/* * Copyright 2013 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SkAlphaThresholdFilter.h" #include "SkBitmap.h" #include "SkDevice.h" #include "SkReadBuffer.h" #include "SkWriteBuffer.h" #include "SkRegion.h" #if SK_SUPPORT_GPU #include "GrDrawContext.h" #endif class SK_API SkAlphaThresholdFilterImpl : public SkImageFilter { public: SkAlphaThresholdFilterImpl(const SkRegion& region, SkScalar innerThreshold, SkScalar outerThreshold, SkImageFilter* input); SK_TO_STRING_OVERRIDE() SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkAlphaThresholdFilterImpl) protected: void flatten(SkWriteBuffer&) const override; bool onFilterImage(Proxy*, const SkBitmap& src, const Context&, SkBitmap* result, SkIPoint* offset) const override; #if SK_SUPPORT_GPU bool asFragmentProcessor(GrFragmentProcessor**, GrTexture*, const SkMatrix&, const SkIRect& bounds) const override; #endif private: SkRegion fRegion; SkScalar fInnerThreshold; SkScalar fOuterThreshold; typedef SkImageFilter INHERITED; }; SkImageFilter* SkAlphaThresholdFilter::Create(const SkRegion& region, SkScalar innerThreshold, SkScalar outerThreshold, SkImageFilter* input) { return new SkAlphaThresholdFilterImpl(region, innerThreshold, outerThreshold, input); } #if SK_SUPPORT_GPU #include "GrContext.h" #include "GrCoordTransform.h" #include "GrFragmentProcessor.h" #include "GrInvariantOutput.h" #include "GrTextureAccess.h" #include "effects/GrPorterDuffXferProcessor.h" #include "SkGr.h" #include "glsl/GrGLSLFragmentProcessor.h" #include "glsl/GrGLSLFragmentShaderBuilder.h" #include "glsl/GrGLSLProgramDataManager.h" #include "glsl/GrGLSLUniformHandler.h" class AlphaThresholdEffect : public GrFragmentProcessor { public: static GrFragmentProcessor* Create(GrTexture* texture, GrTexture* maskTexture, float innerThreshold, float outerThreshold) { return new AlphaThresholdEffect(texture, maskTexture, innerThreshold, outerThreshold); } virtual ~AlphaThresholdEffect() {}; const char* name() const override { return "Alpha Threshold"; } float innerThreshold() const { return fInnerThreshold; } float outerThreshold() const { return fOuterThreshold; } private: AlphaThresholdEffect(GrTexture* texture, GrTexture* maskTexture, float innerThreshold, float outerThreshold) : fInnerThreshold(innerThreshold) , fOuterThreshold(outerThreshold) , fImageCoordTransform(kLocal_GrCoordSet, GrCoordTransform::MakeDivByTextureWHMatrix(texture), texture, GrTextureParams::kNone_FilterMode) , fImageTextureAccess(texture) , fMaskCoordTransform(kLocal_GrCoordSet, GrCoordTransform::MakeDivByTextureWHMatrix(maskTexture), maskTexture, GrTextureParams::kNone_FilterMode) , fMaskTextureAccess(maskTexture) { this->initClassID(); this->addCoordTransform(&fImageCoordTransform); this->addTextureAccess(&fImageTextureAccess); this->addCoordTransform(&fMaskCoordTransform); this->addTextureAccess(&fMaskTextureAccess); } GrGLSLFragmentProcessor* onCreateGLSLInstance() const override; void onGetGLSLProcessorKey(const GrGLSLCaps&, GrProcessorKeyBuilder*) const override; bool onIsEqual(const GrFragmentProcessor&) const override; void onComputeInvariantOutput(GrInvariantOutput* inout) const override; GR_DECLARE_FRAGMENT_PROCESSOR_TEST; float fInnerThreshold; float fOuterThreshold; GrCoordTransform fImageCoordTransform; GrTextureAccess fImageTextureAccess; GrCoordTransform fMaskCoordTransform; GrTextureAccess fMaskTextureAccess; typedef GrFragmentProcessor INHERITED; }; class GrGLAlphaThresholdEffect : public GrGLSLFragmentProcessor { public: GrGLAlphaThresholdEffect(const GrFragmentProcessor&) {} virtual void emitCode(EmitArgs&) override; protected: void onSetData(const GrGLSLProgramDataManager&, const GrProcessor&) override; private: GrGLSLProgramDataManager::UniformHandle fInnerThresholdVar; GrGLSLProgramDataManager::UniformHandle fOuterThresholdVar; typedef GrGLSLFragmentProcessor INHERITED; }; void