/* * Copyright 2011 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SkArenaAlloc.h" #include "SkBlurDrawLooper.h" #include "SkMaskFilter.h" #include "SkCanvas.h" #include "SkColorSpaceXformer.h" #include "SkColor.h" #include "SkMaskFilterBase.h" #include "SkReadBuffer.h" #include "SkWriteBuffer.h" #include "SkLayerDrawLooper.h" #include "SkString.h" #include "SkStringUtils.h" #include "SkUnPreMultiply.h" #include "SkXfermodePriv.h" SkLayerDrawLooper::LayerInfo::LayerInfo() { fPaintBits = 0; // ignore our paint fields fColorMode = SkBlendMode::kDst; // ignore our color fOffset.set(0, 0); fPostTranslate = false; } SkLayerDrawLooper::SkLayerDrawLooper() : fRecs(nullptr), fCount(0) { } SkLayerDrawLooper::~SkLayerDrawLooper() { Rec* rec = fRecs; while (rec) { Rec* next = rec->fNext; delete rec; rec = next; } } SkLayerDrawLooper::Context* SkLayerDrawLooper::makeContext(SkCanvas* canvas, SkArenaAlloc* alloc) const { canvas->save(); return alloc->make(this); } static SkColor xferColor(SkColor src, SkColor dst, SkBlendMode mode) { switch (mode) { case SkBlendMode::kSrc: return src; case SkBlendMode::kDst: return dst; default: { SkPMColor pmS = SkPreMultiplyColor(src); SkPMColor pmD = SkPreMultiplyColor(dst); SkXfermode::Peek(mode)->xfer32(&pmD, &pmS, 1, nullptr); return SkUnPreMultiply::PMColorToColor(pmD); } } } // Even with kEntirePaint_Bits, we always ensure that the master paint's // text-encoding is respected, since that controls how we interpret the // text/length parameters of a draw[Pos]Text call. void SkLayerDrawLooper::LayerDrawLooperContext::ApplyInfo( SkPaint* dst, const SkPaint& src, const LayerInfo& info) { SkColor srcColor = src.getColor(); #ifdef SK_BUILD_FOR_ANDROID_FRAMEWORK // The framework may respect the alpha value on the original paint. // Match this legacy behavior. if (SkColorGetA(srcColor) == 255) { srcColor = SkColorSetA(srcColor, dst->getAlpha()); } #endif dst->setColor(xferColor(srcColor, dst->getColor(), (SkBlendMode)info.fColorMode)); BitFlags bits = info.fPaintBits; SkPaint::TextEncoding encoding = dst->getTextEncoding(); if (0 == bits) { return; } if (kEntirePaint_Bits == bits) { // we've already computed these, so save it from the assignment uint32_t f = dst->getFlags(); SkColor c = dst->getColor(); *dst = src; dst->setFlags(f); dst->setColor(c); dst->setTextEncoding(encoding); return; } if (bits & kStyle_Bit) { dst->setStyle(src.getStyle()); dst->setStrokeWidth(src.getStrokeWidth()); dst->setStrokeMiter(src.getStrokeMiter()); dst->setStrokeCap(src.getStrokeCap()); dst->setStrokeJoin(src.getStrokeJoin()); } if (bits & kTextSkewX_Bit) { dst->setTextSkewX(src.getTextSkewX()); } if (bits & kPathEffect_Bit) { dst->setPathEffect(src.refPathEffect()); } if (bits & kMaskFilter_Bit) { dst->setMaskFilter(src.refMaskFilter()); } if (bits & kShader_Bit) { dst->setShader(src.refShader()); } if (bits & kColorFilter_Bit) { dst->setColorFilter(src.refColorFilter()); } if (bits & kXfermode_Bit) { dst->setBlendMode(src.getBlendMode()); } // we don't override these #if 0 dst->setTypeface(src.getTypeface()); dst->setTextSize(src.getTextSize()); dst->setTextScaleX(src.getTextScaleX()); dst->setRasterizer(src.getRasterizer()); dst->setLooper(src.getLooper()); dst->setTextEncoding(src.getTextEncoding()); dst->setHinting(src.getHinting()); #endif } // Should we add this to canvas? static void postTranslate(SkCanvas* canvas, SkScalar dx, SkScalar dy) { SkMatrix m = canvas->getTotalMatrix(); m.postTranslate(dx, dy); canvas->setMatrix(m); } SkLayerDrawLooper::LayerDrawLooperContext::LayerDrawLooperContext( const SkLayerDrawLooper* looper) : fCurrRec(looper->fRecs) {} bool SkLayerDrawLooper::LayerDrawLooperContext::next(SkCanvas* canvas, SkPaint* paint) { canvas->restore(); if (nullptr == fCurrRec) { return false; } ApplyInfo(paint, fCurrRec->fPaint, fCurrRec->fInfo); canvas->save(); if (fCurrRec->fInfo.fPostTranslate) { postTranslate(canvas, fCurrRec->fInfo.fOffset.fX, fCurrRec->fInfo.fOffset.fY); } else { canvas->translate(fCurrRec->fInfo.fOffset.fX, fCurrRec->fInfo.fOffset.fY); } fCurrRec = fCurrRec->fNext; return true; } bool SkLayerDrawLooper::asABlurShadow(BlurShadowRec* bsRec) const { if (fCount != 2) { return false; } const Rec* rec = fRecs; // bottom layer needs