/* * Copyright 2013 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SkGpuBlurUtils.h" #include "SkRect.h" #if SK_SUPPORT_GPU #include "effects/GrConvolutionEffect.h" #include "effects/GrMatrixConvolutionEffect.h" #include "GrContext.h" #include "GrCaps.h" #include "GrDrawContext.h" #define MAX_BLUR_SIGMA 4.0f static void scale_irect_roundout(SkIRect* rect, float xScale, float yScale) { rect->fLeft = SkScalarFloorToInt(SkScalarMul(rect->fLeft, xScale)); rect->fTop = SkScalarFloorToInt(SkScalarMul(rect->fTop, yScale)); rect->fRight = SkScalarCeilToInt(SkScalarMul(rect->fRight, xScale)); rect->fBottom = SkScalarCeilToInt(SkScalarMul(rect->fBottom, yScale)); } static void scale_irect(SkIRect* rect, int xScale, int yScale) { rect->fLeft *= xScale; rect->fTop *= yScale; rect->fRight *= xScale; rect->fBottom *= yScale; } #ifdef SK_DEBUG static inline int is_even(int x) { return !(x & 1); } #endif static void shrink_irect_by_2(SkIRect* rect, bool xAxis, bool yAxis) { if (xAxis) { SkASSERT(is_even(rect->fLeft) && is_even(rect->fRight)); rect->fLeft /= 2; rect->fRight /= 2; } if (yAxis) { SkASSERT(is_even(rect->fTop) && is_even(rect->fBottom)); rect->fTop /= 2; rect->fBottom /= 2; } } static float adjust_sigma(float sigma, int maxTextureSize, int *scaleFactor, int *radius) { *scaleFactor = 1; while (sigma > MAX_BLUR_SIGMA) { *scaleFactor *= 2; sigma *= 0.5f; if (*scaleFactor > maxTextureSize) { *scaleFactor = maxTextureSize; sigma = MAX_BLUR_SIGMA; } } *radius = static_cast(ceilf(sigma * 3.0f)); SkASSERT(*radius <= GrConvolutionEffect::kMaxKernelRadius); return sigma; } static void convolve_gaussian_1d(GrDrawContext* drawContext, const GrClip& clip, const SkIRect& dstRect, const SkIPoint& srcOffset, GrTexture* texture, Gr1DKernelEffect::Direction direction, int radius, float sigma, bool useBounds, float bounds[2]) { GrPaint paint; paint.setGammaCorrect(drawContext->isGammaCorrect()); sk_sp conv(GrConvolutionEffect::MakeGaussian( texture, direction, radius, sigma, useBounds, bounds)); paint.addColorFragmentProcessor(std::move(conv)); paint.setPorterDuffXPFactory(SkXfermode::kSrc_Mode); SkMatrix localMatrix = SkMatrix::MakeTrans(-SkIntToScalar(srcOffset.x()), -SkIntToScalar(srcOffset.y())); drawContext->fillRectWithLocalMatrix(clip, paint, SkMatrix::I(), SkRect::Make(dstRect), localMatrix); } static void convolve_gaussian_2d(GrDrawContext* drawContext, const GrClip& clip, const SkIRect& dstRect, const SkIPoint& srcOffset, GrTexture* texture, int radiusX, int radiusY, SkScalar sigmaX, SkScalar sigmaY, const SkIRect* srcBounds) { SkMatrix localMatrix = SkMatrix::MakeTrans(-SkIntToScalar(srcOffset.x()), -SkIntToScalar(srcOffset.y())); SkISize size = SkISize::Make(2 * radiusX + 1, 2 * radiusY + 1); SkIPoint kernelOffset = SkIPoint::Make(radiusX, radiusY); GrPaint paint; paint.setGammaCorrect(drawContext->isGammaCorrect()); SkIRect bounds = srcBounds ? *srcBounds : SkIRect::EmptyIRect(); sk_sp conv(GrMatrixConvolutionEffect::MakeGaussian( texture, bounds, size, 1.0, 