/* * Copyright 2011 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SkBlurDrawLooper.h" #include "SkBlurMask.h" // just for SkBlurMask::ConvertRadiusToSigma #include "SkBlurMaskFilter.h" #include "SkCanvas.h" #include "SkColorFilter.h" #include "SkReadBuffer.h" #include "SkWriteBuffer.h" #include "SkMaskFilter.h" #include "SkPaint.h" #include "SkString.h" #include "SkStringUtils.h" SkBlurDrawLooper::SkBlurDrawLooper(SkColor color, SkScalar sigma, SkScalar dx, SkScalar dy, uint32_t flags) { this->init(sigma, dx, dy, color, flags); } // only call from constructor void SkBlurDrawLooper::initEffects() { SkASSERT(fBlurFlags <= kAll_BlurFlag); if (fSigma > 0) { uint32_t flags = fBlurFlags & kIgnoreTransform_BlurFlag ? SkBlurMaskFilter::kIgnoreTransform_BlurFlag : SkBlurMaskFilter::kNone_BlurFlag; flags |= fBlurFlags & kHighQuality_BlurFlag ? SkBlurMaskFilter::kHighQuality_BlurFlag : SkBlurMaskFilter::kNone_BlurFlag; fBlur = SkBlurMaskFilter::Create(kNormal_SkBlurStyle, fSigma, flags); } else { fBlur = nullptr; } if (fBlurFlags & kOverrideColor_BlurFlag) { // Set alpha to 1 for the override since transparency will already // be baked into the blurred mask. SkColor opaqueColor = SkColorSetA(fBlurColor, 255); //The SrcIn xfer mode will multiply 'color' by the incoming alpha fColorFilter = SkColorFilter::CreateModeFilter(opaqueColor, SkXfermode::kSrcIn_Mode); } else { fColorFilter = nullptr; } } void SkBlurDrawLooper::init(SkScalar sigma, SkScalar dx, SkScalar dy, SkColor color, uint32_t flags) { fSigma = sigma; fDx = dx; fDy = dy; fBlurColor = color; fBlurFlags = flags; this->initEffects(); } SkFlattenable* SkBlurDrawLooper::CreateProc(SkReadBuffer& buffer) { const SkColor color = buffer.readColor(); const SkScalar sigma = buffer.readScalar(); const SkScalar dx = buffer.readScalar(); const SkScalar dy = buffer.readScalar(); const uint32_t flags = buffer.read32(); return Create(color, sigma, dx, dy, flags); } void SkBlurDrawLooper::flatten(SkWriteBuffer& buffer) const { buffer.writeColor(fBlurColor); buffer.writeScalar(fSigma); buffer.writeScalar(fDx); buffer.writeScalar(fDy); buffer.write32(fBlurFlags); } SkBlurDrawLooper::~SkBlurDrawLooper() { SkSafeUnref(fBlur); SkSafeUnref(fColorFilter); } bool SkBlurDrawLooper::asABlurShadow(BlurShadowRec* rec) const { if (fSigma <= 0 || (fBlurFlags & fBlurFlags & kIgnoreTransform_BlurFlag)) { return false; } if (rec) { rec->fSigma = fSigma; rec->fColor = fBlurColor; rec->fOffset.set(fDx, fDy); rec->fStyle = kNormal_SkBlurStyle; rec->fQuality = (fBlurFlags & kHighQuality_BlurFlag) ? kHigh_SkBlurQuality : kLow_SkBlurQuality; } return true; } //////////////////////////////////////////////////////////////////////////////////////// SkDrawLooper::Context* SkBlurDrawLooper::createContext(SkCanvas*, void* storage) const { return new (storage) BlurDrawLooperContext(this); } SkBlurDrawLooper::BlurDrawLooperContext::BlurDrawLooperContext( const SkBlurDrawLooper* looper) : fLooper(looper), fState(SkBlurDrawLooper::kBeforeEdge) {} bool SkBlurDrawLooper::BlurDrawLooperContext::next(SkCanvas* canvas, SkPaint* paint) { switch (fState) { case kBeforeEdge: // we do nothing if a maskfilter is already installed if (paint->getMaskFilter()) { fState = kDone; return false; } #ifdef SK_BUILD_FOR_ANDROID SkColor blurColor; blurColor = fLooper->fBlurColor; if (SkColorGetA(blurColor) == 255) { blurColor = SkColorSetA(blurColor, paint->getAlpha()); } paint->setColor(blurColor); #else paint->setColor(fLooper->fBlurColor); #endif paint->setMaskFilter(fLooper->fBlur); paint->setColorFilter(fLooper->fColorFilter); canvas->save(); if (fLooper->fBlurFlags & kIgnoreTransform_BlurFlag) { SkMatrix transform(canvas->getTotalMatrix()); transform.postTranslate(fLooper->fDx, fLooper->fDy); canvas->setMatrix(transform); } else { canvas->translate(fLooper->fDx, fLooper->fDy); } fState = kAfterEdge; return true; case kAfterEdge: canvas->restore(); fState = kDone; return true; default: SkASSERT(kDone == fState); return false; } } #ifndef SK_IGNORE_TO_STRING void SkBlurDrawLooper::toString(SkString* str) const { str->append("SkBlurDrawLooper: "); str->append("dx: "); str->appendScalar(fDx); str->append(" dy: "); str->appendScalar(fDy); str->append(" color: "); str->appendHex(fBlurColor); str->append(" flags: ("); if (kNone_BlurFlag == fBlurFlags) { str->append("None"); } else { bool needsSeparator = false; SkAddFlagToString(str, SkToBool(kIgnoreTransform_BlurFlag & fBlurFlags), "IgnoreTransform", &needsSeparator); SkAddFlagToString(str, SkToBool(kOverrideColor_BlurFlag & fBlurFlags), "OverrideColor", &needsSeparator); SkAddFlagToString(str, SkToBool(kHighQuality_BlurFlag & fBlurFlags), "HighQuality", &needsSeparator); } str->append(")"); // TODO: add optional "fBlurFilter->toString(str);" when SkMaskFilter::toString is added // alternatively we could cache the radius in SkBlurDrawLooper and just add it here } #endif