/* * Copyright 2012 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SkWriteBuffer.h" #include "SkBitmap.h" #include "SkData.h" #include "SkDeduper.h" #include "SkPixelRef.h" #include "SkPtrRecorder.h" #include "SkStream.h" #include "SkTypeface.h" /////////////////////////////////////////////////////////////////////////////////////////////////// SkBinaryWriteBuffer::SkBinaryWriteBuffer(uint32_t flags) : fFlags(flags) , fFactorySet(nullptr) , fTFSet(nullptr) { } SkBinaryWriteBuffer::SkBinaryWriteBuffer(void* storage, size_t storageSize, uint32_t flags) : fFlags(flags) , fFactorySet(nullptr) , fWriter(storage, storageSize) , fTFSet(nullptr) { } SkBinaryWriteBuffer::~SkBinaryWriteBuffer() { SkSafeUnref(fFactorySet); SkSafeUnref(fTFSet); } void SkBinaryWriteBuffer::writeByteArray(const void* data, size_t size) { fWriter.write32(SkToU32(size)); fWriter.writePad(data, size); } void SkBinaryWriteBuffer::writeBool(bool value) { fWriter.writeBool(value); } void SkBinaryWriteBuffer::writeScalar(SkScalar value) { fWriter.writeScalar(value); } void SkBinaryWriteBuffer::writeScalarArray(const SkScalar* value, uint32_t count) { fWriter.write32(count); fWriter.write(value, count * sizeof(SkScalar)); } void SkBinaryWriteBuffer::writeInt(int32_t value) { fWriter.write32(value); } void SkBinaryWriteBuffer::writeIntArray(const int32_t* value, uint32_t count) { fWriter.write32(count); fWriter.write(value, count * sizeof(int32_t)); } void SkBinaryWriteBuffer::writeUInt(uint32_t value) { fWriter.write32(value); } void SkBinaryWriteBuffer::writeString(const char* value) { fWriter.writeString(value); } void SkBinaryWriteBuffer::writeColor(SkColor color) { fWriter.write32(color); } void SkBinaryWriteBuffer::writeColorArray(const SkColor* color, uint32_t count) { fWriter.write32(count); fWriter.write(color, count * sizeof(SkColor)); } void SkBinaryWriteBuffer::writeColor4f(const SkColor4f& color) { fWriter.write(&color, sizeof(SkColor4f)); } void SkBinaryWriteBuffer::writeColor4fArray(const SkColor4f* color, uint32_t count) { fWriter.write32(count); fWriter.write(color, count * sizeof(SkColor4f)); } void SkBinaryWriteBuffer::writePoint(const SkPoint& point) { fWriter.writeScalar(point.fX); fWriter.writeScalar(point.fY); } void SkBinaryWriteBuffer::writePointArray(const SkPoint* point, uint32_t count) { fWriter.write32(count); fWriter.write(point, count * sizeof(SkPoint)); } void SkBinaryWriteBuffer::writeMatrix(const SkMatrix& matrix) { fWriter.writeMatrix(matrix); } void SkBinaryWriteBuffer::writeIRect(const SkIRect& rect) { fWriter.write(&rect, sizeof(SkIRect)); } void SkBinaryWriteBuffer::writeRect(const SkRect& rect) { fWriter.writeRect(rect); } void SkBinaryWriteBuffer::writeRegion(const SkRegion& region) { fWriter.writeRegion(region); } void SkBinaryWriteBuffer::writePath(const SkPath& path) { fWriter.writePath(path); } size_t SkBinaryWriteBuffer::writeStream(SkStream* stream, size_t length) { fWriter.write32(SkToU32(length)); size_t bytesWritten = fWriter.readFromStream(stream, length); if (bytesWritten < length) { fWriter.reservePad(length - bytesWritten); } return bytesWritten; } bool SkBinaryWriteBuffer::writeToStream(SkWStream* stream) { return fWriter.writeToStream(stream); } static void write_encoded_bitmap(SkBinaryWriteBuffer* buffer, SkData* data, const SkIPoint& origin) { buffer->writeDataAsByteArray(data); buffer->write32(origin.fX); buffer->write32(origin.fY); } void SkBinaryWriteBuffer::writeBitmap(const SkBitmap& bitmap) { // Record the width and height. This way if readBitmap fails a dummy bitmap can be drawn at the // right size. this->writeInt(bitmap.width()); this->writeInt(bitmap.height()); // Record information about the bitmap in one of two ways, in order of priority: // 1. If there is a function for encoding bitmaps, use it to write an encoded version of the // bitmap. After writing a boolean value of false, signifying that a heap was not used, write // the size of the encoded data. A non-zero size signifies that encoded data was written. // 2. Call SkBitmap::flatten. After writing a boolean value of false, signifying that a heap was // not