0.0, kernelOffset, srcBounds ? GrTextureDomain::kDecal_Mode : GrTextureDomain::kIgnore_Mode, true, sigmaX, sigmaY)); paint.addColorFragmentProcessor(std::move(conv)); paint.setPorterDuffXPFactory(SkXfermode::kSrc_Mode); drawContext->fillRectWithLocalMatrix(clip, paint, SkMatrix::I(), SkRect::Make(dstRect), localMatrix); } static void convolve_gaussian(GrDrawContext* drawContext, const GrClip& clip, const SkIRect& srcRect, GrTexture* texture, Gr1DKernelEffect::Direction direction, int radius, float sigma, const SkIRect* srcBounds, const SkIPoint& srcOffset) { float bounds[2] = { 0.0f, 1.0f }; SkIRect dstRect = SkIRect::MakeWH(srcRect.width(), srcRect.height()); if (!srcBounds) { convolve_gaussian_1d(drawContext, clip, dstRect, srcOffset, texture, direction, radius, sigma, false, bounds); return; } SkIRect midRect = *srcBounds, leftRect, rightRect; midRect.offset(srcOffset); SkIRect topRect, bottomRect; if (direction == Gr1DKernelEffect::kX_Direction) { bounds[0] = SkIntToFloat(srcBounds->left()) / texture->width(); bounds[1] = SkIntToFloat(srcBounds->right()) / texture->width(); topRect = SkIRect::MakeLTRB(0, 0, dstRect.right(), midRect.top()); bottomRect = SkIRect::MakeLTRB(0, midRect.bottom(), dstRect.right(), dstRect.bottom()); midRect.inset(radius, 0); leftRect = SkIRect::MakeLTRB(0, midRect.top(), midRect.left(), midRect.bottom()); rightRect = SkIRect::MakeLTRB(midRect.right(), midRect.top(), dstRect.width(), midRect.bottom()); dstRect.fTop = midRect.top(); dstRect.fBottom = midRect.bottom(); } else { bounds[0] = SkIntToFloat(srcBounds->top()) / texture->height(); bounds[1] = SkIntToFloat(srcBounds->bottom()) / texture->height(); topRect = SkIRect::MakeLTRB(0, 0, midRect.left(), dstRect.bottom()); bottomRect = SkIRect::MakeLTRB(midRect.right(), 0, dstRect.right(), dstRect.bottom()); midRect.inset(0, radius); leftRect = SkIRect::MakeLTRB(midRect.left(), 0, midRect.right(), midRect.top()); rightRect = SkIRect::MakeLTRB(midRect.left(), midRect.bottom(), midRect.right(), dstRect.height()); dstRect.fLeft = midRect.left(); dstRect.fRight = midRect.right(); } if (!topRect.isEmpty()) { drawContext->clear(&topRect, 0, false); } if (!bottomRect.isEmpty()) { drawContext->clear(&bottomRect, 0, false); } if (midRect.isEmpty()) { // Blur radius covers srcBounds; use bounds over entire draw convolve_gaussian_1d(drawContext, clip, dstRect, srcOffset, texture, direction, radius, sigma, true, bounds); } else { // Draw right and left margins with bounds; middle without. convolve_gaussian_1d(drawContext, clip, leftRect, srcOffset, texture, direction, radius, sigma, true, bounds); convolve_gaussian_1d(drawContext, clip, rightRect, srcOffset, texture, direction, radius, sigma, true, bounds); convolve_gaussian_1d(drawContext, clip, midRect, srcOffset, texture, direction, radius, sigma, false, bounds); } } namespace SkGpuBlurUtils { sk_sp GaussianBlur(GrContext* context, GrTexture* origSrc, sk_sp colorSpace, const SkIRect& dstBounds, const SkIRect* srcBounds, float sigmaX, float