/* * Copyright 2013 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SkAlphaThresholdFilter.h" #include "SkBitmap.h" #include "SkReadBuffer.h" #include "SkWriteBuffer.h" #include "SkRegion.h" class SK_API SkAlphaThresholdFilterImpl : public SkImageFilter { public: SkAlphaThresholdFilterImpl(const SkRegion& region, SkScalar innerThreshold, SkScalar outerThreshold); SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkAlphaThresholdFilterImpl) protected: explicit SkAlphaThresholdFilterImpl(SkReadBuffer& buffer); virtual void flatten(SkWriteBuffer&) const SK_OVERRIDE; virtual bool onFilterImage(Proxy*, const SkBitmap& src, const Context&, SkBitmap* result, SkIPoint* offset) const SK_OVERRIDE; #if SK_SUPPORT_GPU virtual bool asNewEffect(GrEffectRef** effect, GrTexture* texture, const SkMatrix& matrix, const SkIRect& bounds) const SK_OVERRIDE; #endif private: SkRegion fRegion; SkScalar fInnerThreshold; SkScalar fOuterThreshold; typedef SkImageFilter INHERITED; }; SkImageFilter* SkAlphaThresholdFilter::Create(const SkRegion& region, SkScalar innerThreshold, SkScalar outerThreshold) { return SkNEW_ARGS(SkAlphaThresholdFilterImpl, (region, innerThreshold, outerThreshold)); } #if SK_SUPPORT_GPU #include "GrContext.h" #include "GrCoordTransform.h" #include "GrEffect.h" #include "gl/GrGLEffect.h" #include "GrTBackendEffectFactory.h" #include "GrTextureAccess.h" #include "SkGr.h" class GrGLAlphaThresholdEffect; class AlphaThresholdEffect : public GrEffect { public: static GrEffectRef* Create(GrTexture* texture, GrTexture* maskTexture, float innerThreshold, float outerThreshold) { AutoEffectUnref effect(SkNEW_ARGS(AlphaThresholdEffect, (texture, maskTexture, innerThreshold, outerThreshold))); return CreateEffectRef(effect); } virtual ~AlphaThresholdEffect() {}; static const char* Name() { return "Alpha Threshold"; } virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE; virtual void getConstantColorComponents(GrColor* color, uint32_t* validFlags) const SK_OVERRIDE; float innerThreshold() const { return fInnerThreshold; } float outerThreshold() const { return fOuterThreshold; } typedef GrGLAlphaThresholdEffect GLEffect; private: AlphaThresholdEffect(GrTexture* texture, GrTexture* maskTexture, float innerThreshold, float outerThreshold) : fInnerThreshold(innerThreshold) , fOuterThreshold(outerThreshold) , fImageCoordTransform(kLocal_GrCoordSet, MakeDivByTextureWHMatrix(texture), texture) , fImageTextureAccess(texture) , fMaskCoordTransform(kLocal_GrCoordSet, MakeDivByTextureWHMatrix(maskTexture), maskTexture) , fMaskTextureAccess(maskTexture) { this->addCoordTransform(&fImageCoordTransform); this->addTextureAccess(&fImageTextureAccess); this->addCoordTransform(&fMaskCoordTransform); this->addTextureAccess(&fMaskTextureAccess); } virtual bool onIsEqual(const GrEffect&) const SK_OVERRIDE; GR_DECLARE_EFFECT_TEST; float fInnerThreshold; float fOuterThreshold; GrCoordTransform fImageCoordTransform; GrTextureAccess fImageTextureAccess; GrCoordTransform fMaskCoordTransform; GrTextureAccess fMaskTextureAccess; typedef GrEffect INHERITED; }; class GrGLAlphaThresholdEffect : public GrGLEffect { public: GrGLAlphaThresholdEffect(const GrBackendEffectFactory&, const GrDrawEffect&); virtual void emitCode(GrGLShaderBuilder*, const GrDrawEffect&, EffectKey, const char* outputColor, const char* inputColor, const TransformedCoordsArray&, const TextureSamplerArray&) SK_OVERRIDE; virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE; private: GrGLUniformManager::UniformHandle fInnerThresholdVar; GrGLUniformManager::UniformHandle fOuterThresholdVar; typedef GrGLEffect INHERITED; }; GrGLAlphaThresholdEffect::GrGLAlphaThresholdEffect(const