#include "SkCanvas.h" #include "SkColor.h" #include "SkLayerDrawLooper.h" #include "SkPaint.h" #include "SkUnPreMultiply.h" SkLayerDrawLooper::LayerInfo::LayerInfo() { fFlagsMask = 0; // ignore our paint flags fPaintBits = 0; // ignore our paint fields fColorMode = SkXfermode::kDst_Mode; // ignore our color fOffset.set(0, 0); fPostTranslate = false; } SkLayerDrawLooper::SkLayerDrawLooper() : fRecs(NULL), fCount(0), fCurrRec(NULL) { } SkLayerDrawLooper::~SkLayerDrawLooper() { Rec* rec = fRecs; while (rec) { Rec* next = rec->fNext; SkDELETE(rec); rec = next; } } SkPaint* SkLayerDrawLooper::addLayer(const LayerInfo& info) { fCount += 1; Rec* rec = SkNEW(Rec); rec->fNext = fRecs; rec->fInfo = info; fRecs = rec; return &rec->fPaint; } void SkLayerDrawLooper::addLayer(SkScalar dx, SkScalar dy) { LayerInfo info; info.fOffset.set(dx, dy); (void)this->addLayer(info); } void SkLayerDrawLooper::init(SkCanvas* canvas) { fCurrRec = fRecs; canvas->save(SkCanvas::kMatrix_SaveFlag); } static SkColor xferColor(SkColor src, SkColor dst, SkXfermode::Mode mode) { switch (mode) { case SkXfermode::kSrc_Mode: return src; case SkXfermode::kDst_Mode: return dst; default: { SkPMColor pmS = SkPreMultiplyColor(src); SkPMColor pmD = SkPreMultiplyColor(dst); SkPMColor result = SkXfermode::GetProc(mode)(pmS, pmD); return SkUnPreMultiply::PMColorToColor(result); } } } void SkLayerDrawLooper::ApplyInfo(SkPaint* dst, const SkPaint& src, const LayerInfo& info) { uint32_t mask = info.fFlagsMask; dst->setFlags((dst->getFlags() & ~mask) | (src.getFlags() & mask)); dst->setColor(xferColor(src.getColor(), dst->getColor(), info.fColorMode)); BitFlags bits = info.fPaintBits; if (0 == bits) { return; } if (kEntirePaint_Bits == bits) { // we've already computed these, so save it from the assignment uint32_t f = dst->getFlags(); SkColor c = dst->getColor(); *dst = src; dst->setFlags(f); dst->setColor(c); return; } if (bits & kStyle_Bit) { dst->setStyle(src.getStyle()); dst->setStrokeWidth(src.getStrokeWidth()); dst->setStrokeMiter(src.getStrokeMiter()); dst->setStrokeCap(src.getStrokeCap()); dst->setStrokeJoin(src.getStrokeJoin()); } if (bits & kTextSkewX_Bit) { dst->setTextSkewX(src.getTextSkewX()); } if (bits & kPathEffect_Bit) { dst->setPathEffect(src.getPathEffect()); } if (bits & kMaskFilter_Bit) { dst->setMaskFilter(src.getMaskFilter()); } if (bits & kShader_Bit) { dst->setShader(src.getShader()); } if (bits & kColorFilter_Bit) { dst->setColorFilter(src.getColorFilter()); } if (bits & kXfermode_Bit) { dst->setXfermode(src.getXfermode()); } // we never copy these #if 0 dst->setFlags(src.getFlags()); dst->setTypeface(src.getTypeface()); dst->setTextSize(src.getTextSize()); dst->setTextScaleX(src.getTextScaleX()); dst->setTextSkewX(src.getTextSkewX()); dst->setRasterizer(src.getRasterizer()); dst->setLooper(src.getLooper()); dst->setTextEncoding(src.getTextEncoding()); dst->setHinting(src.getHinting()); #endif } // Should we add this to canvas? static void postTranslate(SkCanvas* canvas, SkScalar dx, SkScalar dy) { SkMatrix m = canvas->getTotalMatrix(); m.postTranslate(dx, dy); canvas->setMatrix(m); } bool SkLayerDrawLooper::next(SkCanvas* canvas, SkPaint* paint) { canvas->restore(); if (NULL == fCurrRec) { return false; } ApplyInfo(paint, fCurrRec->fPaint, fCurrRec->fInfo); canvas->save(SkCanvas::kMatrix_SaveFlag); if (fCurrRec->fInfo.fPostTranslate) { postTranslate(canvas, fCurrRec->fInfo.fOffset.fX, fCurrRec->fInfo.fOffset.fY); } else { canvas->translate(fCurrRec->fInfo.fOffset.fX, fCurrRec->fInfo.fOffset.fY); } fCurrRec = fCurrRec->fNext; return true; } SkLayerDrawLooper::Rec* SkLayerDrawLooper::Rec::Reverse(Rec* head) { Rec* rec = head; Rec* prev = NULL; while (rec) { Rec* next = rec->fNext; rec->fNext = prev; prev = rec; rec = next; } return prev; } /////////////////////////////////////////////////////////////////////////////// void SkLayerDrawLooper::flatten(SkFlattenableWriteBuffer& buffer) { this->INHERITED::flatten(buffer); #ifdef SK_DEBUG { Rec* rec = fRecs; int count = 0; while (rec) { rec = rec->fNext; count += 1; } SkASSERT(count == fCount); } #endif buffer.writeInt(fCount); Rec* rec = fRecs; for (int i = 0; i < fCount; i++) { buffer.writeInt(rec->fInfo.fPaintBits); buffer.writeInt(rec->fInfo.fColorMode); buffer.writeScalar(rec->fInfo.fOffset.fX); buffer.writeScalar(rec->fInfo.fOffset.fY); buffer.writeBool(rec->fInfo.fPostTranslate); rec->fPaint.flatten(buffer); rec = rec->fNext; } } SkLayerDrawLooper::SkLayerDrawLooper(SkFlattenableReadBuffer& buffer) : INHERITED(buffer), fRecs(NULL), fCount(0), fCurrRec(NULL) { int count = buffer.readInt(); for (int i = 0; i < count; i++) { LayerInfo info; info.fPaintBits = buffer.readInt(); info.fColorMode = (SkXfermode::Mode)buffer.readInt(); info.fOffset.fX = buffer.readScalar(); info.fOffset.fY = buffer.readScalar(); info.fPostTranslate = buffer.readBool(); this->addLayer(info)->unflatten(buffer); } SkASSERT(count == fCount); // we're in reverse order, so fix it now fRecs = Rec::Reverse(fRecs); #ifdef SK_DEBUG { Rec* rec = fRecs; int n = 0; while (rec) { rec = rec->fNext; n += 1; } SkASSERT(count == n); } #endif } /////////////////////////////////////////////////////////////////////////////// static SkFlattenable::Registrar gReg("SkLayerDrawLooper", SkLayerDrawLooper::CreateProc);