/* * Copyright 2012 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SkTileGrid.h" #include "SkPictureStateTree.h" SkTileGrid::SkTileGrid(int xTileCount, int yTileCount, const SkTileGridFactory::TileGridInfo& info) { fXTileCount = xTileCount; fYTileCount = yTileCount; fInfo = info; // Margin is offset by 1 as a provision for AA and // to cancel-out the outset applied by getClipDeviceBounds. fInfo.fMargin.fHeight++; fInfo.fMargin.fWidth++; fTileCount = fXTileCount * fYTileCount; fInsertionCount = 0; fGridBounds = SkIRect::MakeXYWH(0, 0, fInfo.fTileInterval.width() * fXTileCount, fInfo.fTileInterval.height() * fYTileCount); fTileData = SkNEW_ARRAY(SkTDArray, fTileCount); } SkTileGrid::~SkTileGrid() { SkDELETE_ARRAY(fTileData); } int SkTileGrid::tileCount(int x, int y) { return this->tile(x, y).count(); } const SkTDArray& SkTileGrid::tile(int x, int y) const { return fTileData[y * fXTileCount + x]; } SkTDArray& SkTileGrid::tile(int x, int y) { return fTileData[y * fXTileCount + x]; } void SkTileGrid::insert(void* data, const SkIRect& bounds, bool) { SkASSERT(!bounds.isEmpty()); SkIRect dilatedBounds = bounds; dilatedBounds.outset(fInfo.fMargin.width(), fInfo.fMargin.height()); dilatedBounds.offset(fInfo.fOffset); if (!SkIRect::Intersects(dilatedBounds, fGridBounds)) { return; } // Note: SkIRects are non-inclusive of the right() column and bottom() row, // hence the "-1"s in the computations of maxTileX and maxTileY. int minTileX = SkMax32(SkMin32(dilatedBounds.left() / fInfo.fTileInterval.width(), fXTileCount - 1), 0); int maxTileX = SkMax32(SkMin32((dilatedBounds.right() - 1) / fInfo.fTileInterval.width(), fXTileCount - 1), 0); int minTileY = SkMax32(SkMin32(dilatedBounds.top() / fInfo.fTileInterval.height(), fYTileCount -1), 0); int maxTileY = SkMax32(SkMin32((dilatedBounds.bottom() -1) / fInfo.fTileInterval.height(), fYTileCount -1), 0); for (int x = minTileX; x <= maxTileX; x++) { for (int y = minTileY; y <= maxTileY; y++) { this->tile(x, y).push(data); } } fInsertionCount++; } static int divide_ceil(int x, int y) { return (x + y - 1) / y; } // Number of tiles for which data is allocated on the stack in // SkTileGrid::search. If malloc becomes a bottleneck, we may consider // increasing this number. Typical large web page, say 2k x 16k, would // require 512 tiles of size 256 x 256 pixels. static const int kStackAllocationTileCount = 1024; void SkTileGrid::search(const SkIRect& query, SkTDArray* results) const { SkIRect adjusted = query; // The inset is to counteract the outset that was applied in 'insert' // The outset/inset is to optimize for lookups of size // 'tileInterval + 2 * margin' that are aligned with the tile grid. adjusted.inset(fInfo.fMargin.width(), fInfo.fMargin.height()); adjusted.offset(fInfo.fOffset); adjusted.sort(); // in case the inset inverted the rectangle // Convert the query rectangle from device coordinates to tile coordinates // by rounding outwards to the nearest tile boundary so that the resulting tile // region includes the query rectangle. int startX = adjusted.left() / fInfo.fTileInterval.width(), startY = adjusted.top() / fInfo.fTileInterval.height(); int endX = divide_ceil(adjusted.right(), fInfo.fTileInterval.width()), endY = divide_ceil(adjusted.bottom(), fInfo.fTileInterval.height()); // Logically, we could pin endX to [startX, fXTileCount], but we force it // up to (startX, fXTileCount] to make sure we hit at least one tile. // This snaps just-out-of-bounds queries to the neighboring border tile. // I don't know if this is an important feature outside of unit tests. startX = SkPin32(startX, 0, fXTileCount - 1); startY = SkPin32(startY, 0, fYTileCount - 1); endX = SkPin32(endX, startX + 1, fXTileCount); endY = SkPin32(endY, startY + 1, fYTileCount); const int tilesHit = (endX - startX) * (endY - startY); SkASSERT(tilesHit > 0); if (tilesHit == 1) { // A performance shortcut. The merging code below would work fine here too. *results = this->tile(startX, startY); return; } // We've got to merge the data in many tiles into a single sorted and deduplicated stream. // Each tile itself is already sorted (TODO: assert this while building) so we just need to do // a simple k-way merge. // Gather pointers to the starts and ends of the tiles to merge. SkAutoSTArray tiles(tilesHit), ends(tilesHit); int i = 0; for (int x = startX; x < endX; x++) { for (int y = startY; y < endY; y++) { tiles[i] = fTileData[y * fXTileCount + x].begin(); ends[i] = fTileData[y * fXTileCount + x].end(); i++; } } // Merge tiles into results until they're fully consumed. results->reset(); while (true) { // The tiles themselves are already sorted, so the smallest datum is the front of some tile. // It may be at the front of several, even all, tiles. SkPictureStateTree::Draw* smallest = NULL; for (int i = 0; i < tiles.count(); i++) { if (tiles[i] < ends[i]) { SkPictureStateTree::Draw* candidate = static_cast(*tiles[i]); if (NULL == smallest || (*candidate) < (*smallest)) { smallest = candidate; } } } // If we didn't find a smallest datum, there's nothing left to merge. if (NULL == smallest) { return; } // We did find a smallest datum. Output it, and step forward in every tile that contains it. results->push(smallest); for (int i = 0; i < tiles.count(); i++) { if (tiles[i] < ends[i] && *tiles[i] == smallest) { tiles[i]++; } } } } void SkTileGrid::clear() { for (int i = 0; i < fTileCount; i++) { fTileData[i].reset(); } } int SkTileGrid::getCount() const { return fInsertionCount; } void SkTileGrid::rewindInserts() { SkASSERT(fClient); for (int i = 0; i < fTileCount; ++i) { while (!fTileData[i].isEmpty() && fClient->shouldRewind(fTileData[i].top())) { fTileData[i].pop(); } } }