/* * Copyright 2011 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SkBlurDrawLooper.h" #include "SkBlurMask.h" // just for SkBlurMask::ConvertRadiusToSigma #include "SkBlurMaskFilter.h" #include "SkCanvas.h" #include "SkColorFilter.h" #include "SkFlattenableBuffers.h" #include "SkMaskFilter.h" #include "SkPaint.h" #include "SkString.h" #include "SkStringUtils.h" SkBlurDrawLooper::SkBlurDrawLooper(SkScalar radius, SkScalar dx, SkScalar dy, SkColor color, uint32_t flags) { this->init(SkBlurMask::ConvertRadiusToSigma(radius), dx, dy, color, flags); } SkBlurDrawLooper::SkBlurDrawLooper(SkColor color, SkScalar sigma, SkScalar dx, SkScalar dy, uint32_t flags) { this->init(sigma, dx, dy, color, flags); } void SkBlurDrawLooper::init(SkScalar sigma, SkScalar dx, SkScalar dy, SkColor color, uint32_t flags) { fDx = dx; fDy = dy; fBlurColor = color; fBlurFlags = flags; fState = kDone; SkASSERT(flags <= kAll_BlurFlag); if (sigma > 0) { uint32_t blurFlags = flags & kIgnoreTransform_BlurFlag ? SkBlurMaskFilter::kIgnoreTransform_BlurFlag : SkBlurMaskFilter::kNone_BlurFlag; blurFlags |= flags & kHighQuality_BlurFlag ? SkBlurMaskFilter::kHighQuality_BlurFlag : SkBlurMaskFilter::kNone_BlurFlag; fBlur = SkBlurMaskFilter::Create(SkBlurMaskFilter::kNormal_BlurStyle, sigma, blurFlags); } else { fBlur = NULL; } if (flags & kOverrideColor_BlurFlag) { // Set alpha to 1 for the override since transparency will already // be baked into the blurred mask. SkColor opaqueColor = SkColorSetA(color, 255); //The SrcIn xfer mode will multiply 'color' by the incoming alpha fColorFilter = SkColorFilter::CreateModeFilter(opaqueColor, SkXfermode::kSrcIn_Mode); } else { fColorFilter = NULL; } } SkBlurDrawLooper::SkBlurDrawLooper(SkFlattenableReadBuffer& buffer) : INHERITED(buffer) { fDx = buffer.readScalar(); fDy = buffer.readScalar(); fBlurColor = buffer.readColor(); fBlur = buffer.readMaskFilter(); fColorFilter = buffer.readColorFilter(); fBlurFlags = buffer.readUInt() & kAll_BlurFlag; } SkBlurDrawLooper::~SkBlurDrawLooper() { SkSafeUnref(fBlur); SkSafeUnref(fColorFilter); } void SkBlurDrawLooper::flatten(SkFlattenableWriteBuffer& buffer) const { this->INHERITED::flatten(buffer); buffer.writeScalar(fDx); buffer.writeScalar(fDy); buffer.writeColor(fBlurColor); buffer.writeFlattenable(fBlur); buffer.writeFlattenable(fColorFilter); buffer.writeUInt(fBlurFlags); } void SkBlurDrawLooper::init(SkCanvas*) { fState = kBeforeEdge; } bool SkBlurDrawLooper::next(SkCanvas* canvas, SkPaint* paint) { switch (fState) { case kBeforeEdge: // we do nothing if a maskfilter is already installed if (paint->getMaskFilter()) { fState = kDone; return false; } #ifdef SK_BUILD_FOR_ANDROID SkColor blurColor; blurColor = fBlurColor; if (SkColorGetA(blurColor) == 255) { blurColor = SkColorSetA(blurColor, paint->getAlpha()); } paint->setColor(blurColor); #else paint->setColor(fBlurColor); #endif paint->setMaskFilter(fBlur); paint->setColorFilter(fColorFilter); canvas->save(SkCanvas::kMatrix_SaveFlag); if (fBlurFlags & kIgnoreTransform_BlurFlag) { SkMatrix transform(canvas->getTotalMatrix()); transform.postTranslate(fDx, fDy); canvas->setMatrix(transform); } else { canvas->translate(fDx, fDy); } fState = kAfterEdge; return true; case kAfterEdge: canvas->restore(); fState = kDone; return true; default: SkASSERT(kDone == fState); return false; } } #ifdef SK_DEVELOPER void SkBlurDrawLooper::toString(SkString* str) const { str->append("SkBlurDrawLooper: "); str->append("dx: "); str->appendScalar(fDx); str->append(" dy: "); str->appendScalar(fDy); str->append(" color: "); str->appendHex(fBlurColor); str->append(" flags: ("); if (kNone_BlurFlag == fBlurFlags) { str->append("None"); } else { bool needsSeparator = false; SkAddFlagToString(str, SkToBool(kIgnoreTransform_BlurFlag & fBlurFlags), "IgnoreTransform", &needsSeparator); SkAddFlagToString(str, SkToBool(kOverrideColor_BlurFlag & fBlurFlags), "OverrideColor", &needsSeparator); SkAddFlagToString(str, SkToBool(kHighQuality_BlurFlag & fBlurFlags), "HighQuality", &needsSeparator); } str->append(")"); // TODO: add optional "fBlurFilter->toString(str);" when SkMaskFilter::toString is added // alternatively we could cache the radius in SkBlurDrawLooper and just add it here } #endif