/* libs/graphics/effects/SkBlurMask.h ** ** Copyright 2006, The Android Open Source Project ** ** Licensed under the Apache License, Version 2.0 (the "License"); ** you may not use this file except in compliance with the License. ** You may obtain a copy of the License at ** ** http://www.apache.org/licenses/LICENSE-2.0 ** ** Unless required by applicable law or agreed to in writing, software ** distributed under the License is distributed on an "AS IS" BASIS, ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. ** See the License for the specific language governing permissions and ** limitations under the License. */ #ifndef SkBlurMask_DEFINED #define SkBlurMask_DEFINED #include "SkShader.h" class SkBlurMask { public: enum Style { kNormal_Style, //!< fuzzy inside and outside kSolid_Style, //!< solid inside, fuzzy outside kOuter_Style, //!< nothing inside, fuzzy outside kInner_Style, //!< fuzzy inside, nothing outside kStyleCount }; enum Quality { kLow_Quality, //!< box blur kHigh_Quality //!< three pass box blur (similar to gaussian) }; static bool Blur(SkMask* dst, const SkMask& src, SkScalar radius, Style, Quality quality); }; #endif