/* * Copyright 2016 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "GrAlphaThresholdFragmentProcessor.h" #if SK_SUPPORT_GPU #include "GrContext.h" #include "SkRefCnt.h" #include "glsl/GrGLSLColorSpaceXformHelper.h" #include "glsl/GrGLSLFragmentProcessor.h" #include "glsl/GrGLSLFragmentShaderBuilder.h" #include "glsl/GrGLSLUniformHandler.h" #include "../private/GrGLSL.h" inline GrFragmentProcessor::OptimizationFlags GrAlphaThresholdFragmentProcessor::OptFlags(float outerThreshold) { if (outerThreshold >= 1.f) { return kPreservesOpaqueInput_OptimizationFlag | kCompatibleWithCoverageAsAlpha_OptimizationFlag; } else { return kCompatibleWithCoverageAsAlpha_OptimizationFlag; } } GrAlphaThresholdFragmentProcessor::GrAlphaThresholdFragmentProcessor( GrResourceProvider* resourceProvider, sk_sp proxy, sk_sp colorSpaceXform, sk_sp maskProxy, float innerThreshold, float outerThreshold, const SkIRect& bounds) : INHERITED(OptFlags(outerThreshold)) , fInnerThreshold(innerThreshold) , fOuterThreshold(outerThreshold) , fImageCoordTransform(resourceProvider, SkMatrix::I(), proxy.get()) , fImageTextureSampler(resourceProvider, std::move(proxy)) , fColorSpaceXform(std::move(colorSpaceXform)) , fMaskCoordTransform( resourceProvider, SkMatrix::MakeTrans(SkIntToScalar(-bounds.x()), SkIntToScalar(-bounds.y())), maskProxy.get()) , fMaskTextureSampler(resourceProvider, maskProxy) { this->initClassID(); this->addCoordTransform(&fImageCoordTransform); this->addTextureSampler(&fImageTextureSampler); this->addCoordTransform(&fMaskCoordTransform); this->addTextureSampler(&fMaskTextureSampler); } bool GrAlphaThresholdFragmentProcessor::onIsEqual(const GrFragmentProcessor& sBase) const { const GrAlphaThresholdFragmentProcessor& s = sBase.cast(); return (this->fInnerThreshold == s.fInnerThreshold && this->fOuterThreshold == s.fOuterThreshold); } /////////////////////////////////////////////////////////////////////////////// class GrGLAlphaThresholdFragmentProcessor : public GrGLSLFragmentProcessor { public: void emitCode(EmitArgs&) override; static inline void GenKey(const GrProcessor& effect, const GrShaderCaps&, GrProcessorKeyBuilder* b) { const GrAlphaThresholdFragmentProcessor& atfp = effect.cast(); b->add32(GrColorSpaceXform::XformKey(atfp.colorSpaceXform())); } protected: void onSetData(const GrGLSLProgramDataManager&, const GrFragmentProcessor&) override; private: GrGLSLProgramDataManager::UniformHandle fInnerThresholdVar; GrGLSLProgramDataManager::UniformHandle fOuterThresholdVar; GrGLSLColorSpaceXformHelper fColorSpaceHelper; typedef GrGLSLFragmentProcessor INHERITED; }; void GrGLAlphaThresholdFragmentProcessor::emitCode(EmitArgs& args) { GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; fInnerThresholdVar = uniformHandler->addUniform(kFragment_GrShaderFlag, kFloat_GrSLType, kDefault_GrSLPrecision, "inner_threshold"); fOuterThresholdVar = uniformHandler->addUniform(kFragment_GrShaderFlag, kFloat_GrSLType, kDefault_GrSLPrecision, "outer_threshold"); const GrAlphaThresholdFragmentProcessor& atfp = args.fFp.cast(); fColorSpaceHelper.emitCode(uniformHandler, atfp.colorSpaceXform()); GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; SkString coords2D = fragBuilder->ensureCoords2D(args.fTransformedCoords[0]); SkString maskCoords2D = fragBuilder->ensureCoords2D(args.fTransformedCoords[1]); fragBuilder->codeAppendf("vec2 coord = %s;", coords2D.c_str()); fragBuilder->codeAppendf("vec2 mask_coord = %s;", maskCoords2D.c_str()); fragBuilder->codeAppend("vec4 input_color = "); fragBuilder->appendTextureLookup(args.fTexSamplers[0], "coord", kVec2f_GrSLType, &fColorSpaceHelper); fragBuilder->codeAppend(";"); fragBuilder->codeAppend("vec4 mask_color = "); fragBuilder->appendTextureLookup(args.fTexSamplers[1], "mask_coord"); fragBuilder->codeAppend(";"); fragBuilder->codeAppendf("float inner_thresh = %s;", uniformHandler->getUniformCStr(fInnerThresholdVar)); fragBuilder->codeAppendf("float outer_thresh = %s;", uniformHandler->getUniformCStr(fOuterThresholdVar)); fragBuilder->codeAppend("float mask = mask_color.a;"); fragBuilder->codeAppend("vec4 color = input_color;"); fragBuilder->codeAppend("if (mask < 0.5) {" "if (color.a > outer_thresh) {" "float scale = outer_thresh / color.a;" "color.rgb *= scale;" "color.a = outer_thresh;" "}" "} else if (color.a < inner_thresh) {" "float scale = inner_thresh / max(0.001, color.a);" "color.rgb *= scale;" "color.a = inner_thresh;" "}"); fragBuilder->codeAppendf("%s = %s;", args.fOutputColor, (GrGLSLExpr4(args.fInputColor) * GrGLSLExpr4("color")).c_str()); } void GrGLAlphaThresholdFragmentProcessor::onSetData(const GrGLSLProgramDataManager& pdman, const GrFragmentProcessor& proc) { const GrAlphaThresholdFragmentProcessor& atfp = proc.cast(); pdman.set1f(fInnerThresholdVar, atfp.innerThreshold()); pdman.set1f(fOuterThresholdVar, atfp.outerThreshold()); if (SkToBool(atfp.colorSpaceXform())) { fColorSpaceHelper.setData(pdman, atfp.colorSpaceXform()); } } ///////////////////////////////////////////////////////////////////// GR_DEFINE_FRAGMENT_PROCESSOR_TEST(GrAlphaThresholdFragmentProcessor); #if GR_TEST_UTILS sk_sp GrAlphaThresholdFragmentProcessor::TestCreate(GrProcessorTestData* d) { sk_sp bmpProxy = d->textureProxy(GrProcessorUnitTest::kSkiaPMTextureIdx); sk_sp maskProxy = d->textureProxy(GrProcessorUnitTest::kAlphaTextureIdx); // Make the inner and outer thresholds be in (0, 1) exclusive and be sorted correctly. float innerThresh = d->fRandom->nextUScalar1() * .99f + 0.005f; float outerThresh = d->fRandom->nextUScalar1() * .99f + 0.005f; const int kMaxWidth = 1000; const int kMaxHeight = 1000; uint32_t width = d->fRandom->nextULessThan(kMaxWidth); uint32_t height = d->fRandom->nextULessThan(kMaxHeight); uint32_t x = d->fRandom->nextULessThan(kMaxWidth - width); uint32_t y = d->fRandom->nextULessThan(kMaxHeight - height); SkIRect bounds = SkIRect::MakeXYWH(x, y, width, height); sk_sp colorSpaceXform = GrTest::TestColorXform(d->fRandom); return GrAlphaThresholdFragmentProcessor::Make(d->resourceProvider(), std::move(bmpProxy), std::move(colorSpaceXform), std::move(maskProxy), innerThresh, outerThresh, bounds); } #endif /////////////////////////////////////////////////////////////////////////////// void GrAlphaThresholdFragmentProcessor::onGetGLSLProcessorKey(const GrShaderCaps& caps, GrProcessorKeyBuilder* b) const { GrGLAlphaThresholdFragmentProcessor::GenKey(*this, caps, b); } GrGLSLFragmentProcessor* GrAlphaThresholdFragmentProcessor::onCreateGLSLInstance() const { return new GrGLAlphaThresholdFragmentProcessor; } #endif