/* * Copyright 2006 The Android Open Source Project * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SkLayerRasterizer.h" #include "SkDraw.h" #include "SkReadBuffer.h" #include "SkWriteBuffer.h" #include "SkMask.h" #include "SkMaskFilter.h" #include "SkPaint.h" #include "SkPath.h" #include "SkPathEffect.h" #include "../core/SkRasterClip.h" #include "../core/SkStrokeRec.h" #include struct SkLayerRasterizer_Rec { SkPaint fPaint; SkVector fOffset; }; SkLayerRasterizer::SkLayerRasterizer() : fLayers(new SkDeque(sizeof(SkLayerRasterizer_Rec))) {} SkLayerRasterizer::SkLayerRasterizer(SkDeque* layers) : fLayers(layers) { } // Helper function to call destructors on SkPaints held by layers and delete layers. static void clean_up_layers(SkDeque* layers) { SkDeque::F2BIter iter(*layers); SkLayerRasterizer_Rec* rec; while ((rec = (SkLayerRasterizer_Rec*)iter.next()) != nullptr) rec->fPaint.~SkPaint(); delete layers; } SkLayerRasterizer::~SkLayerRasterizer() { SkASSERT(fLayers); clean_up_layers(const_cast(fLayers)); } static bool compute_bounds(const SkDeque& layers, const SkPath& path, const SkMatrix& matrix, const SkIRect* clipBounds, SkIRect* bounds) { SkDeque::F2BIter iter(layers); SkLayerRasterizer_Rec* rec; bounds->set(SK_MaxS32, SK_MaxS32, SK_MinS32, SK_MinS32); while ((rec = (SkLayerRasterizer_Rec*)iter.next()) != nullptr) { const SkPaint& paint = rec->fPaint; SkPath fillPath, devPath; const SkPath* p = &path; if (paint.getPathEffect() || paint.getStyle() != SkPaint::kFill_Style) { paint.getFillPath(path, &fillPath); p = &fillPath; } if (p->isEmpty()) { continue; } // apply the matrix and offset { SkMatrix m = matrix; m.preTranslate(rec->fOffset.fX, rec->fOffset.fY); p->transform(m, &devPath); } SkMask mask; if (!SkDraw::DrawToMask(devPath, clipBounds, paint.getMaskFilter(), &matrix, &mask, SkMask::kJustComputeBounds_CreateMode, SkStrokeRec::kFill_InitStyle)) { return false; } bounds->join(mask.fBounds); } return true; } bool SkLayerRasterizer::onRasterize(const SkPath& path, const SkMatrix& matrix, const SkIRect* clipBounds, SkMask* mask, SkMask::CreateMode mode) const { SkASSERT(fLayers); if (fLayers->empty()) { return false; } if (SkMask::kJustRenderImage_CreateMode != mode) { if (!compute_bounds(*fLayers, path, matrix, clipBounds, &mask->fBounds)) return false; } if (SkMask::kComputeBoundsAndRenderImage_CreateMode == mode) { mask->fFormat = SkMask::kA8_Format; mask->fRowBytes = mask->fBounds.width(); size_t size = mask->computeImageSize(); if (0 == size) { return false; // too big to allocate, abort } mask->fImage = SkMask::AllocImage(size); memset(mask->fImage, 0, size); } if (SkMask::kJustComputeBounds_CreateMode != mode) { SkDraw draw; if (!draw.fDst.reset(*mask)) { return false; } SkRasterClip rectClip; SkMatrix translatedMatrix; // this translates us to our local pixels SkMatrix drawMatrix; // this translates the path by each layer's offset rectClip.setRect(SkIRect::MakeWH(mask->fBounds.width(), mask->fBounds.height())); translatedMatrix = matrix; translatedMatrix.postTranslate(-SkIntToScalar(mask->fBounds.fLeft), -SkIntToScalar(mask->fBounds.fTop)); draw.fMatrix = &drawMatrix; draw.fRC = &rectClip; // we set the matrixproc in the loop, as the matrix changes each time (potentially) SkDeque::F2BIter iter(*fLayers); SkLayerRasterizer_Rec* rec; while ((rec = (SkLayerRasterizer_Rec*)iter.next()) != nullptr) { drawMatrix = translatedMatrix; drawMatrix.preTranslate(rec->fOffset.fX, rec->fOffset.fY); draw.drawPath(path, rec->fPaint); } } return true; } sk_sp SkLayerRasterizer::CreateProc(SkReadBuffer& buffer) { return sk_sp(new SkLayerRasterizer(ReadLayers(buffer))); } SkDeque* SkLayerRasterizer::ReadLayers(SkReadBuffer& buffer) { int count = buffer.readInt(); SkDeque* layers = new SkDeque(sizeof(SkLayerRasterizer_Rec)); for (int i = 0; i < count; i++) { SkLayerRasterizer_Rec* rec = (SkLayerRasterizer_Rec*)layers->push_back(); new (&rec->fPaint) SkPaint; buffer.readPaint(&rec->fPaint); buffer.readPoint(&rec->fOffset); } return layers; } void SkLayerRasterizer::flatten(SkWriteBuffer& buffer) const { this->INHERITED::flatten(buffer); SkASSERT(fLayers); buffer.writeInt(fLayers->count()); SkDeque::F2BIter iter(*fLayers); const SkLayerRasterizer_Rec* rec; while ((rec = (const SkLayerRasterizer_Rec*)iter.next()) != nullptr) { buffer.writePaint(rec->fPaint); buffer.writePoint(rec->fOffset); } } SkLayerRasterizer::Builder::Builder() : fLayers(new SkDeque(sizeof(SkLayerRasterizer_Rec))) {} SkLayerRasterizer::Builder::~Builder() { if (fLayers != nullptr) { clean_up_layers(fLayers); } } void SkLayerRasterizer::Builder::addLayer(const SkPaint& paint, SkScalar dx, SkScalar dy) { SkASSERT(fLayers); SkLayerRasterizer_Rec* rec = (SkLayerRasterizer_Rec*)fLayers->push_back(); new (&rec->fPaint) SkPaint(paint); rec->fOffset.set(dx, dy); } sk_sp SkLayerRasterizer::Builder::detach() { SkLayerRasterizer* rasterizer; if (0 == fLayers->count()) { rasterizer = nullptr; delete fLayers; } else { rasterizer = new SkLayerRasterizer(fLayers); } fLayers = nullptr; return sk_sp(rasterizer); } sk_sp SkLayerRasterizer::Builder::snapshot() const { if (0 == fLayers->count()) { return nullptr; } SkDeque* layers = new SkDeque(sizeof(SkLayerRasterizer_Rec), fLayers->count()); SkDeque::F2BIter iter(*fLayers); const SkLayerRasterizer_Rec* recOrig; SkDEBUGCODE(int count = 0;) while ((recOrig = static_cast(iter.next())) != nullptr) { SkDEBUGCODE(count++); SkLayerRasterizer_Rec* recCopy = static_cast(layers->push_back()); new (&recCopy->fPaint) SkPaint(recOrig->fPaint); recCopy->fOffset = recOrig->fOffset; } SkASSERT(fLayers->count() == count); SkASSERT(layers->count() == count); return sk_sp(new SkLayerRasterizer(layers)); }