/* * Copyright 2006 The Android Open Source Project * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkBlurMask_DEFINED #define SkBlurMask_DEFINED #include "SkShader.h" class SkBlurMask { public: enum Style { kNormal_Style, //!< fuzzy inside and outside kSolid_Style, //!< solid inside, fuzzy outside kOuter_Style, //!< nothing inside, fuzzy outside kInner_Style, //!< fuzzy inside, nothing outside kStyleCount }; enum Quality { kLow_Quality, //!< box blur kHigh_Quality //!< three pass box blur (similar to gaussian) }; static bool BlurRect(SkMask *dst, const SkRect &src, SkScalar radius, Style style, Quality quality, SkIPoint *margin = NULL); static bool Blur(SkMask* dst, const SkMask& src, SkScalar radius, Style style, Quality quality, SkIPoint* margin = NULL); static bool BlurSeparable(SkMask* dst, const SkMask& src, SkScalar radius, Style style, Quality quality, SkIPoint* margin = NULL); private: static bool Blur(SkMask* dst, const SkMask& src, SkScalar radius, Style style, Quality quality, SkIPoint* margin, bool separable); }; #endif