/* * Copyright 2006 The Android Open Source Project * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SkEmbossMaskFilter.h" #include "SkBlurMaskFilter.h" #include "SkBlurMask.h" #include "SkColorPriv.h" #include "SkEmbossMask.h" #include "SkReadBuffer.h" #include "SkWriteBuffer.h" #include "SkString.h" static void normalize3(SkScalar dst[3], const SkScalar src[3]) { SkScalar mag = SkScalarSquare(src[0]) + SkScalarSquare(src[1]) + SkScalarSquare(src[2]); SkScalar scale = SkScalarInvert(SkScalarSqrt(mag)); for (int i = 0; i < 3; i++) { dst[i] = src[i] * scale; } } sk_sp SkEmbossMaskFilter::Make(SkScalar blurSigma, const Light& light) { if (!SkScalarIsFinite(blurSigma) || blurSigma <= 0) { return nullptr; } Light newLight = light; normalize3(newLight.fDirection, light.fDirection); if (!SkScalarsAreFinite(newLight.fDirection, 3)) { return nullptr; } return sk_sp(new SkEmbossMaskFilter(blurSigma, newLight)); } #ifdef SK_SUPPORT_LEGACY_EMBOSSMASKFILTER sk_sp SkBlurMaskFilter::MakeEmboss(SkScalar blurSigma, const SkScalar direction[3], SkScalar ambient, SkScalar specular) { if (direction == nullptr) { return nullptr; } SkEmbossMaskFilter::Light light; memcpy(light.fDirection, direction, sizeof(light.fDirection)); // ambient should be 0...1 as a scalar light.fAmbient = SkUnitScalarClampToByte(ambient); // specular should be 0..15.99 as a scalar static const SkScalar kSpecularMultiplier = SkIntToScalar(255) / 16; light.fSpecular = static_cast(SkScalarPin(specular, 0, 16) * kSpecularMultiplier + 0.5); return SkEmbossMaskFilter::Make(blurSigma, light); } #endif /////////////////////////////////////////////////////////////////////////////// SkEmbossMaskFilter::SkEmbossMaskFilter(SkScalar blurSigma, const Light& light) : fLight(light), fBlurSigma(blurSigma) { SkASSERT(fBlurSigma > 0); SkASSERT(SkScalarsAreFinite(fLight.fDirection, 3)); } SkMask::Format SkEmbossMaskFilter::getFormat() const { return SkMask::k3D_Format; } bool SkEmbossMaskFilter::filterMask(SkMask* dst, const SkMask& src, const SkMatrix& matrix, SkIPoint* margin) const { if (src.fFormat != SkMask::kA8_Format) { return false; } SkScalar sigma = matrix.mapRadius(fBlurSigma); if (!SkBlurMask::BoxBlur(dst, src, sigma, kInner_SkBlurStyle)) { return false; } dst->fFormat = SkMask::k3D_Format; if (margin) { margin->set(SkScalarCeilToInt(3*sigma), SkScalarCeilToInt(3*sigma)); } if (src.fImage == nullptr) { return true; } // create a larger buffer for the other two channels (should force fBlur to do this for us) { uint8_t* alphaPlane = dst->fImage; size_t planeSize = dst->computeImageSize(); if (0 == planeSize) { return false; // too big to allocate, abort } dst->fImage = SkMask::AllocImage(planeSize * 3); memcpy(dst->fImage, alphaPlane, planeSize); SkMask::FreeImage(alphaPlane); } // run the light direction through the matrix... Light light = fLight; matrix.mapVectors((SkVector*)(void*)light.fDirection, (SkVector*)(void*)fLight.fDirection, 1); // now restore the length of the XY component // cast to SkVector so we can call setLength (this double cast silences alias warnings) SkVector* vec = (SkVector*)(void*)light.fDirection; vec->setLength(light.fDirection[0], light.fDirection[1], SkPoint::Length(fLight.fDirection[0], fLight.fDirection[1])); SkEmbossMask::Emboss(dst, light); // restore original alpha memcpy(dst->fImage, src.fImage, src.computeImageSize()); return true; } sk_sp SkEmbossMaskFilter::CreateProc(SkReadBuffer& buffer) { Light light; if (buffer.readByteArray(&light, sizeof(Light))) { light.fPad = 0; // for the font-cache lookup to be clean const SkScalar sigma = buffer.readScalar(); return Make(sigma, light); } return nullptr; } void SkEmbossMaskFilter::flatten(SkWriteBuffer& buffer) const { Light tmpLight = fLight; tmpLight.fPad = 0; // for the font-cache lookup to be clean buffer.writeByteArray(&tmpLight, sizeof(tmpLight)); buffer.writeScalar(fBlurSigma); }