sigmaY) { SkASSERT(context); SkIRect clearRect; int scaleFactorX, radiusX; int scaleFactorY, radiusY; int maxTextureSize = context->caps()->maxTextureSize(); sigmaX = adjust_sigma(sigmaX, maxTextureSize, &scaleFactorX, &radiusX); sigmaY = adjust_sigma(sigmaY, maxTextureSize, &scaleFactorY, &radiusY); SkASSERT(sigmaX || sigmaY); SkIPoint srcOffset = SkIPoint::Make(-dstBounds.x(), -dstBounds.y()); SkIRect localDstBounds = SkIRect::MakeWH(dstBounds.width(), dstBounds.height()); SkIRect localSrcBounds; SkIRect srcRect; if (srcBounds) { srcRect = localSrcBounds = *srcBounds; srcRect.offset(srcOffset); srcBounds = &localSrcBounds; } else { srcRect = localDstBounds; } scale_irect_roundout(&srcRect, 1.0f / scaleFactorX, 1.0f / scaleFactorY); scale_irect(&srcRect, scaleFactorX, scaleFactorY); // setup new clip GrFixedClip clip(localDstBounds); sk_sp srcTexture(sk_ref_sp(origSrc)); SkASSERT(kBGRA_8888_GrPixelConfig == srcTexture->config() || kRGBA_8888_GrPixelConfig == srcTexture->config() || kSRGBA_8888_GrPixelConfig == srcTexture->config() || kSBGRA_8888_GrPixelConfig == srcTexture->config() || kAlpha_8_GrPixelConfig == srcTexture->config()); const int width = dstBounds.width(); const int height = dstBounds.height(); const GrPixelConfig config = srcTexture->config(); sk_sp dstDrawContext(context->makeDrawContext(SkBackingFit::kApprox, width, height, config, colorSpace, 0, kDefault_GrSurfaceOrigin)); if (!dstDrawContext) { return nullptr; } // For really small blurs (certainly no wider than 5x5 on desktop gpus) it is faster to just // launch a single non separable kernel vs two launches if (sigmaX > 0.0f && sigmaY > 0.0f && (2 * radiusX + 1) * (2 * radiusY + 1) <= MAX_KERNEL_SIZE) { // We shouldn't be scaling because this is a small size blur SkASSERT((1 == scaleFactorX) && (1 == scaleFactorY)); convolve_gaussian_2d(dstDrawContext.get(), clip, localDstBounds, srcOffset, srcTexture.get(), radiusX, radiusY, sigmaX, sigmaY, srcBounds); return dstDrawContext; } sk_sp tmpDrawContext(context->makeDrawContext(SkBackingFit::kApprox, width, height, config, colorSpace, 0, kDefault_GrSurfaceOrigin)); if (!tmpDrawContext) { return nullptr; } sk_sp srcDrawContext; SkASSERT(SkIsPow2(scaleFactorX) && SkIsPow2(scaleFactorY)); for (int i = 1; i < scaleFactorX || i < scaleFactorY; i *= 2) { GrPaint paint; paint.setGammaCorrect(dstDrawContext->isGammaCorrect()); SkMatrix matrix; matrix.setIDiv(srcTexture->width(), srcTexture->height()); SkIRect dstRect(srcRect); if (srcBounds && i == 1) { SkRect domain; matrix.mapRect(&domain, SkRect::Make(*srcBounds)); domain.inset((i < scaleFactorX) ? SK_ScalarHalf / srcTexture->width() : 0.0f, (i < scaleFactorY) ? SK_ScalarHalf / srcTexture->height() : 0.0f); sk_sp fp(GrTextureDomainEffect::Make( srcTexture.get(), nullptr, matrix, domain, GrTextureDomain::kDecal_Mode, GrTextureParams::kBilerp_FilterMode)); paint.addColorFragmentProcessor(std::move(fp)); srcRect.offset(-srcOffset); srcOffset.set(0, 0); } else { GrTextureParams