/* * Copyright 2012 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SkTileGrid.h" SkTileGrid::SkTileGrid(int xTiles, int yTiles, const SkTileGridFactory::TileGridInfo& info) : fXTiles(xTiles) , fYTiles(yTiles) , fInfo(info) , fCount(0) , fTiles(SkNEW_ARRAY(SkTDArray, xTiles * yTiles)) { // Margin is offset by 1 as a provision for AA and // to cancel-out the outset applied by getClipDeviceBounds. fInfo.fMargin.fHeight++; fInfo.fMargin.fWidth++; } SkTileGrid::~SkTileGrid() { SkDELETE_ARRAY(fTiles); } void SkTileGrid::insert(void* data, const SkRect& fbounds, bool) { SkASSERT(!fbounds.isEmpty()); SkIRect dilatedBounds; if (fbounds.isLargest()) { // Dilating the largest SkIRect will overflow. Other nearly-largest rects may overflow too, // but we don't make active use of them like we do the largest. dilatedBounds.setLargest(); } else { fbounds.roundOut(&dilatedBounds); dilatedBounds.outset(fInfo.fMargin.width(), fInfo.fMargin.height()); dilatedBounds.offset(fInfo.fOffset); } const SkIRect gridBounds = { 0, 0, fInfo.fTileInterval.width() * fXTiles, fInfo.fTileInterval.height() * fYTiles }; if (!SkIRect::Intersects(dilatedBounds, gridBounds)) { return; } // Note: SkIRects are non-inclusive of the right() column and bottom() row, // hence the "-1"s in the computations of maxX and maxY. int minX = SkMax32(0, SkMin32(dilatedBounds.left() / fInfo.fTileInterval.width(), fXTiles - 1)); int minY = SkMax32(0, SkMin32(dilatedBounds.top() / fInfo.fTileInterval.height(), fYTiles - 1)); int maxX = SkMax32(0, SkMin32((dilatedBounds.right() - 1) / fInfo.fTileInterval.width(), fXTiles - 1)); int maxY = SkMax32(0, SkMin32((dilatedBounds.bottom() - 1) / fInfo.fTileInterval.height(), fYTiles - 1)); Entry entry = { fCount++, data }; for (int y = minY; y <= maxY; y++) { for (int x = minX; x <= maxX; x++) { fTiles[y * fXTiles + x].push(entry); } } } static int divide_ceil(int x, int y) { return (x + y - 1) / y; } // Number of tiles for which data is allocated on the stack in // SkTileGrid::search. If malloc becomes a bottleneck, we may consider // increasing this number. Typical large web page, say 2k x 16k, would // require 512 tiles of size 256 x 256 pixels. static const int kStackAllocationTileCount = 1024; void SkTileGrid::search(const SkRect& query, SkTDArray* results) const { SkIRect adjusted; query.roundOut(&adjusted); // The inset is to counteract the outset that was applied in 'insert' // The outset/inset is to optimize for lookups of size // 'tileInterval + 2 * margin' that are aligned with the tile grid. adjusted.inset(fInfo.fMargin.width(), fInfo.fMargin.height()); adjusted.offset(fInfo.fOffset); adjusted.sort(); // in case the inset inverted the rectangle // Convert the query rectangle from device coordinates to tile coordinates // by rounding outwards to the nearest tile boundary so that the resulting tile // region includes the query rectangle. int startX = adjusted.left() / fInfo.fTileInterval.width(), startY = adjusted.top() / fInfo.fTileInterval.height(); int endX = divide_ceil(adjusted.right(), fInfo.fTileInterval.width()), endY = divide_ceil(adjusted.bottom(), fInfo.fTileInterval.height()); // Logically, we could pin endX to [startX, fXTiles], but we force it // up to (startX, fXTiles] to make sure we hit at least one tile. // This snaps just-out-of-bounds queries to the neighboring border tile. // I don't know if this is an important feature outside of unit tests. startX = SkPin32(startX, 0, fXTiles - 1); startY = SkPin32(startY, 0, fYTiles - 1); endX = SkPin32(endX, startX + 1, fXTiles); endY = SkPin32(endY, startY + 1, fYTiles); const int tilesHit = (endX - startX) * (endY - startY); SkASSERT(tilesHit > 0); if (tilesHit == 1) { // A performance shortcut. The merging code below would work fine here too. const SkTDArray& tile = fTiles[startY * fXTiles + startX]; results->setCount(tile.count()); for (int i = 0; i < tile.count(); i++) { (*results)[i] = tile[i].data; } return; } // We've got to merge the data in many tiles into a single sorted and deduplicated stream. // We do a simple k-way merge based on the order the data was inserted. // Gather pointers to the starts and ends of the tiles to merge. SkAutoSTArray starts(tilesHit), ends(tilesHit); int i = 0; for (int x = startX; x < endX; x++) { for (int y = startY; y < endY; y++) { starts[i] = fTiles[y * fXTiles + x].begin(); ends[i] = fTiles[y * fXTiles + x].end(); i++; } } // Merge tiles into results until they're fully consumed. results->reset(); while (true) { // The tiles themselves are already ordered, so the earliest is at the front of some tile. // It may be at the front of several, even all, tiles. const Entry* earliest = NULL; for (int i = 0; i < starts.count(); i++) { if (starts[i] < ends[i]) { if (NULL == earliest || starts[i]->order < earliest->order) { earliest = starts[i]; } } } // If we didn't find an earliest entry, there isn't anything left to merge. if (NULL == earliest) { return; } // We did find an earliest entry. Output it, and step forward every tile that contains it. results->push(earliest->data); for (int i = 0; i < starts.count(); i++) { if (starts[i] < ends[i] && starts[i]->order == earliest->order) { starts[i]++; } } } } void SkTileGrid::clear() { for (int i = 0; i < fXTiles * fYTiles; i++) { fTiles[i].reset(); } } void SkTileGrid::rewindInserts() { SkASSERT(fClient); for (int i = 0; i < fXTiles * fYTiles; i++) { while (!fTiles[i].isEmpty() && fClient->shouldRewind(fTiles[i].top().data)) { fTiles[i].pop(); } } }