/* * Copyright 2013 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkValidatingReadBuffer_DEFINED #define SkValidatingReadBuffer_DEFINED #include "SkRefCnt.h" #include "SkBitmapHeap.h" #include "SkReadBuffer.h" #include "SkWriteBuffer.h" #include "SkPath.h" #include "SkPicture.h" #include "SkReader32.h" class SkBitmap; class SkValidatingReadBuffer : public SkReadBuffer { public: SkValidatingReadBuffer(const void* data, size_t size); virtual ~SkValidatingReadBuffer(); virtual const void* skip(size_t size) SK_OVERRIDE; // primitives virtual bool readBool() SK_OVERRIDE; virtual SkColor readColor() SK_OVERRIDE; virtual SkFixed readFixed() SK_OVERRIDE; virtual int32_t readInt() SK_OVERRIDE; virtual SkScalar readScalar() SK_OVERRIDE; virtual uint32_t readUInt() SK_OVERRIDE; virtual int32_t read32() SK_OVERRIDE; // strings -- the caller is responsible for freeing the string contents virtual void readString(SkString* string) SK_OVERRIDE; virtual void* readEncodedString(size_t* length, SkPaint::TextEncoding encoding) SK_OVERRIDE; // common data structures virtual SkFlattenable* readFlattenable(SkFlattenable::Type type) SK_OVERRIDE; virtual void skipFlattenable() SK_OVERRIDE; virtual void readPoint(SkPoint* point) SK_OVERRIDE; virtual void readMatrix(SkMatrix* matrix) SK_OVERRIDE; virtual void readIRect(SkIRect* rect) SK_OVERRIDE; virtual void readRect(SkRect* rect) SK_OVERRIDE; virtual void readRegion(SkRegion* region) SK_OVERRIDE; virtual void readPatch(SkPatch* patch) SK_OVERRIDE; virtual void readPath(SkPath* path) SK_OVERRIDE; // binary data and arrays virtual bool readByteArray(void* value, size_t size) SK_OVERRIDE; virtual bool readColorArray(SkColor* colors, size_t size) SK_OVERRIDE; virtual bool readIntArray(int32_t* values, size_t size) SK_OVERRIDE; virtual bool readPointArray(SkPoint* points, size_t size) SK_OVERRIDE; virtual bool readScalarArray(SkScalar* values, size_t size) SK_OVERRIDE; // helpers to get info about arrays and binary data virtual uint32_t getArrayCount() SK_OVERRIDE; // TODO: Implement this (securely) when needed virtual SkTypeface* readTypeface() SK_OVERRIDE; virtual bool validate(bool isValid) SK_OVERRIDE; virtual bool isValid() const SK_OVERRIDE; virtual bool validateAvailable(size_t size) SK_OVERRIDE; private: bool readArray(void* value, size_t size, size_t elementSize); void setMemory(const void* data, size_t size); static bool IsPtrAlign4(const void* ptr) { return SkIsAlign4((uintptr_t)ptr); } bool fError; typedef SkReadBuffer INHERITED; }; #endif // SkValidatingReadBuffer_DEFINED