/* * Copyright 2013 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SkGpuBlurUtils.h" #include "SkRect.h" #if SK_SUPPORT_GPU #include "effects/GrConvolutionEffect.h" #include "effects/GrTextureDomain.h" #include "GrContext.h" #endif namespace SkGpuBlurUtils { #if SK_SUPPORT_GPU #define MAX_BLUR_SIGMA 4.0f static void scale_rect(SkRect* rect, float xScale, float yScale) { rect->fLeft = SkScalarMul(rect->fLeft, xScale); rect->fTop = SkScalarMul(rect->fTop, yScale); rect->fRight = SkScalarMul(rect->fRight, xScale); rect->fBottom = SkScalarMul(rect->fBottom, yScale); } static float adjust_sigma(float sigma, int *scaleFactor, int *radius) { *scaleFactor = 1; while (sigma > MAX_BLUR_SIGMA) { *scaleFactor *= 2; sigma *= 0.5f; } *radius = static_cast(ceilf(sigma * 3.0f)); SkASSERT(*radius <= GrConvolutionEffect::kMaxKernelRadius); return sigma; } static void convolve_gaussian_pass(GrContext* context, const SkRect& srcRect, const SkRect& dstRect, GrTexture* texture, Gr1DKernelEffect::Direction direction, int radius, float sigma, bool useBounds, float bounds[2]) { GrPaint paint; paint.reset(); SkAutoTUnref conv(GrConvolutionEffect::CreateGaussian( texture, direction, radius, sigma, useBounds, bounds)); paint.reset(); paint.addColorEffect(conv); context->drawRectToRect(paint, dstRect, srcRect); } static void convolve_gaussian(GrContext* context, const SkRect& srcRect, const SkRect& dstRect, GrTexture* texture, Gr1DKernelEffect::Direction direction, int radius, float sigma, bool cropToSrcRect) { float bounds[2] = { 0.0f, 1.0f }; if (!cropToSrcRect) { convolve_gaussian_pass(context, srcRect, dstRect, texture, direction, radius, sigma, false, bounds); return; } SkRect lowerSrcRect = srcRect, lowerDstRect = dstRect; SkRect middleSrcRect = srcRect, middleDstRect = dstRect; SkRect upperSrcRect = srcRect, upperDstRect = dstRect; SkScalar size; SkScalar rad = SkIntToScalar(radius); if (direction == Gr1DKernelEffect::kX_Direction) { bounds[0] = SkScalarToFloat(srcRect.left()) / texture->width(); bounds[1] = SkScalarToFloat(srcRect.right()) / texture->width(); size = srcRect.width(); lowerSrcRect.fRight = srcRect.left() + rad; lowerDstRect.fRight = dstRect.left() + rad; upperSrcRect.fLeft = srcRect.right() - rad; upperDstRect.fLeft = dstRect.right() - rad; middleSrcRect.inset(rad, 0); middleDstRect.inset(rad, 0); } else { bounds[0] = SkScalarToFloat(srcRect.top()) / texture->height(); bounds[1] = SkScalarToFloat(srcRect.bottom()) / texture->height(); size = srcRect.height(); lowerSrcRect.fBottom = srcRect.top() + rad; lowerDstRect.fBottom = dstRect.top() + rad; upperSrcRect.fTop = srcRect.bottom() - rad; upperDstRect.fTop = dstRect.bottom() - rad; middleSrcRect.inset(0, rad); middleDstRect.inset(0, rad); } if (radius >= size * SK_ScalarHalf) { // Blur radius covers srcRect; use bounds over entire draw convolve_gaussian_pass(context, srcRect, dstRect, texture, direction, radius, sigma, true, bounds); } else { // Draw upper and lower margins with bounds; middle without. convolve_gaussian_pass(context, lowerSrcRect, lowerDstRect, texture, direction, radius, sigma, true, bounds); convolve_gaussian_pass(context, upperSrcRect, upperDstRect, texture, direction, radius, sigma, true, bounds); convolve_gaussian_pass(context, middleSrcRect, middleDstRect, texture, direction, radius, sigma, false, bounds); } } GrTexture* GaussianBlur(GrContext* context, GrTexture* srcTexture, bool canClobberSrc, const SkRect& rect, bool cropToRect, float sigmaX, float sigmaY) { SkASSERT(NULL != context); GrContext::AutoRenderTarget art(context); GrContext::AutoMatrix am; am.setIdentity(context); SkIRect clearRect; int scaleFactorX, radiusX; int scaleFactorY, radiusY; sigmaX = adjust_sigma(sigmaX, &scaleFactorX, &radiusX); sigmaY = adjust_sigma(sigmaY, &scaleFactorY, &radiusY); SkRect srcRect(rect); scale_rect(&srcRect, 1.0f / scaleFactorX, 1.0f / scaleFactorY); srcRect.roundOut(); scale_rect(&srcRect, static_cast(scaleFactorX), static_cast(scaleFactorY)); GrContext::AutoClip acs(context, SkRect::MakeWH(srcRect.width(), srcRect.height())); SkASSERT(kBGRA_8888_GrPixelConfig == srcTexture->config() || kRGBA_8888_GrPixelConfig == srcTexture->config() || kAlpha_8_GrPixelConfig == srcTexture->config()); GrTextureDesc desc; desc.fFlags = kRenderTarget_GrTextureFlagBit | kNoStencil_GrTextureFlagBit; desc.fWidth = SkScalarFloorToInt(srcRect.width()); desc.fHeight = SkScalarFloorToInt(srcRect.height()); desc.fConfig = srcTexture->config(); GrAutoScratchTexture temp1, temp2; GrTexture* dstTexture = temp1.set(context, desc); GrTexture* tempTexture = canClobberSrc ? srcTexture : temp2.set(context, desc); if (NULL == dstTexture || NULL == tempTexture) { return NULL; } for (int i = 1; i < scaleFactorX || i < scaleFactorY; i *= 2) { GrPaint paint; SkMatrix matrix; matrix.setIDiv(srcTexture->width(), srcTexture->height()); context->setRenderTarget(dstTexture->asRenderTarget()); SkRect dstRect(srcRect); if (cropToRect && i == 1) { dstRect.offset(-dstRect.fLeft, -dstRect.fTop); SkRect domain; matrix.mapRect(&domain, rect); domain.inset(i < scaleFactorX ? SK_ScalarHalf / srcTexture->width() : 0.0f, i < scaleFactorY ? SK_ScalarHalf / srcTexture->height() : 0.0f); SkAutoTUnref effect(GrTextureDomainEffect::Create( srcTexture, matrix, domain, GrTextureDomain::kDecal_Mode, GrTextureParams::kBilerp_FilterMode)); paint.addColorEffect(effect); } else { GrTextureParams params(SkShader::kClamp_TileMode, GrTextureParams::kBilerp_FilterMode); paint.addColorTextureEffect(srcTexture, matrix, params); } scale_rect(&dstRect, i < scaleFactorX ? 0.5f : 1.0f, i < scaleFactorY ? 0.5f : 1.0f); context->drawRectToRect(paint, dstRect, srcRect); srcRect = dstRect; srcTexture = dstTexture; SkTSwap(dstTexture, tempTexture); } SkIRect srcIRect; srcRect.roundOut(&srcIRect); if (sigmaX > 0.0f) { if (scaleFactorX > 1) { // Clear out a radius to the right of the srcRect to prevent the // X convolution from reading garbage. clearRect = SkIRect::MakeXYWH(srcIRect.fRight, srcIRect.fTop, radiusX, srcIRect.height()); context->clear(&clearRect, 0x0, false); } context->setRenderTarget(dstTexture->asRenderTarget()); SkRect dstRect = SkRect::MakeWH(srcRect.width(), srcRect.height()); convolve_gaussian(context, srcRect, dstRect, srcTexture, Gr1DKernelEffect::kX_Direction, radiusX, sigmaX, cropToRect); srcTexture = dstTexture; srcRect = dstRect; SkTSwap(dstTexture, tempTexture); } if (sigmaY > 0.0f) { if (scaleFactorY > 1 || sigmaX > 0.0f) { // Clear out a radius below the srcRect to prevent the Y // convolution from reading garbage. clearRect = SkIRect::MakeXYWH(srcIRect.fLeft, srcIRect.fBottom, srcIRect.width(), radiusY); context->clear(&clearRect, 0x0, false); } context->setRenderTarget(dstTexture->asRenderTarget()); SkRect dstRect = SkRect::MakeWH(srcRect.width(), srcRect.height()); convolve_gaussian(context, srcRect, dstRect, srcTexture, Gr1DKernelEffect::kY_Direction, radiusY, sigmaY, cropToRect); srcTexture = dstTexture; srcRect = dstRect; SkTSwap(dstTexture, tempTexture); } if (scaleFactorX > 1 || scaleFactorY > 1) { // Clear one pixel to the right and below, to accommodate bilinear // upsampling. clearRect = SkIRect::MakeXYWH(srcIRect.fLeft, srcIRect.fBottom, srcIRect.width() + 1, 1); context->clear(&clearRect, 0x0, false); clearRect = SkIRect::MakeXYWH(srcIRect.fRight, srcIRect.fTop, 1, srcIRect.height()); context->clear(&clearRect, 0x0, false); SkMatrix matrix; matrix.setIDiv(srcTexture->width(), srcTexture->height()); context->setRenderTarget(dstTexture->asRenderTarget()); GrPaint paint; // FIXME: this should be mitchell, not bilinear. GrTextureParams params(SkShader::kClamp_TileMode, GrTextureParams::kBilerp_FilterMode); paint.addColorTextureEffect(srcTexture, matrix, params); SkRect dstRect(srcRect); scale_rect(&dstRect, (float) scaleFactorX, (float) scaleFactorY); context->drawRectToRect(paint, dstRect, srcRect); srcRect = dstRect; srcTexture = dstTexture; SkTSwap(dstTexture, tempTexture); } if (srcTexture == temp1.texture()) { return temp1.detach(); } else if (srcTexture == temp2.texture()) { return temp2.detach(); } else { srcTexture->ref(); return srcTexture; } } #endif }