/* * Copyright 2017 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SkThreadedBMPDevice.h" #include "SkPath.h" #include "SkRectPriv.h" #include "SkTaskGroup.h" #include "SkVertices.h" void SkThreadedBMPDevice::DrawQueue::reset() { if (fTasks) { fTasks->finish(); } fSize = 0; // using TaskGroup2D = SkSpinningTaskGroup2D; using TaskGroup2D = SkFlexibleTaskGroup2D; auto draw2D = [this](int row, int column){ SkThreadedBMPDevice::DrawElement& element = fElements[column]; if (!SkIRect::Intersects(fDevice->fTileBounds[row], element.fDrawBounds)) { return; } element.fDrawFn(nullptr, element.fDS, fDevice->fTileBounds[row]); }; fTasks.reset(new TaskGroup2D(draw2D, fDevice->fTileCnt, fDevice->fExecutor, fDevice->fThreadCnt)); fTasks->start(); } SkThreadedBMPDevice::SkThreadedBMPDevice(const SkBitmap& bitmap, int tiles, int threads, SkExecutor* executor) : INHERITED(bitmap) , fTileCnt(tiles) , fThreadCnt(threads <= 0 ? tiles : threads) , fQueue(this) { if (executor == nullptr) { fInternalExecutor = SkExecutor::MakeFIFOThreadPool(fThreadCnt); executor = fInternalExecutor.get(); } fExecutor = executor; // Tiling using stripes for now; we'll explore better tiling in the future. int h = (bitmap.height() + fTileCnt - 1) / SkTMax(fTileCnt, 1); int w = bitmap.width(); int top = 0; for(int tid = 0; tid < fTileCnt; ++tid, top += h) { fTileBounds.push_back(SkIRect::MakeLTRB(0, top, w, top + h)); } fQueue.reset(); } void SkThreadedBMPDevice::flush() { fQueue.reset(); } SkThreadedBMPDevice::DrawState::DrawState(SkThreadedBMPDevice* dev) { // we need fDst to be set, and if we're actually drawing, to dirty the genID if (!dev->accessPixels(&fDst)) { // NoDrawDevice uses us (why?) so we have to catch this case w/ no pixels fDst.reset(dev->imageInfo(), nullptr, 0); } fMatrix = dev->ctm(); fRC = dev->fRCStack.rc(); } SkIRect SkThreadedBMPDevice::transformDrawBounds(const SkRect& drawBounds) const { SkRect transformedBounds; this->ctm().mapRect(&transformedBounds, drawBounds); if (!transformedBounds.isFinite()) { transformedBounds = SkRectPriv::MakeLargestS32(); } return transformedBounds.roundOut(); } SkDraw SkThreadedBMPDevice::DrawState::getDraw() const { SkDraw draw; draw.fDst = fDst; draw.fMatrix = &fMatrix; draw.fRC = &fRC; return draw; } SkThreadedBMPDevice::TileDraw::TileDraw(const DrawState& ds, const SkIRect& tileBounds) : fTileRC(ds.fRC) { fDst = ds.fDst; fMatrix = &ds.fMatrix; fTileRC.op(tileBounds, SkRegion::kIntersect_Op); fRC = &fTileRC; } static inline SkRect get_fast_bounds(const SkRect& r, const SkPaint& p) { SkRect result; if (p.canComputeFastBounds()) { result = p.computeFastBounds(r, &result); } else { result = SkRectPriv::MakeLargest(); } return result; } void SkThreadedBMPDevice::drawPaint(const SkPaint& paint) { SkRect drawBounds = SkRectPriv::MakeLargest(); fQueue.push(drawBounds, [=](SkArenaAlloc*, const DrawState& ds, const SkIRect& tileBounds){ TileDraw(ds, tileBounds).drawPaint(paint); }); } void SkThreadedBMPDevice::drawPoints(SkCanvas::PointMode mode, size_t count, const SkPoint pts[], const SkPaint& paint) { SkRect drawBounds = SkRectPriv::MakeLargest(); // TODO tighter drawBounds fQueue.push(drawBounds, [=](SkArenaAlloc*, const DrawState& ds, const SkIRect& tileBounds){ TileDraw(ds, tileBounds).drawPoints(mode, count, pts, paint, nullptr); }); } void SkThreadedBMPDevice::drawRect(const SkRect& r, const SkPaint& paint) { SkRect drawBounds = get_fast_bounds(r, paint); fQueue.push(drawBounds, [=](SkArenaAlloc*, const DrawState& ds, const SkIRect& tileBounds){ TileDraw(ds, tileBounds).drawRect(r, paint); }); } void SkThreadedBMPDevice::drawRRect(const SkRRect& rrect, const SkPaint& paint) { #ifdef SK_IGNORE_BLURRED_RRECT_OPT SkPath path; path.addRRect(rrect); // call the VIRTUAL version, so any subclasses who do handle drawPath aren't // required to override drawRRect. this->drawPath(path, paint, nullptr, false); #else SkRect drawBounds = get_fast_bounds(rrect.getBounds(), paint); fQueue.push(drawBounds, [=](SkArenaAlloc*, const DrawState& ds, const SkIRect& tileBounds){ TileDraw(ds, tileBounds).drawRRect(rrect, paint); }); #endif } void SkThreadedBMPDevice::drawPath(const SkPath& path, const SkPaint& paint, const SkMatrix* prePathMatrix, bool pathIsMutable) { SkRect drawBounds = path.isInverseFillType() ? SkRectPriv::MakeLargest() : get_fast_bounds(path.getBounds(), paint); fQueue.push(drawBounds, [=](SkArenaAlloc*, const DrawState& ds, const SkIRect& tileBounds) { TileDraw(ds, tileBounds).drawPath(path, paint, prePathMatrix, false); }); } void SkThreadedBMPDevice::drawBitmap(const SkBitmap& bitmap, SkScalar x, SkScalar y, const SkPaint& paint) { SkMatrix matrix = SkMatrix::MakeTrans(x, y); LogDrawScaleFactor(SkMatrix::Concat(this->ctm(), matrix), paint.getFilterQuality()); SkRect drawBounds = SkRect::MakeWH(bitmap.width(), bitmap.height()); matrix.mapRect(&drawBounds); fQueue.push(drawBounds, [=](SkArenaAlloc*, const DrawState& ds, const SkIRect& tileBounds){ TileDraw(ds, tileBounds).drawBitmap(bitmap, matrix, nullptr, paint); }); } void SkThreadedBMPDevice::drawSprite(const SkBitmap& bitmap, int x, int y, const SkPaint& paint) { SkRect drawBounds = SkRect::MakeXYWH(x, y, bitmap.width(), bitmap.height()); fQueue.push(drawBounds, [=](SkArenaAlloc*, const DrawState& ds, const SkIRect& tileBounds){ TileDraw(ds, tileBounds).drawSprite(bitmap, x, y, paint); }); } void SkThreadedBMPDevice::drawText(const void* text, size_t len, SkScalar x, SkScalar y, const SkPaint& paint) { SkRect drawBounds = SkRectPriv::MakeLargest(); // TODO tighter drawBounds fQueue.push(drawBounds, [=](SkArenaAlloc*, const DrawState& ds, const SkIRect& tileBounds){ TileDraw(ds, tileBounds).drawText((const char*)text, len, x, y, paint, &this->surfaceProps()); }); } void SkThreadedBMPDevice::drawPosText(const void* text, size_t len, const SkScalar xpos[], int scalarsPerPos, const SkPoint& offset, const SkPaint& paint) { SkRect drawBounds = SkRectPriv::MakeLargest(); // TODO tighter drawBounds fQueue.push(drawBounds, [=](SkArenaAlloc*, const DrawState& ds, const SkIRect& tileBounds){ TileDraw(ds, tileBounds).drawPosText((const char*)text, len, xpos, scalarsPerPos, offset, paint, &surfaceProps()); }); } void SkThreadedBMPDevice::drawVertices(const SkVertices* vertices, SkBlendMode bmode, const SkPaint& paint) { SkRect drawBounds = SkRectPriv::MakeLargest(); // TODO tighter drawBounds fQueue.push(drawBounds, [=](SkArenaAlloc*, const DrawState& ds, const SkIRect& tileBounds){ TileDraw(ds, tileBounds).drawVertices(vertices->mode(), vertices->vertexCount(), vertices->positions(), vertices->texCoords(), vertices->colors(), bmode, vertices->indices(), vertices->indexCount(), paint); }); } void SkThreadedBMPDevice::drawDevice(SkBaseDevice* device, int x, int y, const SkPaint& paint) { SkASSERT(!paint.getImageFilter()); SkRect drawBounds = SkRect::MakeXYWH(x, y, device->width(), device->height()); fQueue.push(drawBounds, [=](SkArenaAlloc*, const DrawState& ds, const SkIRect& tileBounds){ TileDraw(ds, tileBounds).drawSprite(static_cast(device)->fBitmap, x, y, paint); }); }