/* * Copyright 2013 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SkLumaColorFilter.h" #include "SkColorPriv.h" #include "SkString.h" #if SK_SUPPORT_GPU #include "GrContext.h" #include "GrInvariantOutput.h" #include "gl/GrGLProcessor.h" #include "gl/builders/GrGLProgramBuilder.h" #endif void SkLumaColorFilter::filterSpan(const SkPMColor src[], int count, SkPMColor dst[]) const { for (int i = 0; i < count; ++i) { SkPMColor c = src[i]; /* * While LuminanceToAlpha is defined to operate on un-premultiplied * inputs, due to the final alpha scaling it can be computed based on * premultipled components: * * LumA = (k1 * r / a + k2 * g / a + k3 * b / a) * a * LumA = (k1 * r + k2 * g + k3 * b) */ unsigned luma = SkComputeLuminance(SkGetPackedR32(c), SkGetPackedG32(c), SkGetPackedB32(c)); dst[i] = SkPackARGB32(luma, 0, 0, 0); } } SkColorFilter* SkLumaColorFilter::Create() { return SkNEW(SkLumaColorFilter); } SkLumaColorFilter::SkLumaColorFilter() : INHERITED() {} SkFlattenable* SkLumaColorFilter::CreateProc(SkReadBuffer&) { return SkNEW(SkLumaColorFilter); } void SkLumaColorFilter::flatten(SkWriteBuffer&) const {} #ifndef SK_IGNORE_TO_STRING void SkLumaColorFilter::toString(SkString* str) const { str->append("SkLumaColorFilter "); } #endif #if SK_SUPPORT_GPU class LumaColorFilterEffect : public GrFragmentProcessor { public: static GrFragmentProcessor* Create() { GR_CREATE_STATIC_PROCESSOR(gLumaEffect, LumaColorFilterEffect, ()); return SkRef(gLumaEffect); } const char* name() const SK_OVERRIDE { return "Luminance-to-Alpha"; } virtual void getGLProcessorKey(const GrGLCaps& caps, GrProcessorKeyBuilder* b) const SK_OVERRIDE { GLProcessor::GenKey(*this, caps, b); } GrGLFragmentProcessor* createGLInstance() const SK_OVERRIDE { return SkNEW_ARGS(GLProcessor, (*this)); } class GLProcessor : public GrGLFragmentProcessor { public: GLProcessor(const GrProcessor&) {} static void GenKey(const GrProcessor&, const GrGLCaps&, GrProcessorKeyBuilder* b) {} virtual void emitCode(GrGLFPBuilder* builder, const GrFragmentProcessor&, const char* outputColor, const char* inputColor, const TransformedCoordsArray&, const TextureSamplerArray&) SK_OVERRIDE { if (NULL == inputColor) { inputColor = "vec4(1)"; } GrGLFPFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder(); fsBuilder->codeAppendf("\tfloat luma = dot(vec3(%f, %f, %f), %s.rgb);\n", SK_ITU_BT709_LUM_COEFF_R, SK_ITU_BT709_LUM_COEFF_G, SK_ITU_BT709_LUM_COEFF_B, inputColor); fsBuilder->codeAppendf("\t%s = vec4(0, 0, 0, luma);\n", outputColor); } private: typedef GrGLFragmentProcessor INHERITED; }; private: LumaColorFilterEffect() { this->initClassID(); } bool onIsEqual(const GrFragmentProcessor&) const SK_OVERRIDE { return true; } void onComputeInvariantOutput(GrInvariantOutput* inout) const SK_OVERRIDE { // The output is always black. The alpha value for the color passed in is arbitrary. inout->setToOther(kRGB_GrColorComponentFlags, GrColorPackRGBA(0, 0, 0, 0), GrInvariantOutput::kWill_ReadInput); } }; GrFragmentProcessor* SkLumaColorFilter::asFragmentProcessor(GrContext*) const { return LumaColorFilterEffect::Create(); } #endif