to be just blur(maskfilter) if ((rec->fInfo.fPaintBits & ~kMaskFilter_Bit)) { return false; } if (SkBlendMode::kSrc != (SkBlendMode)rec->fInfo.fColorMode) { return false; } const SkMaskFilter* mf = rec->fPaint.getMaskFilter(); if (nullptr == mf) { return false; } SkMaskFilterBase::BlurRec maskBlur; if (!as_MFB(mf)->asABlur(&maskBlur)) { return false; } rec = rec->fNext; // top layer needs to be "plain" if (rec->fInfo.fPaintBits) { return false; } if (SkBlendMode::kDst != (SkBlendMode)rec->fInfo.fColorMode) { return false; } if (!rec->fInfo.fOffset.equals(0, 0)) { return false; } if (bsRec) { bsRec->fSigma = maskBlur.fSigma; bsRec->fOffset = fRecs->fInfo.fOffset; bsRec->fColor = fRecs->fPaint.getColor(); bsRec->fStyle = maskBlur.fStyle; } return true; } sk_sp SkLayerDrawLooper::onMakeColorSpace(SkColorSpaceXformer* xformer) const { if (!fCount) { return sk_ref_sp(const_cast(this)); } auto looper = sk_sp(new SkLayerDrawLooper()); looper->fCount = fCount; Rec* oldRec = fRecs; Rec* newTopRec = new Rec(); newTopRec->fInfo = oldRec->fInfo; newTopRec->fPaint = xformer->apply(oldRec->fPaint); newTopRec->fNext = nullptr; Rec* prevNewRec = newTopRec; oldRec = oldRec->fNext; while (oldRec) { Rec* newRec = new Rec(); newRec->fInfo = oldRec->fInfo; newRec->fPaint = xformer->apply(oldRec->fPaint); newRec->fNext = nullptr; prevNewRec->fNext = newRec; prevNewRec = newRec; oldRec = oldRec->fNext; } looper->fRecs = newTopRec; return std::move(looper); } /////////////////////////////////////////////////////////////////////////////// void SkLayerDrawLooper::flatten(SkWriteBuffer& buffer) const { buffer.writeInt(fCount); Rec* rec = fRecs; for (int i = 0; i < fCount; i++) { // Legacy "flagsmask" field -- now ignored, remove when we bump version buffer.writeInt(0); buffer.writeInt(rec->fInfo.fPaintBits); buffer.writeInt((int)rec->fInfo.fColorMode); buffer.writePoint(rec->fInfo.fOffset); buffer.writeBool(rec->fInfo.fPostTranslate); buffer.writePaint(rec->fPaint); rec = rec->fNext; } } sk_sp SkLayerDrawLooper::CreateProc(SkReadBuffer& buffer) { int count = buffer.readInt(); Builder builder; for (int i = 0; i < count; i++) { LayerInfo info; // Legacy "flagsmask" field -- now ignored, remove when we bump version (void)buffer.readInt(); info.fPaintBits = buffer.readInt(); info.fColorMode = (SkBlendMode)buffer.readInt(); buffer.readPoint(&info.fOffset); info.fPostTranslate = buffer.readBool(); buffer.readPaint(builder.addLayerOnTop(info)); if (!buffer.isValid()) { return nullptr; } } return builder.detach(); } SkLayerDrawLooper::Builder::Builder() : fRecs(nullptr), fTopRec(nullptr), fCount(0) { } SkLayerDrawLooper::Builder::~Builder() { Rec* rec = fRecs; while (rec) { Rec* next = rec->fNext; delete rec; rec = next; } } SkPaint* SkLayerDrawLooper::Builder::addLayer(const LayerInfo& info) { fCount += 1; Rec* rec = new Rec; rec->fNext = fRecs; rec->fInfo = info; fRecs = rec; if (nullptr == fTopRec) { fTopRec = rec; } return &rec->fPaint; } void SkLayerDrawLooper::Builder::addLayer(SkScalar dx, SkScalar dy) { LayerInfo info; info.fOffset.set(dx, dy); (void)this->addLayer(info); } SkPaint* SkLayerDrawLooper::Builder::addLayerOnTop(const LayerInfo& info) { fCount += 1; Rec* rec = new Rec; rec->fNext = nullptr; rec->fInfo = info; if (nullptr == fRecs) { fRecs = rec; } else { SkASSERT(fTopRec); fTopRec->fNext = rec; } fTopRec = rec; return &rec->fPaint; } sk_sp SkLayerDrawLooper::Builder::detach() { SkLayerDrawLooper* looper = new SkLayerDrawLooper; looper->fCount = fCount; looper->fRecs = fRecs; fCount = 0; fRecs = nullptr; fTopRec = nullptr; return sk_sp(looper); } sk_sp SkBlurDrawLooper::Make(SkColor color, SkScalar sigma, SkScalar dx, SkScalar dy) { sk_sp blur = nullptr; if (sigma > 0.0f) { blur = SkMaskFilter::MakeBlur(kNormal_SkBlurStyle, sigma, true); } SkLayerDrawLooper::Builder builder; // First layer SkLayerDrawLooper::LayerInfo defaultLayer; builder.addLayer(defaultLayer); // Blur layer SkLayerDrawLooper::LayerInfo blurInfo; blurInfo.fColorMode = SkBlendMode::kSrc; blurInfo.fPaintBits = SkLayerDrawLooper::kMaskFilter_Bit; blurInfo.fOffset = SkVector::Make(dx, dy); SkPaint* paint = builder.addLayer(blurInfo); paint->setMaskFilter(std::move(blur)); paint->setColor(color); return builder.detach(); }