/* * Copyright 2015 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrCircleBlurFragmentProcessor_DEFINED #define GrCircleBlurFragmentProcessor_DEFINED #include "SkString.h" #include "SkTypes.h" #if SK_SUPPORT_GPU #include "GrFragmentProcessor.h" #include "GrProcessorUnitTest.h" class GrTextureProvider; // This FP handles the special case of a blurred circle. It uses a 1D // profile that is just rotated about the origin of the circle. class GrCircleBlurFragmentProcessor : public GrFragmentProcessor { public: ~GrCircleBlurFragmentProcessor() override {}; const char* name() const override { return "CircleBlur"; } SkString dumpInfo() const override { SkString str; str.appendf("Rect [L: %.2f, T: %.2f, R: %.2f, B: %.2f], Sigma %.2f, solidR: %.2f, " "textureR: %.2f", fCircle.fLeft, fCircle.fTop, fCircle.fRight, fCircle.fBottom, fSigma, fSolidRadius, fTextureRadius); return str; } static sk_sp Make(GrTextureProvider*textureProvider, const SkRect& circle, float sigma) { float solidRadius; float textureRadius; SkAutoTUnref profile(CreateCircleBlurProfileTexture(textureProvider, circle, sigma, &solidRadius, &textureRadius)); if (!profile) { return nullptr; } return sk_sp( new GrCircleBlurFragmentProcessor(circle, sigma, solidRadius, textureRadius, profile)); } private: // This nested GLSL processor implementation is defined in the cpp file. class GLSLProcessor; /** * Creates a profile texture for the circle and sigma. The texture will have a height of 1. * The x texture coord should map from 0 to 1 across the radius range of solidRadius to * solidRadius + textureRadius. */ GrCircleBlurFragmentProcessor(const SkRect& circle, float sigma, float solidRadius, float textureRadius, GrTexture* blurProfile); GrGLSLFragmentProcessor* onCreateGLSLInstance() const override; void onGetGLSLProcessorKey(const GrGLSLCaps& caps, GrProcessorKeyBuilder* b) const override; bool onIsEqual(const GrFragmentProcessor& other) const override { const GrCircleBlurFragmentProcessor& cbfp = other.cast(); // fOffset is computed from the circle width and the sigma return this->fCircle == cbfp.fCircle && fSigma == cbfp.fSigma; } void onComputeInvariantOutput(GrInvariantOutput* inout) const override; static GrTexture* CreateCircleBlurProfileTexture(GrTextureProvider*, const SkRect& circle, float sigma, float* solidRadius, float* textureRadius); SkRect fCircle; float fSigma; float fSolidRadius; float fTextureRadius; GrTextureAccess fBlurProfileAccess; GR_DECLARE_FRAGMENT_PROCESSOR_TEST; typedef GrFragmentProcessor INHERITED; }; #endif #endif