params(SkShader::kClamp_TileMode, GrTextureParams::kBilerp_FilterMode); paint.addColorTextureProcessor(srcTexture.get(), nullptr, matrix, params); } paint.setPorterDuffXPFactory(SkXfermode::kSrc_Mode); shrink_irect_by_2(&dstRect, i < scaleFactorX, i < scaleFactorY); dstDrawContext->fillRectToRect(clip, paint, SkMatrix::I(), SkRect::Make(dstRect), SkRect::Make(srcRect)); srcDrawContext = dstDrawContext; srcRect = dstRect; srcTexture = srcDrawContext->asTexture(); dstDrawContext.swap(tmpDrawContext); localSrcBounds = srcRect; } srcRect = localDstBounds; scale_irect_roundout(&srcRect, 1.0f / scaleFactorX, 1.0f / scaleFactorY); if (sigmaX > 0.0f) { if (scaleFactorX > 1) { SkASSERT(srcDrawContext); // Clear out a radius to the right of the srcRect to prevent the // X convolution from reading garbage. clearRect = SkIRect::MakeXYWH(srcRect.fRight, srcRect.fTop, radiusX, srcRect.height()); srcDrawContext->clear(&clearRect, 0x0, false); } convolve_gaussian(dstDrawContext.get(), clip, srcRect, srcTexture.get(), Gr1DKernelEffect::kX_Direction, radiusX, sigmaX, srcBounds, srcOffset); srcDrawContext = dstDrawContext; srcTexture = srcDrawContext->asTexture(); srcRect.offsetTo(0, 0); dstDrawContext.swap(tmpDrawContext); localSrcBounds = srcRect; srcOffset.set(0, 0); } if (sigmaY > 0.0f) { if (scaleFactorY > 1 || sigmaX > 0.0f) { SkASSERT(srcDrawContext); // Clear out a radius below the srcRect to prevent the Y // convolution from reading garbage. clearRect = SkIRect::MakeXYWH(srcRect.fLeft, srcRect.fBottom, srcRect.width(), radiusY); srcDrawContext->clear(&clearRect, 0x0, false); } convolve_gaussian(dstDrawContext.get(), clip, srcRect, srcTexture.get(), Gr1DKernelEffect::kY_Direction, radiusY, sigmaY, srcBounds, srcOffset); srcDrawContext = dstDrawContext; srcRect.offsetTo(0, 0); dstDrawContext.swap(tmpDrawContext); } SkASSERT(srcDrawContext); srcTexture = nullptr; // we don't use this from here on out if (scaleFactorX > 1 || scaleFactorY > 1) { // Clear one pixel to the right and below, to accommodate bilinear upsampling. clearRect = SkIRect::MakeXYWH(srcRect.fLeft, srcRect.fBottom, srcRect.width() + 1, 1); srcDrawContext->clear(&clearRect, 0x0, false); clearRect = SkIRect::MakeXYWH(srcRect.fRight, srcRect.fTop, 1, srcRect.height()); srcDrawContext->clear(&clearRect, 0x0, false); SkMatrix matrix; matrix.setIDiv(srcDrawContext->width(), srcDrawContext->height()); GrPaint paint; paint.setGammaCorrect(dstDrawContext->isGammaCorrect()); // FIXME: this should be mitchell, not bilinear. GrTextureParams params(SkShader::kClamp_TileMode, GrTextureParams::kBilerp_FilterMode); sk_sp tex(srcDrawContext->asTexture()); paint.addColorTextureProcessor(tex.get(), nullptr, matrix, params); paint.setPorterDuffXPFactory(SkXfermode::kSrc_Mode); SkIRect dstRect(srcRect); scale_irect(&dstRect, scaleFactorX, scaleFactorY); dstDrawContext->fillRectToRect(clip, paint, SkMatrix::I(), SkRect::Make(dstRect), SkRect::Make(srcRect)); srcDrawContext = dstDrawContext; srcRect = dstRect; dstDrawContext.swap(tmpDrawContext); } return srcDrawContext; } } #endif