GrGLAlphaThresholdEffect::emitCode(EmitArgs& args) { GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; fInnerThresholdVar = uniformHandler->addUniform(GrGLSLUniformHandler::kFragment_Visibility, kFloat_GrSLType, kDefault_GrSLPrecision, "inner_threshold"); fOuterThresholdVar = uniformHandler->addUniform(GrGLSLUniformHandler::kFragment_Visibility, kFloat_GrSLType, kDefault_GrSLPrecision, "outer_threshold"); GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder; SkString coords2D = fragBuilder->ensureFSCoords2D(args.fCoords, 0); SkString maskCoords2D = fragBuilder->ensureFSCoords2D(args.fCoords, 1); fragBuilder->codeAppendf("\t\tvec2 coord = %s;\n", coords2D.c_str()); fragBuilder->codeAppendf("\t\tvec2 mask_coord = %s;\n", maskCoords2D.c_str()); fragBuilder->codeAppend("\t\tvec4 input_color = "); fragBuilder->appendTextureLookup(args.fSamplers[0], "coord"); fragBuilder->codeAppend(";\n"); fragBuilder->codeAppend("\t\tvec4 mask_color = "); fragBuilder->appendTextureLookup(args.fSamplers[1], "mask_coord"); fragBuilder->codeAppend(";\n"); fragBuilder->codeAppendf("\t\tfloat inner_thresh = %s;\n", uniformHandler->getUniformCStr(fInnerThresholdVar)); fragBuilder->codeAppendf("\t\tfloat outer_thresh = %s;\n", uniformHandler->getUniformCStr(fOuterThresholdVar)); fragBuilder->codeAppend("\t\tfloat mask = mask_color.a;\n"); fragBuilder->codeAppend("vec4 color = input_color;\n"); fragBuilder->codeAppend("\t\tif (mask < 0.5) {\n" "\t\t\tif (color.a > outer_thresh) {\n" "\t\t\t\tfloat scale = outer_thresh / color.a;\n" "\t\t\t\tcolor.rgb *= scale;\n" "\t\t\t\tcolor.a = outer_thresh;\n" "\t\t\t}\n" "\t\t} else if (color.a < inner_thresh) {\n" "\t\t\tfloat scale = inner_thresh / max(0.001, color.a);\n" "\t\t\tcolor.rgb *= scale;\n" "\t\t\tcolor.a = inner_thresh;\n" "\t\t}\n"); fragBuilder->codeAppendf("%s = %s;\n", args.fOutputColor, (GrGLSLExpr4(args.fInputColor) * GrGLSLExpr4("color")).c_str()); } void GrGLAlphaThresholdEffect::onSetData(const GrGLSLProgramDataManager& pdman, const GrProcessor& proc) { const AlphaThresholdEffect& alpha_threshold = proc.cast(); pdman.set1f(fInnerThresholdVar, alpha_threshold.innerThreshold()); pdman.set1f(fOuterThresholdVar, alpha_threshold.outerThreshold()); } ///////////////////////////////////////////////////////////////////// GR_DEFINE_FRAGMENT_PROCESSOR_TEST(AlphaThresholdEffect); const GrFragmentProcessor* AlphaThresholdEffect::TestCreate(GrProcessorTestData* d) { GrTexture* bmpTex = d->fTextures[GrProcessorUnitTest::kSkiaPMTextureIdx]; GrTexture* maskTex = d->fTextures[GrProcessorUnitTest::kAlphaTextureIdx]; float innerThresh = d->fRandom->nextUScalar1(); float outerThresh = d->fRandom->nextUScalar1(); return AlphaThresholdEffect::Create(bmpTex, maskTex, innerThresh, outerThresh); } /////////////////////////////////////////////////////////////////////////////// void AlphaThresholdEffect::onGetGLSLProcessorKey(const GrGLSLCaps& caps, GrProcessorKeyBuilder* b) const { GrGLAlphaThresholdEffect::GenKey(*this, caps, b); } GrGLSLFragmentProcessor* AlphaThresholdEffect::onCreateGLSLInstance() const { return new GrGLAlphaThresholdEffect(*this); } bool AlphaThresholdEffect::onIsEqual(const GrFragmentProcessor& sBase) const { const AlphaThresholdEffect& s = sBase.cast(); return (this->fInnerThreshold == s.fInnerThreshold && this->fOuterThreshold == s.fOuterThreshold); } void AlphaThresholdEffect::onComputeInvariantOutput(GrInvariantOutput* inout) const { if (GrPixelConfigIsAlphaOnly(this->texture(0)->config())) { inout->mulByUnknownSingleComponent(); } else if (GrPixelConfigIsOpaque(this->texture(0)->config()) && fOuterThreshold >= 1.f) { inout->mulByUnknownOpaqueFourComponents(); } else { inout->mulByUnknownFourComponents(); } } #endif SkFlattenable* SkAlphaThresholdFilterImpl::CreateProc(SkReadBuffer& buffer) { SK_IMAGEFILTER_UNFLATTEN_COMMON(common, 1); SkScalar inner = buffer.readScalar(); SkScalar outer = buffer.readScalar(); SkRegion