/* * Copyright 2016 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "GrAlphaThresholdFragmentProcessor.h" #if SK_SUPPORT_GPU #include "GrInvariantOutput.h" #include "GrTextureAccess.h" #include "SkRefCnt.h" #include "glsl/GrGLSLFragmentProcessor.h" #include "glsl/GrGLSLFragmentShaderBuilder.h" #include "glsl/GrGLSLUniformHandler.h" sk_sp GrAlphaThresholdFragmentProcessor::Make(GrTexture* texture, GrTexture* maskTexture, float innerThreshold, float outerThreshold, const SkIRect& bounds) { return sk_sp(new GrAlphaThresholdFragmentProcessor( texture, maskTexture, innerThreshold, outerThreshold, bounds)); } static SkMatrix make_div_and_translate_matrix(GrTexture* texture, int x, int y) { SkMatrix matrix = GrCoordTransform::MakeDivByTextureWHMatrix(texture); matrix.preTranslate(SkIntToScalar(x), SkIntToScalar(y)); return matrix; } GrAlphaThresholdFragmentProcessor::GrAlphaThresholdFragmentProcessor(GrTexture* texture, GrTexture* maskTexture, float innerThreshold, float outerThreshold, const SkIRect& bounds) : fInnerThreshold(innerThreshold) , fOuterThreshold(outerThreshold) , fImageCoordTransform(kLocal_GrCoordSet, GrCoordTransform::MakeDivByTextureWHMatrix(texture), texture, GrTextureParams::kNone_FilterMode) , fImageTextureAccess(texture) , fMaskCoordTransform(kLocal_GrCoordSet, make_div_and_translate_matrix(maskTexture, -bounds.x(), -bounds.y()), maskTexture, GrTextureParams::kNone_FilterMode) , fMaskTextureAccess(maskTexture) { this->initClassID(); this->addCoordTransform(&fImageCoordTransform); this->addTextureAccess(&fImageTextureAccess); this->addCoordTransform(&fMaskCoordTransform); this->addTextureAccess(&fMaskTextureAccess); } bool GrAlphaThresholdFragmentProcessor::onIsEqual(const GrFragmentProcessor& sBase) const { const GrAlphaThresholdFragmentProcessor& s = sBase.cast(); return (this->fInnerThreshold == s.fInnerThreshold && this->fOuterThreshold == s.fOuterThreshold); } void GrAlphaThresholdFragmentProcessor::onComputeInvariantOutput(GrInvariantOutput* inout) const { if (GrPixelConfigIsAlphaOnly(this->texture(0)->config())) { inout->mulByUnknownSingleComponent(); } else if (GrPixelConfigIsOpaque(this->texture(0)->config()) && fOuterThreshold >= 1.f) { inout->mulByUnknownOpaqueFourComponents(); } else { inout->mulByUnknownFourComponents(); } } /////////////////////////////////////////////////////////////////////////////// class GrGLAlphaThresholdFragmentProcessor : public GrGLSLFragmentProcessor { public: void emitCode(EmitArgs&) override; protected: void onSetData(const GrGLSLProgramDataManager&, const GrProcessor&) override; private: GrGLSLProgramDataManager::UniformHandle fInnerThresholdVar; GrGLSLProgramDataManager::UniformHandle fOuterThresholdVar; typedef GrGLSLFragmentProcessor INHERITED; }; void GrGLAlphaThresholdFragmentProcessor::emitCode(EmitArgs& args) { GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; fInnerThresholdVar = uniformHandler->addUniform(kFragment_GrShaderFlag, kFloat_GrSLType, kDefault_GrSLPrecision, "inner_threshold"); fOuterThresholdVar = uniformHandler->addUniform(kFragment_GrShaderFlag, kFloat_GrSLType, kDefault_GrSLPrecision, "outer_threshold"); GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; SkString coords2D = fragBuilder->ensureFSCoords2D(args.fCoords, 0); SkString maskCoords2D = fragBuilder->ensureFSCoords2D(args.fCoords, 1); fragBuilder->codeAppendf("vec2 coord = %s;", coords2D.c_str()); fragBuilder->codeAppendf("vec2 mask_coord = %s;", maskCoords2D.c_str()); fragBuilder->codeAppend("vec4 input_color = "); fragBuilder->appendTextureLookup(args.fTexSamplers[0], "coord"); fragBuilder->codeAppend(";"); fragBuilder->codeAppend("vec4 mask_color = "); fragBuilder->appendTextureLookup(args.fTexSamplers[1], "mask_coord"); fragBuilder->codeAppend(";"); fragBuilder->codeAppendf("float inner_thresh = %s;", uniformHandler->getUniformCStr(fInnerThresholdVar)); fragBuilder->codeAppendf("float outer_thresh = %s;", uniformHandler->getUniformCStr(fOuterThresholdVar)); fragBuilder->codeAppend("float mask = mask_color.a;"); fragBuilder->codeAppend("vec4 color = input_color;"); fragBuilder->codeAppend("if (mask < 0.5) {" "if (color.a > outer_thresh) {" "float scale = outer_thresh / color.a;" "color.rgb *= scale;" "color.a = outer_thresh;" "}" "} else if (color.a < inner_thresh) {" "float scale = inner_thresh / max(0.001, color.a);" "color.rgb *= scale;" "color.a = inner_thresh;" "}"); fragBuilder->codeAppendf("%s = %s;", args.fOutputColor, (GrGLSLExpr4(args.fInputColor) * GrGLSLExpr4("color")).c_str()); } void GrGLAlphaThresholdFragmentProcessor::onSetData(const GrGLSLProgramDataManager& pdman, const GrProcessor& proc) { const GrAlphaThresholdFragmentProcessor& atfp = proc.cast(); pdman.set1f(fInnerThresholdVar, atfp.innerThreshold()); pdman.set1f(fOuterThresholdVar, atfp.outerThreshold()); } ///////////////////////////////////////////////////////////////////// GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrAlphaThresholdFragmentProcessor); sk_sp GrAlphaThresholdFragmentProcessor::TestCreate(GrProcessorTestData* d) { GrTexture* bmpTex = d->fTextures[GrProcessorUnitTest::kSkiaPMTextureIdx]; GrTexture* maskTex = d->fTextures[GrProcessorUnitTest::kAlphaTextureIdx]; float innerThresh = d->fRandom->nextUScalar1(); float outerThresh = d->fRandom->nextUScalar1(); const int kMaxWidth = 1000; const int kMaxHeight = 1000; uint32_t width = d->fRandom->nextULessThan(kMaxWidth); uint32_t height = d->fRandom->nextULessThan(kMaxHeight); uint32_t x = d->fRandom->nextULessThan(kMaxWidth - width); uint32_t y = d->fRandom->nextULessThan(kMaxHeight - height); SkIRect bounds = SkIRect::MakeXYWH(x, y, width, height); return GrAlphaThresholdFragmentProcessor::Make(bmpTex, maskTex, innerThresh, outerThresh, bounds); } /////////////////////////////////////////////////////////////////////////////// void GrAlphaThresholdFragmentProcessor::onGetGLSLProcessorKey(const GrGLSLCaps& caps, GrProcessorKeyBuilder* b) const { GrGLAlphaThresholdFragmentProcessor::GenKey(*this, caps, b); } GrGLSLFragmentProcessor* GrAlphaThresholdFragmentProcessor::onCreateGLSLInstance() const { return new GrGLAlphaThresholdFragmentProcessor; } #endif