used, write a zero to signify that the data was not encoded. // Write a bool to indicate that we did not use an SkBitmapHeap. That feature is deprecated. this->writeBool(false); // see if the caller wants to manually encode SkPixmap result; if (fPixelSerializer && bitmap.peekPixels(&result)) { sk_sp data(fPixelSerializer->encode(result)); if (data) { // if we have to "encode" the bitmap, then we assume there is no // offset to share, since we are effectively creating a new pixelref write_encoded_bitmap(this, data.get(), SkIPoint::Make(0, 0)); return; } } this->writeUInt(0); // signal raw pixels SkBitmap::WriteRawPixels(this, bitmap); } void SkBinaryWriteBuffer::writeImage(const SkImage* image) { if (fDeduper) { this->write32(fDeduper->findOrDefineImage(const_cast(image))); return; } this->writeInt(image->width()); this->writeInt(image->height()); sk_sp encoded(image->encode(this->getPixelSerializer())); if (encoded && encoded->size() > 0) { write_encoded_bitmap(this, encoded.get(), SkIPoint::Make(0, 0)); return; } SkBitmap bm; if (image->asLegacyBitmap(&bm, SkImage::kRO_LegacyBitmapMode)) { this->writeUInt(1); // signal raw pixels. SkBitmap::WriteRawPixels(this, bm); return; } this->writeUInt(0); // signal no pixels (in place of the size of the encoded data) } void SkBinaryWriteBuffer::writeTypeface(SkTypeface* obj) { if (fDeduper) { this->write32(fDeduper->findOrDefineTypeface(obj)); return; } if (nullptr == obj || nullptr == fTFSet) { fWriter.write32(0); } else { fWriter.write32(fTFSet->add(obj)); } } void SkBinaryWriteBuffer::writePaint(const SkPaint& paint) { paint.flatten(*this); } SkFactorySet* SkBinaryWriteBuffer::setFactoryRecorder(SkFactorySet* rec) { SkRefCnt_SafeAssign(fFactorySet, rec); return rec; } SkRefCntSet* SkBinaryWriteBuffer::setTypefaceRecorder(SkRefCntSet* rec) { SkRefCnt_SafeAssign(fTFSet, rec); return rec; } void SkBinaryWriteBuffer::setPixelSerializer(sk_sp serializer) { fPixelSerializer = std::move(serializer); } void SkBinaryWriteBuffer::writeFlattenable(const SkFlattenable* flattenable) { if (nullptr == flattenable) { this->write32(0); return; } if (fDeduper) { this->write32(fDeduper->findOrDefineFactory(const_cast(flattenable))); } else { /* * We can write 1 of 2 versions of the flattenable: * 1. index into fFactorySet : This assumes the writer will later * resolve the function-ptrs into strings for its reader. SkPicture * does exactly this, by writing a table of names (matching the indices) * up front in its serialized form. * 2. string name of the flattenable or index into fFlattenableDict: We * store the string to allow the reader to specify its own factories * after write time. In order to improve compression, if we have * already written the string, we write its index instead. */ if (fFactorySet) { SkFlattenable::Factory factory = flattenable->getFactory(); SkASSERT(factory); this->write32(fFactorySet->add(factory)); } else { const char* name = flattenable->getTypeName(); SkASSERT(name); SkString key(name); if (uint32_t* indexPtr = fFlattenableDict.find(key)) { // We will write the index as a 32-bit int. We want the first byte // that we send to be zero - this will act as a sentinel that we // have an index (not a string). This means that we will send the // the index shifted left by 8. The remaining 24-bits should be // plenty to store the index. Note that this strategy depends on // being little endian. SkASSERT(0 == *indexPtr >> 24); this->write32(*indexPtr << 8); } else { // Otherwise write the string. Clients should not use the empty // string as a name, or we will have a problem. SkASSERT(strcmp("", name)); this->writeString(name); // Add key to dictionary. fFlattenableDict.set(key, fFlattenableDict.count() + 1); } } } // make room for the size of the flattened object (void)fWriter.reserve(sizeof(uint32_t)); // record the current size, so we can subtract after the object writes. size_t offset = fWriter.bytesWritten(); // now flatten the object flattenable->flatten(*this); size_t objSize = fWriter.bytesWritten() - offset; // record the obj's size fWriter.overwriteTAt(offset - sizeof(uint32_t), SkToU32(objSize)); }