SkRasterPipeline* p, SkColorSpace* dst, SkArenaAlloc* scratch, bool shaderIsOpaque) const { p->append(SkRasterPipeline::luminance_to_alpha); return true; } sk_sp SkLumaColorFilter::Make() { return sk_sp(new SkLumaColorFilter); } SkLumaColorFilter::SkLumaColorFilter() : INHERITED() {} sk_sp SkLumaColorFilter::CreateProc(SkReadBuffer&) { return Make(); } void SkLumaColorFilter::flatten(SkWriteBuffer&) const {} #ifndef SK_IGNORE_TO_STRING void SkLumaColorFilter::toString(SkString* str) const { str->append("SkLumaColorFilter "); } #endif #if SK_SUPPORT_GPU class LumaColorFilterEffect : public GrFragmentProcessor { public: static sk_sp Make() { return sk_sp(new LumaColorFilterEffect); } const char* name() const override { return "Luminance-to-Alpha"; } class GLSLProcessor : public GrGLSLFragmentProcessor { public: static void GenKey(const GrProcessor&, const GrShaderCaps&, GrProcessorKeyBuilder*) {} void emitCode(EmitArgs& args) override { if (nullptr == args.fInputColor) { args.fInputColor = "vec4(1)"; } GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; fragBuilder->codeAppendf("\tfloat luma = dot(vec3(%f, %f, %f), %s.rgb);\n", SK_ITU_BT709_LUM_COEFF_R, SK_ITU_BT709_LUM_COEFF_G, SK_ITU_BT709_LUM_COEFF_B, args.fInputColor); fragBuilder->codeAppendf("\t%s = vec4(0, 0, 0, luma);\n", args.fOutputColor); } private: typedef GrGLSLFragmentProcessor INHERITED; }; private: LumaColorFilterEffect() : INHERITED(kConstantOutputForConstantInput_OptimizationFlag) { this->initClassID(); } GrGLSLFragmentProcessor* onCreateGLSLInstance() const override { return new GLSLProcessor; } virtual void onGetGLSLProcessorKey(const GrShaderCaps& caps, GrProcessorKeyBuilder* b) const override { GLSLProcessor::GenKey(*this, caps, b); } bool onIsEqual(const GrFragmentProcessor&) const override { return true; } GrColor4f constantOutputForConstantInput(GrColor4f input) const override { float luma = SK_ITU_BT709_LUM_COEFF_R * input.fRGBA[0] + SK_ITU_BT709_LUM_COEFF_G * input.fRGBA[1] + SK_ITU_BT709_LUM_COEFF_B * input.fRGBA[2]; return GrColor4f(0, 0, 0, luma); } typedef GrFragmentProcessor INHERITED; }; sk_sp SkLumaColorFilter::asFragmentProcessor(GrContext*, SkColorSpace*) const { return LumaColorFilterEffect::Make(); } #endif