/* * Copyright 2006 The Android Open Source Project * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkBlurMask_DEFINED #define SkBlurMask_DEFINED #include "SkShader.h" #include "SkMask.h" class SkBlurMask { public: enum Style { kNormal_Style, //!< fuzzy inside and outside kSolid_Style, //!< solid inside, fuzzy outside kOuter_Style, //!< nothing inside, fuzzy outside kInner_Style, //!< fuzzy inside, nothing outside kStyleCount }; enum Quality { kLow_Quality, //!< box blur kHigh_Quality //!< three pass box blur (similar to gaussian) }; static bool BlurRect(SkMask *dst, const SkRect &src, SkScalar radius, Style style, SkIPoint *margin = NULL, SkMask::CreateMode createMode=SkMask::kComputeBoundsAndRenderImage_CreateMode); static bool Blur(SkMask* dst, const SkMask& src, SkScalar radius, Style style, Quality quality, SkIPoint* margin = NULL); // the "ground truth" blur does a gaussian convolution; it's slow // but useful for comparison purposes. static bool BlurGroundTruth(SkMask* dst, const SkMask& src, SkScalar provided_radius, Style style, SkIPoint* margin = NULL); // scale factor for the blur radius to match the behavior of the all existing blur // code (both on the CPU and the GPU). This magic constant is 1/sqrt(3). // TODO: get rid of this fudge factor and move any required fudging up into // the calling library static const SkScalar kBlurRadiusFudgeFactor; }; #endif