GrBackendEffectFactory& factory, const GrDrawEffect&) : INHERITED(factory) { } void GrGLAlphaThresholdEffect::emitCode(GrGLShaderBuilder* builder, const GrDrawEffect&, EffectKey key, const char* outputColor, const char* inputColor, const TransformedCoordsArray& coords, const TextureSamplerArray& samplers) { SkString coords2D = builder->ensureFSCoords2D(coords, 0); SkString maskCoords2D = builder->ensureFSCoords2D(coords, 1); fInnerThresholdVar = builder->addUniform( GrGLShaderBuilder::kFragment_Visibility, kFloat_GrSLType, "inner_threshold"); fOuterThresholdVar = builder->addUniform( GrGLShaderBuilder::kFragment_Visibility, kFloat_GrSLType, "outer_threshold"); builder->fsCodeAppendf("\t\tvec2 coord = %s;\n", coords2D.c_str()); builder->fsCodeAppendf("\t\tvec2 mask_coord = %s;\n", maskCoords2D.c_str()); builder->fsCodeAppend("\t\tvec4 input_color = "); builder->fsAppendTextureLookup(samplers[0], "coord"); builder->fsCodeAppend(";\n"); builder->fsCodeAppend("\t\tvec4 mask_color = "); builder->fsAppendTextureLookup(samplers[1], "mask_coord"); builder->fsCodeAppend(";\n"); builder->fsCodeAppendf("\t\tfloat inner_thresh = %s;\n", builder->getUniformCStr(fInnerThresholdVar)); builder->fsCodeAppendf("\t\tfloat outer_thresh = %s;\n", builder->getUniformCStr(fOuterThresholdVar)); builder->fsCodeAppend("\t\tfloat mask = mask_color.a;\n"); builder->fsCodeAppend("vec4 color = input_color;\n"); builder->fsCodeAppend("\t\tif (mask < 0.5) {\n" "\t\t\tif (color.a > outer_thresh) {\n" "\t\t\t\tfloat scale = outer_thresh / color.a;\n" "\t\t\t\tcolor.rgb *= scale;\n" "\t\t\t\tcolor.a = outer_thresh;\n" "\t\t\t}\n" "\t\t} else if (color.a < inner_thresh) {\n" "\t\t\tfloat scale = inner_thresh / max(0.001, color.a);\n" "\t\t\tcolor.rgb *= scale;\n" "\t\t\tcolor.a = inner_thresh;\n" "\t\t}\n"); builder->fsCodeAppendf("%s = %s;\n", outputColor, (GrGLSLExpr4(inputColor) * GrGLSLExpr4("color")).c_str()); } void GrGLAlphaThresholdEffect::setData(const GrGLUniformManager& uman, const GrDrawEffect& drawEffect) { const AlphaThresholdEffect& alpha_threshold = drawEffect.castEffect(); uman.set1f(fInnerThresholdVar, alpha_threshold.innerThreshold()); uman.set1f(fOuterThresholdVar, alpha_threshold.outerThreshold()); } ///////////////////////////////////////////////////////////////////// GR_DEFINE_EFFECT_TEST(AlphaThresholdEffect); GrEffectRef* AlphaThresholdEffect::TestCreate(SkRandom* random, GrContext* context, const GrDrawTargetCaps&, GrTexture** textures) { GrTexture* bmpTex = textures[GrEffectUnitTest::kSkiaPMTextureIdx]; GrTexture* maskTex = textures[GrEffectUnitTest::kAlphaTextureIdx]; float inner_thresh = random->nextUScalar1(); float outer_thresh = random->nextUScalar1(); return AlphaThresholdEffect::Create(bmpTex, maskTex, inner_thresh, outer_thresh); } /////////////////////////////////////////////////////////////////////////////// const GrBackendEffectFactory& AlphaThresholdEffect::getFactory() const { return GrTBackendEffectFactory::getInstance(); } bool AlphaThresholdEffect::onIsEqual(const GrEffect& sBase) const { const AlphaThresholdEffect& s = CastEffect(sBase); return (this->texture(0) == s.texture(0) && this->fInnerThreshold == s.fInnerThreshold && this->fOuterThreshold == s.fOuterThreshold); } void AlphaThresholdEffect::getConstantColorComponents(GrColor* color, uint32_t* validFlags) const { if ((*validFlags & kA_GrColorComponentFlag) && 0xFF == GrColorUnpackA(*color) && GrPixelConfigIsOpaque(this->texture(0)->config())) { *validFlags = kA_GrColorComponentFlag; } else { *validFlags = 0; } } #endif SkAlphaThresholdFilterImpl::SkAlphaThresholdFilterImpl(SkReadBuffer& buffer) : INHERITED(1, buffer) { fInnerThreshold = buffer.readScalar(); fOuterThreshold = buffer.readScalar(); buffer.readRegion(&fRegion); } SkAlphaThresholdFilterImpl::SkAlphaThresholdFilterImpl(const SkRegion& region, SkScalar innerThreshold, SkScalar outerThreshold) : INHERITED(0) , fRegion(region) , fInnerThreshold(innerThreshold) , fOuterThreshold(outerThreshold) { } #if SK_SUPPORT_GPU bool SkAlphaThresholdFilterImpl::asNewEffect(GrEffectRef** effect, GrTexture* texture, const SkMatrix& in_matrix, const SkIRect&) const { if (effect) { GrContext* context = texture->getContext(); GrTextureDesc maskDesc; if (context->isConfigRenderable(kAlpha_8_GrPixelConfig, false)) { maskDesc.fConfig = kAlpha_8_GrPixelConfig; } else { maskDesc.fConfig = kRGBA_8888_GrPixelConfig; } maskDesc.fFlags = kRenderTarget_GrTextureFlagBit | kNoStencil_GrTextureFlagBit; // Add one pixel of border to ensure that clamp mode will be all zeros // the outside. maskDesc.fWidth = texture->width(); maskDesc.fHeight = texture->height(); GrAutoScratchTexture ast(context, maskDesc, GrContext::kApprox_ScratchTexMatch); GrTexture* maskTexture = ast.texture(); if (NULL == maskTexture) { return false; } { GrContext::AutoRenderTarget art(context, ast.texture()->asRenderTarget()); GrPaint grPaint; grPaint.setBlendFunc(kOne_GrBlendCoeff, kZero_GrBlendCoeff); SkRegion::Iterator iter(fRegion); context->clear(NULL, 0x0, true); SkMatrix old_matrix = context->getMatrix(); context->setMatrix(in_matrix); while (!iter.done()) { SkRect rect = SkRect::Make(iter.rect()); context->drawRect(grPaint, rect); iter.next(); } context->setMatrix(old_matrix); } *effect = AlphaThresholdEffect::Create(texture, maskTexture, fInnerThreshold, fOuterThreshold); } return true; } #endif void SkAlphaThresholdFilterImpl::flatten(SkWriteBuffer& buffer) const { this->INHERITED::flatten(buffer); buffer.writeScalar(fInnerThreshold); buffer.writeScalar(fOuterThreshold); buffer.writeRegion(fRegion); } bool SkAlphaThresholdFilterImpl::onFilterImage(Proxy*, const SkBitmap& src, const Context& ctx, SkBitmap* dst, SkIPoint* offset) const { SkASSERT(src.colorType() == kN32_SkColorType); if (src.colorType() != kN32_SkColorType) { return false; } SkMatrix localInverse; if (!ctx.ctm().invert(&localInverse)) { return false; } SkAutoLockPixels alp(src); SkASSERT(src.getPixels()); if (!src.getPixels() || src.width() <= 0 || src.height() <= 0) { return false; } dst->setConfig(src.config(), src.width(), src.height()); if (!dst->allocPixels()) { return false; } U8CPU innerThreshold = (U8CPU)(fInnerThreshold * 0xFF); U8CPU outerThreshold = (U8CPU)(fOuterThreshold * 0xFF); SkColor* sptr = src.getAddr32(0, 0); SkColor* dptr = dst->getAddr32(0, 0); int width = src.width(), height = src.height(); for (int y = 0; y < height; ++y) { for (int x = 0; x < width; ++x) { const SkColor& source = sptr[y * width + x]; SkColor output_color(source); SkPoint position; localInverse.mapXY((SkScalar)x, (SkScalar)y, &position); if (fRegion.contains((int32_t)position.x(), (int32_t)position.y())) { if (SkColorGetA(source) < innerThreshold) { U8CPU alpha = SkColorGetA(source); if (alpha == 0) alpha = 1; float scale = (float)innerThreshold / alpha; output_color = SkColorSetARGB(innerThreshold, (U8CPU)(SkColorGetR(source) * scale), (U8CPU)(SkColorGetG(source) * scale), (U8CPU)(SkColorGetB(source) * scale)); } } else { if (SkColorGetA(source) > outerThreshold) { float scale = (float)outerThreshold / SkColorGetA(source); output_color = SkColorSetARGB(outerThreshold, (U8CPU)(SkColorGetR(source) * scale), (U8CPU)(SkColorGetG(source) * scale), (U8CPU)(SkColorGetB(source) * scale)); } } dptr[y * dst->width() + x] = output_color; } } return true; }