/* * Copyright 2006 The Android Open Source Project * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkEmbossMaskFilter_DEFINED #define SkEmbossMaskFilter_DEFINED #include "SkFlattenablePriv.h" #include "SkMaskFilterBase.h" /** \class SkEmbossMaskFilter This mask filter creates a 3D emboss look, by specifying a light and blur amount. */ class SK_API SkEmbossMaskFilter : public SkMaskFilterBase { public: struct Light { SkScalar fDirection[3]; // x,y,z uint16_t fPad; uint8_t fAmbient; uint8_t fSpecular; // exponent, 4.4 right now }; static sk_sp Make(SkScalar blurSigma, const Light& light); // overrides from SkMaskFilter // This method is not exported to java. SkMask::Format getFormat() const override; // This method is not exported to java. bool filterMask(SkMask* dst, const SkMask& src, const SkMatrix&, SkIPoint* margin) const override; SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkEmbossMaskFilter) protected: SkEmbossMaskFilter(SkScalar blurSigma, const Light& light); void flatten(SkWriteBuffer&) const override; private: Light fLight; SkScalar fBlurSigma; typedef SkMaskFilter INHERITED; }; #endif