rgn; buffer.readRegion(&rgn); return SkAlphaThresholdFilter::Create(rgn, inner, outer, common.getInput(0)); } SkAlphaThresholdFilterImpl::SkAlphaThresholdFilterImpl(const SkRegion& region, SkScalar innerThreshold, SkScalar outerThreshold, SkImageFilter* input) : INHERITED(1, &input) , fRegion(region) , fInnerThreshold(innerThreshold) , fOuterThreshold(outerThreshold) { } #if SK_SUPPORT_GPU bool SkAlphaThresholdFilterImpl::asFragmentProcessor(GrFragmentProcessor** fp, GrTexture* texture, const SkMatrix& inMatrix, const SkIRect&) const { if (fp) { GrContext* context = texture->getContext(); GrSurfaceDesc maskDesc; if (context->caps()->isConfigRenderable(kAlpha_8_GrPixelConfig, false)) { maskDesc.fConfig = kAlpha_8_GrPixelConfig; } else { maskDesc.fConfig = kRGBA_8888_GrPixelConfig; } maskDesc.fFlags = kRenderTarget_GrSurfaceFlag; // Add one pixel of border to ensure that clamp mode will be all zeros // the outside. maskDesc.fWidth = texture->width(); maskDesc.fHeight = texture->height(); SkAutoTUnref maskTexture( context->textureProvider()->createApproxTexture(maskDesc)); if (!maskTexture) { return false; } SkAutoTUnref drawContext( context->drawContext(maskTexture->asRenderTarget())); if (drawContext) { GrPaint grPaint; grPaint.setPorterDuffXPFactory(SkXfermode::kSrc_Mode); SkRegion::Iterator iter(fRegion); drawContext->clear(nullptr, 0x0, true); while (!iter.done()) { SkRect rect = SkRect::Make(iter.rect()); drawContext->drawRect(GrClip::WideOpen(), grPaint, inMatrix, rect); iter.next(); } } *fp = AlphaThresholdEffect::Create(texture, maskTexture, fInnerThreshold, fOuterThreshold); } return true; } #endif void SkAlphaThresholdFilterImpl::flatten(SkWriteBuffer& buffer) const { this->INHERITED::flatten(buffer); buffer.writeScalar(fInnerThreshold); buffer.writeScalar(fOuterThreshold); buffer.writeRegion(fRegion); } bool SkAlphaThresholdFilterImpl::onFilterImage(Proxy* proxy, const SkBitmap& src, const Context& ctx, SkBitmap* dst, SkIPoint* offset) const { SkASSERT(src.colorType() == kN32_SkColorType); if (src.colorType() != kN32_SkColorType) { return false; } SkMatrix localInverse; if (!ctx.ctm().invert(&localInverse)) { return false; } SkAutoLockPixels alp(src); SkASSERT(src.getPixels()); if (!src.getPixels() || src.width() <= 0 || src.height() <= 0) { return false; } SkAutoTUnref device(proxy->createDevice(src.width(), src.height())); if (!device) { return false; } *dst = device->accessBitmap(false); SkAutoLockPixels alp_dst(*dst); U8CPU innerThreshold = (U8CPU)(fInnerThreshold * 0xFF); U8CPU outerThreshold = (U8CPU)(fOuterThreshold * 0xFF); SkColor* sptr = src.getAddr32(0, 0); SkColor* dptr = dst->getAddr32(0, 0); int width = src.width(), height = src.height(); for (int y = 0; y < height; ++y) { for (int x = 0; x < width; ++x) { const SkColor& source = sptr[y * width + x]; SkColor output_color(source); SkPoint position; localInverse.mapXY((SkScalar)x, (SkScalar)y, &position); if (fRegion.contains((int32_t)position.x(), (int32_t)position.y())) { if (SkColorGetA(source) < innerThreshold) { U8CPU alpha = SkColorGetA(source); if (alpha == 0) alpha = 1; float scale = (float)innerThreshold / alpha; output_color = SkColorSetARGB(innerThreshold, (U8CPU)(SkColorGetR(source) * scale), (U8CPU)(SkColorGetG(source) * scale), (U8CPU)(SkColorGetB(source) * scale)); } } else { if (SkColorGetA(source) > outerThreshold) { float scale = (float)outerThreshold / SkColorGetA(source); output_color = SkColorSetARGB(outerThreshold, (U8CPU)(SkColorGetR(source) * scale), (U8CPU)(SkColorGetG(source) * scale), (U8CPU)(SkColorGetB(source) * scale)); } } dptr[y * dst->width() + x] = output_color; } } return true; } #ifndef SK_IGNORE_TO_STRING void SkAlphaThresholdFilterImpl::toString(SkString* str) const { str->appendf("SkAlphaThresholdImageFilter: ("); str->appendf("inner: %f outer: %f", fInnerThreshold, fOuterThreshold); str->append(")"); } #endif